



Mental Omega News Bulletin #30 (13/06/2018) |
The Great Beyond is the 2nd out of three additional missions for the Foehn Origins. Back when I first announced Nobody Home for Foehn, I intended for the Origins campaign to have 3 missions total, however, thanks to Esther and Ollerus, the final number of missions in it will be 6, with the last 2 missions to be released alongside the finales of Allied, Soviet and Epsilon campaigns.
As usual, new skirmish/multiplayer maps will also be available. They are as follows:
Out of the all planned bugfixes and changes, I believe the following are the most noteworthy:
You can see the complete list of upcoming new additions, proposed changes and bugfixes under the following link:
That's all for now, stay tuned for the 3.3.4 release and more news to come! Posted on June 13, 2018 by Speeder - Comments: 17 |
Mental Omega News Bulletin #29 (9/03/2018) |
Finally, the newest patch for Mental Omega is here, and it is quite a milestone. The update 3.3.3, which includes Ares 1.0 by AlexB, marks the release, in which the save/load functions have been restored. Yes, you read that right - SAVE/LOAD FUNCTIONS ARE BACK IN MENTAL OMEGA. Additionally, since we've skipped Ares 0.E, we can mention that AlexB has also delivered another selection of improvements to Red Alert 2 Yuri's Revenge game engine. Like always, you can either use the Mental Omega Client to perform the update or download the files manually and extract them to your Mental Omega folder. It's also worth mentioning again that our website supports two other languages, with language packs for the mod, which have been updated to work with update 3.3.3: Chinese and Russian. So, if you didn't get it the first few times: update 3.3.3 fixes save/load, so if you've been stalling your quest through the Mental Omega campaign, waiting for this feature to come back, now is the time! In addition: a customized version of the FinalAlert2 map editor, which is compatible with Mental Omega 3.3, is included in this update and accessible through the mod's client. If you are a Windows 10 user and you've been experiencing issues with Mental Omega multiplayer recently, this update should fix those issues for you. If that doesn't happen, let us know. Also, you might want to try the new renderer, DDrawCompat created by Narzoul - it might enhance your game performance, especially if you are using the aforementioned Windows 10. The 3.3.3 update comes with 11 new singleplayer and cooperative missions, steadily approaching the conclusion to Act Two of Mental Omega. It also marks the release of first 3 missions for the 4th faction, the Foehn Revolt. In the story, they take place after Machinehead.
In addition to the new story-based maps, a new Challenge map has been added, with its own unique trait, and several previously released ones have been heavily revamped.
Just like the last time, let's now talk about important gameplay changes, balance tweaks and bugfixes in this patch.
![]() The developer playthrough of Mental Omega campaign continues on our YouTube channel. Videos for each of the new missions, on Mental difficulty, will soon be available on it. Here's Nobody Home, the beginning of the Foehn Origins. That's all for now, stay tuned for more news! If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com We always welcome additional Voxel Artists, 3D & SHP Artists, Mission Scripters and Voice Actors. Single contributions are also welcome and will speed up the development of the mod. Posted on March 9, 2018 by Speeder - Comments: 7 |
Mental Omega News Bulletin #28 (14/07/2017) |
The time has come to roll out the newest patch for Mental Omega, update 3.3.2, which includes Ares 0.Dp1. Once again AlexB delivers a wide selection of improvements to Red Alert 2 Yuri's Revenge game engine, which allows us to focus on new features and important gameplay tweaks that further enhance our mod. Furthermore, more fixes and tweaks to the Client created by Rampastring have been done in recent weeks, the most important one being changes to which files are compared between players on CnCNet. Just like the last time, you can either use the Mental Omega Client to perform the update or download the files manually and extract them in your Mental Omega folder. It's also worth mentioning that our website supports two other languages, with language packs for the mod soon to follow: Chinese and Russian. The 3.3.2 update comes with 13 new singleplayer and cooperative missions, further continuing and expanding the story of Mental Omega.
In addition to the new story-based maps, 4 new Challenge maps have been added, each with its own unique trait.
Now let's talk some of the most important gameplay changes, balance tweaks and bugfixes in this patch.
Here are the preview pictures of new and updated objects in the game:
![]() The developer playthrough of Mental Omega campaign continues on our YouTube channel. One of the new missions added to the mod in this update is a remake of a classic Mental Omega 2.0 mission, now known as Paranoia, and it's as difficult as ever! Remember, everything in this jungle is out to hunt your heroes down. The other missions will be uploaded to the channel too, eventually. That's all for now, stay tuned for more news! If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com We always welcome additional Voxel Artists, 3D & SHP Artists, Mission Scripters and Voice Actors. Single contributions are also welcome and will speed up the development of the mod. Posted on July 14, 2017 by Speeder - Comments: 8 |
Mental Omega News Bulletin #27 (4/02/2017) |
So, in case you missed the big news, Mental Omega 3.3 has been released over a month ago.
