Allied Tech Tree
Soviet Tech Tree
Epsilon Tech Tree
Foehn Tech Tree
The Harbinger's legend begins in the 20th century, during the days when it was just one of the many projects in the research facilities of Kanegawa Industries. Before the Chinese attacked, research on the particle collision-based weaponry was well underway, and the weapon itself was supposed to give the Pacific Front the ultimate advantage over their enemies, and perhaps even an ace up their sleeve during the Allied leadership negotiations. After most of KI facilities fell into Chinese hands, so did the project and the laboratories, where the tech was being developed. Eventually, the tech resurfaced briefly in the form of several Iron Dragon units, but it was far from what was originally envisioned.
Coincidentally, the same facilities housed massive gunships, equipped with powerful 200mm cannons for siege purposes, concealed from the world for reasons unknown and yet to be launched. However, due to swift actions of the opposing forces, it became impossible for the Chinese to finish the particle collider implemention, and the gunships have mostly been destroyed before they could reinforce anyone's army.
However, the actions of the forces of the then shaping Foehn Revolt resulted in the preservation of both. The Harbinger now acts as Coronia's most powerful aerial weapon, using its destructive particle colliders to level entire enemy bases, and eliminate enemy units of any type, be it on the ground or in the water. The Harbinger can be summoned to the battlefield through a support power after its control tower is built.
The infamous bow of light, the Boidmachine has already engraved its name onto the world, thanks to its particle collider artillery with an incredible range, obliterating many of the Last Bastion's enemies' tank divisions and infantry squads, without ever letting them see the cannon itself.
The Boidmachine is a heavy mobile artillery platform, which can only fire once it's been deployed and the projectile fully prepared for launch. The warhead of the Boidmachine works on a similar principle to the Harbinger's - devastating to ground units and infantry, and comparatively efficient against buildings and even the aircraft in-flight. If the vehicle undeploys in order to move, in case of emergency or just for a normal relocation to gets its targets in range, the weapon stops charging and will only restart the process once the Boidmachine deploys and repositions its cannon vertically once again.
The Boidmachine is also capable of using its cannon to launch devastating M.A.D. Mines right at the enemy. Once the mine hits the ground, it will only take a short moment for it to arm, and then it can destroy any unsuspecting enemy that comes within its detonation radius.
Last Bastion Boidmachine with a M.A.D. Mine
The Boidmachine will perform its powerful particle collider artillery strike at the designated location. Boid Blitz is particularly effective at destroying large amounts of infantry and lightly armored vehicles with a single strike, but will also deal lots of damage to other target types, including aircraft. If the target is located at a height higher than that of the Boidmachine, the weapon's accuracy decreases heavily.
Every 3 minutes, the Boidmachine can launch devastating M.A.D. Mines at great ranges. Read more.