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Mental Omega Playthrough - Soviet 06, Yuri 06, Allied 07

The next three missions have been tested and recorded - the Developer Playthrough for Mental Omega missions on Mental goes on. Here's the next 3 missions with their latest updates.
 

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In Soviet Mission 06: Recharger the two heroes of Russia - Volkov & Chitzkoi - are brought into battle once more after their recent resurrection (which will be addressed in a new mission in the next release by the way) and are sent to Paris to take down the unexpecting French HQ of Euro Alliance while their forces rally on the German border. It's a tough run on Mental but you do like challenge, yes?

 

Yuri's Epsilon Mission 06: Landlocked is undoubtedly the shortest mission in Mental Omega if you do right. Can you speedrun it below 3 minutes? I think I've just set a new record. Remember - it's all about the backdoor. Speaking of 'Landlocked' - do you know which original Command & Conquer mission we based this one on?

 

Allied Mission 07: Hammer to Fall is the first of the really tough missions in Mental Omega, especially when played on Mental. However, as the unwritten rule says - missions can only become easier as we develop the mod further and so did this one. Tanya has less problems engaging enemy Desolators now and the patrols which are sent to eliminate your taskforce periodically only has one of them. It's definitely possible to complete this mission faster than I have in this playthrough though. Even I make mistakes sometimes.

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Posted on August 27, 2015 by Speeder - Comments: 1

We're looking for an infantry artist!

Greetings to you all! As you might be already aware, some time ago we've announced development of Side 4 for our mod for Yuri's Revenge, Mental Omega: Almost Perfect Yuri's Revenge.
 

 
While we are doing very well to complete our goal of creating a huge 72-mission campaign and designing new vehicles, aircraft & buildings for this new side plus some additional new features for the vanilla sides, we are looking for someone who'd be able to help us make new infantry units. ImP_RuLz has been working them for 3.0 Beta Revision 1 but nowadays he is MiA. 
 

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We'll probably only need a few infantry units done in the nearest future, so single contributions are also welcome. If you are working on some Red Alert 2 / Tiberian Sun modding project, we could try and help you with it in some way in exchange.
 
You'll also receive access to the currently ongoing internal beta version of Mental Omega.
 
Please PM me or write to mental.omega.apyr@gmail.com if you're interested.



Posted on August 20, 2015 by Speeder - Comments: 0

Mental Omega Playthrough - Soviet 05, Yuri 05, Allied 06

Since all these fancy new features are still being worked on and added, I need to make sure none of Act One missions have been broken in the process, so in the meantime, the Developer Playthrough for Mental Omega missions on Mental goes on as I check every single mission for errors. Again. You have no idea how many times I've played these missions already so this time I'm putting this to a good use and recording the playthrough as I progress. Here's the next 3 missions with their latest updates.
 

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Soviet Mission 05: Peace Treaty doesn't change much. You still need to make place for the Psychic Beacon and defend it from the Allied assault. The "easiest method of winning" doesn't change, you can still rush the MCV which is about to appear at the very beginning, so now you know the secret of making the defense of the Psychic Beacon at least 33% easier for you.

 

Yuri's Epsilon Mission 05: Human Shield will be easier on all difficulties and the mission shouldn't take as much time as it did in the previous version. For this mission the PsiCorps Troopers are faster, you will receive access to the Raven to scout the city in search of Snipers and the Shadow Ring will certainly make some situations easier. There will be no more hidden EMP Mines on the map.

Allied Mission 06: Beautiful Mind has been slightly tweaked to make it easier. The Iron Curtain itself is no longer protected with the.. Iron Curtain on Mental difficulty so there's no need to take down the orange player's power anymore. You will still heavily rely on Stormchildren and Warhawks. As a bonus, an additional Aircraft Carrier can be saved from the Soviet mind control if you do the first objective right.

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Posted on August 19, 2015 by Speeder - Comments: 1

Mental Omega Playthrough - Soviet 03, Yuri 03, Allies 04
The Developer Playthrough for Mental Omega missions on Mental, stage three. As such, three new videos have been uploaded to our YouTube channel presenting the next missions of Act One.
We're 1/4th done.  

