FOEHN BUILDINGS
FOEHN ARMORY
Allied Information Allied Structures Allied Infantry Allied Units Allied Tech Tree |
Soviet Information Soviet Structures Soviet Infantry Soviet Units Soviet Tech Tree |
Epsilon Information Epsilon Structures Epsilon Infantry Epsilon Units Epsilon Tech Tree |
Foehn Information Foehn Structures Foehn Infantry Foehn Units Foehn Tech Tree |
Foehn Construction Yard |
The Foehn Construction Yard is the most important structure in a base. With it, a commander has the capabilities of constructing all Foehn buildings and defenses. This makes the Construction Yard a high priority target for enemies, and must be defended as such in order to maintain any major presence on the battlefield. A Construction Yard provides a small amount of power as well. Foehn Construction Yard
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Foehn Cloud Piercer |
The Cloud Piercers are where the Foehn's prime and innovative wind manipulation technologies are being developed. The Revolt's staff within these towers monitors the behavior of winds nearby and perform complicated calculations, which allow their army to make the best use of its flow and employ the forces of nature in battle. These structures are responsible for providing all the data for the construction of Foehn aircraft, but since those are not ever required to land due to Foehn's air control techniques, they do not come with any air pads. The Cloud Piercer's data also makes it possible to assess the best locations for the deployment of Spinblades, which will boost the speeds of units equipped with the windspin engines. To acquire the full technology access, Wings of Coronia need to add an Expansion to the Cloud Piercer, which becomes available after all three of Foehn's technology structures have been built. Foehn Cloud Piercer
Additional Information:
Use this to deploy a Spinblade structure anywhere on the battlefield, which will temporarily boost the speed of the windspin-compatible units which get near one of these by approximately 75 percent. |
Last Bastion M.A.D. Mine |
The Last Bastion has many tricks up its sleeves, and has developed a wide array of defensive weapons to use against its seemingly everlasting enemy. Under the guise of many nights, their Boidmachines were able to launch numerous M.A.D. Mines over the stronghold's walls. These mines were designed to quickly react to any enemy movement and explode violently with the use of a powerful plasma warhead. Unlike the grids or mines that belong to other factions, M.A.D. Mines are placed individually, but the unique deployment mechanism through a Boidmachine's cannon launch allows Foehn commanders to deploy them at great distances. Once activated, they are able to take out a large tank divison in the blink of an eye. Be careful, as they might heavily damage your own units by accident too. Last Bastion M.A.D. Mine
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Coronian Harbinger Tower |
The Harbinger Tower allows the Wings of Coronia divisions to communicate with the massive Harbinger gunships scattered around the major regions of the world. Once the communication with a Harbinger has been established with one of these, it is possible to summon the gunship to a specific location on the battlefield, so that it can perform a powerful particle collider bombardment at the designated area. Coronian Harbinger Tower
Additional Information:
Summon a Harbinger to bombard the designated area with its powerful particle collider. The Harbinger is capable of destroying even a Construction Yard, if it manages to land all of its shots during each of its 8 runs, but it is a feat difficult to accomplish in a base well-protected with anti-aircraft weapons. Read more.
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