NEUTRAL STRUCTURES
Allied Information Allied Structures Allied Infantry Allied Units Allied Tech Tree |
Soviet Information Soviet Structures Soviet Infantry Soviet Units Soviet Tech Tree |
Epsilon Information Epsilon Structures Epsilon Infantry Epsilon Units Epsilon Tech Tree |
Foehn Information Foehn Structures Foehn Infantry Foehn Units Foehn Tech Tree |
Tech Oil Derrick |
In addition to the harvestable ore, you will always see Tech Oil Derricks on the battlefield. Capturing these structures is the go-to option to gather additional funds for the war efforts on the field. Not only do the Oil Derricks provide a continuous flow of cash to your base - becoming its first owner gives a bonus amount of instant resources as well. The more Oil Derricks you capture, the more cash you will receive over time. Tech Oil Derrick
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Tech Deposit Bank |
The Tech Deposit Bank functions much like the Tech Oil Derrick, but provides double the cash over time and the initial capture bonus. This makes the Deposit Banks structures sought after by all commanders. Tech Deposit Bank
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Tech Base Expansion Post |
Tech Base Expansion Posts are small structures placed at strategic locations on the battlefield, allowing the construction of new military structures in their vicinity. Each Post additionally repairs any nearby ground vehicles within its range. It is important to remember, that the Base Expansion Post is the only tech structure you can use to expand your base building area further without using an MCV. Tech Base Expansion Post |
Tech Power Plant |
Tech Power Plants provide additional power for their owner. They also come with their own security features to prevent sabotage, making them much more secure sources of power for your base. Tech Power Plant
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Tech Nuclear Plant |
Tech Nuclear Plants provide even more power for their owner. Just like the Tech Power Plants, they come with their own security features to prevent sabotage, making them secure sources of power. If destroyed, they explode just like the Soviet Nuclear Reactor, however the explosion is much less devastating. Tech Nuclear Plant
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Tech Ore Refinery |
In places where neither a Tech Base Expansion Post is available nor is an MCV relocation possible, you might sometimes find Tech Ore Refineries to capture. These buildings act as remote resource destinations for your miners. Additional security measures prevent agents from entering them to steal your money. Tech Ore Refinery
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Tech Satellite Hack Center |
Capturing the Tech Satellite Hack Center allows you to gain access to the brand new Global Positioning System satellite network, in order to acquire a complete view of the battlefield. Keep in mind that the GPS is not complete, and losing the building after its capture deletes the data, reshrouding the map fully. Tech Satellite Hack Center |
Tech Secret Lab |
The Tech Secret Lab contains unique technological concepts, designed by various weapon development groups, who sought independence from the warring nations' influence. Once captured, this building will grant you access to these engineers' latest invention - the support repair aircraft Rejuvenator. Tech Secret Lab
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Tech Academy |
Tech Academy provides additional training for your recruits before they arrive on the battlefield. Any infantry trained from barracks or cloned, with this building under your control, will start as a veteran. Tech Academy |
Tech Heavy Machinery |
Tech Heavy Machinery provides additional equipment for your vehicles before they come out from the factory. Any ground vehicles constructed, with this building under your control, will start as a veteran. Tech Heavy Machinery |
Tech Aeronautics |
Tech Aeronautics provides additional equipment for your aircraft before they are released on the battlefield. Any flying units constructed, with this building under your control, will start as a veteran. Tech Aeronautics |
Tech Defense Bureau |
Tech Defense Bureau provides additional equipment for your defenses before they are placed on the battlefield. Any defenses constructed, with this building under your control, will gain an initial upgrade. Tech Defense Bureau |
Tech Military Docks |
Tech Military Docks provide additional equipment for your ships, and other aquatic units, before they are released into the waters. Any naval units constructed, with this building under your control, will start as a veteran. Despite how it looks, this building is not placed on water. Tech Military Docks |
Tech Airfield |
