|Mental Omega Playthrough - The Infamous 11th Missions|
|After a short but neccessary break we're now done with updating and recording the playthroughs of the infamous 11th missions of Mental Omega on Mental difficulty! We're going to put Yuri's 11th mission on front this time as it is the most modified, or rather, improved & fixed one. Subscribe to our YouTube channel to receive notifications on the latest playthrough uploads.|
Yuri's Epsilon Mission 11: Singularity is definitely the most difficult Mental Omega mission and in my opinion probably the trickiest Command & Conquer mission available and I've played almost all of them (fan-made maps included of course). Coming from one of the best Red Alert 2 mission designers lovalmidas this mission requires really good micro skills but also great reflexes and is a mission unlike any other. The changes include fixes like removal of the 2nd debug Malver which we forgot to delete and also removal of the "cheap shortcut" to the Iron Curtain which allowed players to finish the mission much faster than indended. Now you really need to get rid of all the targets and also evacuate your troops into a newly created area.
I think Allied Mission 11: Panic Cycle is the easiest of "the 11s", however its first iterations were really difficult with Soviet Scud Launchers trying to take out the Battle Fortress you're supposed to escort on the move and large waves of enemy units coming straight at you during the base-vsbase phase. There've been some changes that you might notice in this playthrough, including China's use of EMP against your convoy for example.
On the other hand, while this might be the 2nd most difficult Mental Omega mission, Soviet Mission 11: Unshakeable has been made easier on all difficulties and its bugs have been fixed as well in the process. The Future Tanks will no longer fire at each other when you attempt to capture them and modifications to the array of capturable buildings in this mission will force you to use Chinese equipment instead of Russian or Pacific Front's. You still need to rush quite fast through enemy forces and reach your objective before it gets blown up and you fail the mission.
Once we're done with Act One and the 12th missions are updated, recorded & uploaded we'll begin revealing new content related to the still mysterious Side 4 and the Act Two campaign. Stay tuned!
Posted on October 4, 2015 by - Comments: 0
|Additional voice actors needed!|
|It's that time of Mental Omega development again! With the addition of an entire new side comes quite a lot of new units, which will require new voiceovers. While we've prepared some already, we're looking for more volunteers who'd like to become a unit in our mod. If you're interested, please send a voice demo to our e-mail address and if it's good, we'll reply and provide you with the script.|
Posted on September 15, 2015 by - Comments: 5
|Mental Omega Playthrough - Allied 10, Soviet 10, Yuri 10|
Short break in a form of light mission "The Gardener" and it's only tough missions from there - the Developer Playthrough for Mental Omega Act One missions on Mental is close to finish.
Changes done to Allied Mission 10: The Gardener include making the intro much shorter, revealing the location of temples where the Kanegawa Industries Scientists hide, changes in placement of enemy objects, crates and Cranes which you can use to repair your Tsurugi. Still quite a casual walk in the Japanese gardens once you know the path. Be careful for the EMP Mines on Mental though.
And it begins - the really difficult final set of missions, starting with Soviet Mission 10: The Lunatic. It should be no surprise to anyone by now that if you want to finish this mission on Mental you need to move your Volkov & Chitzkoi without hesitation, otherwise the unmanned Kirov will be destroyed by the first anti-aircraft defense which includes the Chinese Sentinel. Since Volkov is now immune to Terror Drones, those have been replaced with different enemy units.
Yuri's Epsilon Mission 10: Focus Shift is all about protecting the last operational MIDAS bombs onboard the Topol-M platforms. Not many changes in this one, there were some tweaks to make it more accessible to more casual players, but it's still a challenge on Mental. Better work fast if you want the Russians to regain their trust in Yuri and his PsiCorps.
Posted on September 8, 2015 by - Comments: 0
|Mental Omega Playthrough - The 8s & The 9s|
These missions were quick'n'nice so we're heading towards the end quite fast. The two remaining '8th missions' and all of the '9th missions' have been tested, recorded and uploaded as a part of my Developer Playthrough for Mental Omega missions on Mental. With Act One 3/4 done, three batches are left: the 10th, 11th and 12th missions and oh boy, I can't wait do to the elevens. As you probably already know - the elevens are the most difficult missions of Act One. Perhaps we should somehow make the 22nd missions the most difficult ones of Act Two?
Considering the story structure of Soviet Act One, I consider Soviet Mission 08: Death From Above to be their final base-vs-base battle against the Allied forces. It is a reverse-remake of the Red Alert 2 mission "Deep Sea" and unlike the original, you can't end it in 2 minutes by destroying a Sentry Gun. Quite the contrary - it is a tough defensive mission first and then a struggle to reach and destroy the Mercury Uplink which the Soviets see as a threat to their dominion in the United States. Some changes have been done, including the replacement of Wolfhounds with Vultures and few little edits to make things a bit easier and faster. It is still a very difficult mission, especially on Mental.