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Not that many changes were done to Soviet Mission 03: Happy Birthday except for the standard 'making things easier on Easy & Normal' and additional reinforcements to make the mission go faster, especially in the base vs base stage. There are still many surprises waiting for Morales on Mental so keep watch and make sure he isn't ambushed by the enemy.
 

Yuri's Epsilon Mission 03: Scrapyard has been somewhat modified - there are less explosive barrels and traps in the oil fields which make the risk of blowing up all Oil Derricks too soon a smaller one, as you can even see in this video. The barrels around one of the Oil Derricks explode violently but don't destroy the Oil Derrick. Acquiring $10000 on Mental in a reasonable amount of time is still tricky.

Allied Mission 04: Heaven and Hell has been updated heavily. The most important change is a bugfix: the mission will now end properly once you eliminate the primary structures in the Soviet base after you're done with all other objectives. Tanya replaces the Navy SEALs and there's a Medic with Engineer joining her at the very beginning of the mission.

Placement of some obstacles has been modified to create a challenge for laser-powered Tanya, including Buratinos that you should probably not approach with her but take out with your Rocketeers. A safe passage through the enemy territory for the Rocketeers will be revealed by a Stormchild so that you don't have to guess where enemy anti-aircraft defenses are anymore.

Subscribe to out channel if you want to be notified about the new Playthrough uploads.

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Posted on July 24, 2015 by Speeder - Comments: 5

Mental Omega Playthrough - Soviet 02, Yuri 02, Allies 03
The Developer Playthrough for Mental Omega missions on Mental continues further. Three new videos have been uploaded to our YouTube channel presenting the next missions of Act One
 

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The changes to Soviet Mission 02: Golden Gate include additional reinforcements in the form of Borillos filled with Pyro soldiers, in order to make the base sweeping phase of this mission faster. What's even more important is that in BR1 it was quite easy to "confuse the mission scripts" with the order of completing the objectives. All continuity errors should be fixed in the next release.
 

Yuri's Epsilon Mission 02: Accelerant gets the most changes on Easy and Normal difficulty, as it is one of the more difficult and micro-heavy missions in the Epsilon campaign, and it's just misson number 2! The Satellite Hack Center will be placed right next to the capturable Allied Barracks, there will be less surprises like SEALs blowing up bridges and you'll get less enemies to deal with.
 

Allied Mission 03: Road Trippin' gets the new repairable Concrete Bunkers, but also Borillos in the Latin Confederation's attack force. Since the attempt to make this mission rely on "Stormchildren supposed ability to take down enemy aircraft" turned out to be a problem, that part of the mission has been removed - Stormchildren no longer can fire at aircraft in this mission.

Subscribe to out channel if you want to be notified about the new Playthrough uploads.
 

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Posted on July 16, 2015 by Speeder - Comments: 0

Mental Omega Playthrough - Soviet 01, Yuri 01, Allied 02

The Developer Playthrough for Mental Omega missions on Mental continues. Three videos have been uploaded to our YouTube channel presenting the next missions of Act One. Once I am done with recording all 36 missions I will immediately start previewing the missions of Act Two as well.
 

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The changes to Soviet Mission 01: Bleed Red include removing the possibility of capturing an Allied Barracks way before you receive control over the Soviet base. You will no longer have to send a unit back to the outpost to assume control and you will also receive additional reinforcements in the form of Rhino Tanks for the first objective, making the mission go faster on all difficulties.
 

Yuri's Epsilon Mission 01 Peacekeeper doesn't change much, however there is one important modification which will help you complete the mission on Mental. Capture two Tech Turrets near the Satellite Hack Center so that you can feel safer later in the mission where the Hack Center becomes a target of the Allied forces. Mind control as many Abramses as possible.
 


Allied Mission 02 Eagle Fly Free has a slightly updated layout as I was never satisfied with the cliff work on this map. They now look better as their shapes have been more randomized and there are less straight lines which never look good for natural cliffs. Misc adjustments were made to the amount and placement of units on the map, additional tips added on how to proceed to achieve the best results.

Not only MOre mission playthroughs will soon be posted on our YouTube channel but also videos which will reveal the Side 4 units, structures, support powers and superweapons, so why not subscribe?

 

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Posted on July 13, 2015 by Speeder - Comments: 0


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