Capturing a Tech Airfield grants access to paradrop reinforcements, which compose of the factions' basic anti-personnel and anti-armor infantry. Additionally, the building can house and reload up to 4 jet units. Tech Airfield
SUPPORT POWER: Paradrop
Use this to drop a group of paratroopers with a Cargo Plane anywhere on the battlefield, their team sets being as follows: 6 GIs with 2 Guardian GIs as the Allies, 8 Conscripts with 4 Flak Troopers as the Soviets, 6 Initiates with 2 Archers as the Epsilon and 3 Knightframes with 1 Lancer as the Foehn. |
Tech Reinforcement Pad |
Tech Reinforcement Pad is a unique strategic building, which, once captured, will provide you with additional armored forces through a paradrop every few minutes. Unlike the Airfield, the delivery of reinforcements is automatic and free, but will only happen near the Reinforcement Pad itself. Tech Reinforcement Pad
SUPPORT POWER: Reinforcement
An automatic drop of several vehicles with a Cargo Plane at the location of the captured Reinforcement Pad, their team sets comprising of several basic units, different depending on the owner's subfaction. |
Tech Missile Bunker |
The Tech Missile Bunker houses a tactical missile, and is a strong weapon against both enemy structures and units. Capturing it allows a player to ready and fire a missile anywhere on the battlefield, for a price. Tech Missile Bunker
SUPPORT POWER: Missile Strike
Use this to launch a powerful tactical missile, which will heavily damage everything in its area of effect. |
Tech Maintenance Facility |
The Tech Maintenance Facility provides a highly effective building maintenance-and-repair crew, that can quickly repair in a large radius any structural damage anywhere on the battlefield, at regular intervals. Tech Maintenance Facility
SUPPORT POWER: Maintenance
For a short period of time, all structures within this support power's radius will receive rapid repairs. |
Tech Machine Shop |
The Tech Machine Shop provides all of ground, naval, and air units owned by its commander with automatic repairs. The more Tech Machine Shops you capture, the faster your units are repaired. Tech Machine Shop |
Tech (Field) Hospital |
The Tech (Field) Hospital provides all of the infantry units owned by its the commander with automatic healing. The more Tech (Field) Hospitals you capture, the faster your units are healed. Tech Field Hospital / Tech Hospital |
Tech HMG Tower |
The Tech HMG Tower is a powerful anti-infantry defense. With a large range and capability to fire over walls due to its height, it makes for a potent defense, without requiring any power. Tech HMG Tower
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Tech Turret |
An anti-armor turret used to destroy vehicles. A cheap, maintainable defense, which requires no power. Tech Turret
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Tech SAM Site |
A simple SAM Site for anti-air defense. Unlike its bigger, more powerful variant, it uses no power. Tech SAM Site
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Tech Cannon Bunker |
The Tech Cannon Bunker makes for a powerful anti-armor defense at the cost of some power. Its only weakness is its minimum range, a blind spot which can be used by the enemy units, if they get close. Tech Cannon Bunker
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Tech Artillery Bunker |
The Tech Artillery Bunker has a powerful long-range artillery cannon, that can devastate incoming enemy forces. Unfortunately, it has a big minimum range and requires plenty of base power in order to operate. Tech Artillery Bunker
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Tech SAM Bunker |
Tech SAM Bunkers are massive anti-air defenses, which can easily take down almost any aerial threat at great ranges. This powerful defensive structure's only weakness is that it requires quite a bit of power. Tech SAM Bunker
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Tech Protector |
The Tech Protectors are advanced devices scattered throughout the battlefield at key locations, with the capability to reinforce the armor of units in its range, with an active shield, at the cost of some power. Tech Protector
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Tech Concrete Bunker |
Bunkers are important fortifications for the infantry to shelter in, and fire from. These special Concrete Bunkers have been constructed to withstand quite a lot of damage of any kind, and can even be repaired. Tech Concrete Bunkers
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Tech Concrete Fortress |
An immense fortification, the Concrete Fortress is capable of housing an entire infantry battalion. Impressive in size and durability, they are often a vital defense at strategic locations and choke points. Tech Concrete Fortress
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