Yuri's Epsilon Mission 08: Warranty Void is where Yuri's trickery in China continues. The plot thickens as his grand scheme is taking shape and showing the first results. There haven't been many changes done to this mission, it is still quite easy and quick if you know what to do or how to micro-manage your units properly. Once you defend the bridge, all you need to do is.. be careful.
Allied Mission 09: Zero Signal requires you to act quick. The Soviets will use their forces to destroy the Radar Domes you need but they are also preparing a Tactical Nuke to do so. If the Nuke is launched, one of the domes WILL be destroyed and you are guaranteed to lose the mission, which is why you need to take care of it or at least delay the launch before it happens. Siegfried debuts in this mission and I'm sure you'll agree he makes this mission a lot easier. There are several paths to your objective in this one, I've only picked one of them of course.
The desperate Euro Alliance forces are trying to use their unstable Chronosphere to take out your MIDAS bombs in Soviet Mission 09: Road to Nowhere. It is indeed a road to nowhere for them, as all men sent into the center of Russia are definitely aware they will not return home, even if they succeed. Of course they don't, because you as the player are defending the Topol-M platforms. Don't be surprised by the Aircraft Carriers chronoshifted into the land as the Chronosphere is not fully operational yet - make use of its weakness and capture the Aircraft Carriers with your mind control.
Rashidi has completed work on an MCV for Yuri, however during a Soviet raid on the Scorpion Cell base where he was working he's been captured and transported away to the Guantanamo Bay. It is your task in Yuri's Epsilon Mission 09: Killing Fields to rescue him using the first squad of Initiates created. The long intro in this mission has been shortened as you can see in the playthrough video, making any "restarts" you'll need to make faster. Tesla Trooper reinforcements will be provided on all difficulties now so that you don't have to make the Initiates elite and kite the Pillboxes in your way.
Posted on September 6, 2015 by - Comments: 2
|Mental Omega Playthrough - Soviet 07, Yuri 07, Allied 08|
|The next three missions have been tested and recorded - the Developer Playthrough for Mental Omega missions on Mental goes on and things are starting to get tricky.|
In Soviet Mission 07: Idle Gossip is a difficult mission to speedrun, because it requires you to destroy both of Radio Towers at once, otherwise you will be overrun by the enemy forces. You need to construct just enough Scud Launchers, Pyros, Tesla Troopers & Wolfhounds and make good use of the several Saboteurs you'll receive to win it fast, otherwise it'll take a while. In the next version it will no longer be possible to freely train spies in the campaign - you'll have to make the best use of the limited amounts of spies provided to you via reinforcements.
Yuri's Epsilon Mission 07: Think Different proves that in the world of MCVs and Engineers, the best solution is always the easiest - sneak up the enemy ConYard and capture it before he can build a full base - the conflict will soon be over! This is the only mission in which you can use the Chinese arsenal from the very beginning in Act One so better make good use of it. There are several methods of completing this mission, this one involves lots and lots of Nuwas.
Allied Mission 08: Wrong Side is the first mission created for Mental Omega 3.0 and I know it all too well by now. The map is not big, however it has many tricky spots and paths that lead to your targets and you have to use your forces carefully as the amount of reinforcements is highly limited. Beware of the Desolators and make sure you don't accidentally go for the Tesla Coils with your Navy SEALs at the beginning!
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Posted on September 3, 2015 by - Comments: 1
|Mental Omega Playthrough - Soviet 06, Yuri 06, Allied 07|
The next three missions have been tested and recorded - the Developer Playthrough for Mental Omega missions on Mental goes on. Here's the next 3 missions with their latest updates.
In Soviet Mission 06: Recharger the two heroes of Russia - Volkov & Chitzkoi - are brought into battle once more after their recent resurrection (which will be addressed in a new mission in the next release by the way) and are sent to Paris to take down the unexpecting French HQ of Euro Alliance while their forces rally on the German border. It's a tough run on Mental but you do like challenge, yes?
Yuri's Epsilon Mission 06: Landlocked is undoubtedly the shortest mission in Mental Omega if you do right. Can you speedrun it below 3 minutes? I think I've just set a new record. Remember - it's all about the backdoor. Speaking of 'Landlocked' - do you know which original Command & Conquer mission we based this one on?
Allied Mission 07: Hammer to Fall is the first of the really tough missions in Mental Omega, especially when played on Mental. However, as the unwritten rule says - missions can only become easier as we develop the mod further and so did this one. Tanya has less problems engaging enemy Desolators now and the patrols which are sent to eliminate your taskforce periodically only has one of them. It's definitely possible to complete this mission faster than I have in this playthrough though. Even I make mistakes sometimes.
Posted on August 27, 2015 by - Comments: 1