EPSILON BUILDINGS
EPSILON ARMORY
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Epsilon Construction Yard |
The Epsilon Construction Yard is the most important structure in a base. With it, a commander has the capabilities of constructing all Epsilon buildings and defenses. This makes the Construction Yard a high priority target for enemies, and must be defended as such in order to maintain any major presence on the battlefield. A Construction Yard provides a small amount of power as well. Scorpion Cell has access to a fake decoy version of this structure, once they upgrade their Pandora Hub with a Chemplug. The decoy costs $700 and only one can be built, it can unpack into a Fake MCV. Epsilon Construction Yard
Additional Information:
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Epsilon Pandora Hub |
The Pandora Hub serves as a central research laboratory for the most powerful of Epsilon technologies. In addition to providing the blueprints for Epsilon's most insidious machines, it also serves as an uplink for additional support powers. Such a vital building must be protected well and its secrets guarded safely from Yuri's enemies. The Pandora Hub should be upgraded further to provide the complete technology coverage and additional weapons. Each of the Epsilon's subfactions has its own unique upgrade. Scorpion Cell has access to a fake decoy version of this structure once they build a Bio Reactor and an Ore Refinery. The fake version of the building will auto-upgrade itself with a fake Chemplug after 2 and a half minutes have passed since its construction, which is roughly the time required to build a real Chemplug. Epsilon Pandora Hub
Additional Information:
Use this to instantly deploy a Risen Monolith anywhere on the battlefield for a limited time. This unique defense structure will fire a long-range laser at both ground and air targets that come within its reach.
Risen Monolith - Range: 11 / 13 (Anti-Air), Hitpoints: 1300, Purpose: Timed Defense, Armor Class: Defensive Structure. Cannot be shielded or repaired in any way, but does not require power to operate.
With a boost of psychic energy emitted directly into all Inferno Towers and Antares Batteries on the map, their pyrokinetic beams will become much more powerful and gain additional range for 1:30 minutes.
Use this to make a group of infantry and units placed together in a small area cloaked for 50 seconds.
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Psychplug / Chemplug / Geneplug |
These upgrades, unique to every Epsilon subfaction, grant them a full technology access and a variety of unique support powers based on their own research. Upgrading the Pandora Hub to acquire the complete weapons array and accompanying support powers can give an Epsilon Proselyte the edge he needs to overcome his enemies in battle. PsiCorps can construct a Psychplug, Scorpion Cell utilizes a Chemplug, while the Epsilon HQ makes use of a Geneplug. Epsilon Pandora Hub with Psychplug / Chemplug / Geneplug
A cloaked Dybbuk-Transport will paradrop 3 Libra Clones anywhere on the battlefield. They can be used for both offensive and distraction purposes, masking the one true Libra's presence. Libra Clones can't use the antigravity field and are much weaker than the one true Libra, but are still effective in numbers.
Libra Clone - Speed: 10, Hitpoints: 180, Range: 10 / 11 (Anti-Air), Armor Class: Flak, Amphibious.
This Magnetic Beam comes from an unidentified object high up in the sky and will slow down or even immobilize metal objects that belong to your enemies, but will not leave your own units unaffected if nearby. The Magnetic Beam can be ordered to move like a flying unit once selected at its base.
SUPPORT POWER #1B: Bloatick Trap
Use this to spawn an entrance to a lightly-armored Bloatick Tunnel anywhere on the battlefield. This Tunnel will then periodically release even up to 8 explosive Bloaticks after a short period of time.
SUPPORT POWER #2B: Toxic Strike
Use this to call in 4 small Dybbuk-Striker series jets, which will begin firing explosive toxic shells on the designated area for a while. Their weapons are highly effective against infantry and light vehicles.
This support power will paradrop 3 Hijackers with a Cargo Plane anywhere on the battlefield. The Hijackers can then disguise as enemy infantry and be used to steal most of the enemy vehicles. Read more.
SUPPORT POWER #1C: Kinetic Barrier
The Kinetic Barrier will make the affected infantry 50% more resistant to enemy fire for 48 seconds.
SUPPORT POWER #2C: Geneburst
A Terranova particle outburst will deal damage to infantry and mutate the badly wounded into Brutes.
SUPPORT POWER #3C: Ruiner
This support power can deploy a Ruiner somewhere near one of the Synthesis Vaults on the battlefield. The Ruiners can cause a lot of havoc on the battlefield by disabling enemy infantry weapons. Read more.
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