What's also important is that the new release makes use of Rampastring's client, originally created for Dawn of the Tiberium Age mod, which allows us to do some interesting things. The most important thing this client has given to Mental Omega, is the possibility to use version 5 of CnCNet for multiplayer services. Since the release, there've been many players on our server with the amount of players peaking at around 150 at times. According to Rampastring, there've been 44 000 unique users of the client in a month since the release, which I think is nice for a mod. The new Mental Omega version arrived with an updated soundtrack, to keep the tradition of giving each of the factions a unique one. The soundtrack for the Foehn Revolt is an album called "Mindshell" created by World Beyond, which is available for download on his Bandcamp page in best quality. You can also listen to it on his YouTube channel. Now would be a good time to discuss what's ahead.
Posted on February 4, 2017 by Speeder - Comments: 9 |
Mental Omega News Bulletin #26 (27/08/2016) |
So what are we doing these days? We are mostly testing. I know this is taking time but there's only a few of us and we're making the mod in our free time. If we were Westwood in their prime, we'd do this all in half a year probably but we're not. We're just modders.
The music for this preview has kindly been provided to us by World Beyond whose music will comprise the soundtrack of the Foehn Revolt. Go and check his entire catalogue, it's great. As I have tweeted quite recently, we've finished creating and voicing the units for the Foehn Revolt and there will be about 50 of them in its first release. After that, if we get some good ideas for new ones we will expand their tech tree accordingly. The only thing that will not expand is the stolen tech roster once it hits 16 units. And speaking of stolen tech..
The Quickshifter is the new chronoshifting tank which uses a missile barrage similar to that of the Aegis Cruiser. Compared to the Chrono Legio nnaire, Quickshifter deals standard damage which is something that might make it even more dangerous than the trooper. Additionally, it can target aircraft and transport a single passenger, effectively making it a chrono transport.
The Salamander is essentially the next generation Basilisk which was possible to be built thanks to some of Foehn's advanced technology. When an Epsilon Proselyte manages to infiltrate a Foehn Cloud Piercer with the use of his Infiltrators, he receives access to their confusion ray technology, which Epsilon technicians combine with many, many A.R.O. launchers. This forms an aircraft with incredible firepower and a way to prevent enemy forces from even firing back.
The Draco is a very unique tank which acts as a basic combat vehicle for the Wings of Coronia subfaction of Foehn. While its basic speed and durability are nothing spectacular, Draco Tank has two special characteristics that make it very effective in battle. First of all, it is equipped with devices similar to those of a Jackal Racer or Sweeper which make it receive high speed boosts whenever they are nearby a Spinblade. Once a Draco has been boosted, it can outrun even the Mantis Tank of the Scorpion Cell, which is said to be one of the fastest main battle tanks in the world.
Do not underestimate this little aircraft judging it by its size - Haihead's Diverbee is an extremely dangerous thing to see on the battlefield on the enemy side. Just like all the other aircraft of Foehn, the Diverbee makes the best of their wind control technology and never has to land on an airstrip. Once it catches on with your ground units, it will launch itself at them from a short distance and violently explode causing lots of damage to all types of armor and infantry as well.
Last but not least today comes the Minermite which is Foehn's harvester of choice. Tiny, is the word that describers this miner best: it's small, it's cheap, as it costs only $700 and makes the price of the Foehn Ore Refinery go down to $1300, and as expected, it has small storage for the harvested ore, half of what the Allied Chrono Miner has. However, it is able to achieve high speeds and get additional speed boosts with the use of Spinblade, in a similar fashion the Draco Tank does.
It's a capturable nuclear power plant! What else is there to say? It provides less power than the Soviet Nuclear Reactor, as it's only 1000 units but it also explodes less violently. Considering that being on full power is even more important in the next version, capturing one of these early game might help you perform a quick tech rush. Remember that if you are on low power in the next version, your production speed will fall by 50%.
This is the updated Tech Missile Silo that grants you access to a powerful Missile Strike.
This is the first in a series of tech buildings which provide the units or defenses you build with initial veterancy thanks to Ares DLL academy logic. Tech Academy gives initial veterancy to your infantry.
Tech Heavy Machinery gives initial veterancy to your ground vehicles.
Tech Aeronautics gives initial veterancy to all of your aircraft, this includes jets, helicopters, blimps, flying saucers, Rocketeers, Hornets on Aircraft Carriers, all of those things.
In Mental Omega defensive structures will also become stronger as they kill more units. We don't refer to this as 'veterancy' but simply 'upgrades' instead. With a captured Tech Defense Bureau all the defenses you build will appear with an initial upgrade.
Heavy Machinery doesn't give you veteran ships and neither does infiltration of an enemy factory with a spy. Capturing the Tech Military Docks however do. Note that this building is not placed on water, it is placed very close to it and that's what I recommend for mappers to do in the future. If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com Posted on August 27, 2016 by Speeder - Comments: 20 |
Mental Omega News Bulletin #25 (25/07/2016) |
This is mostly a quick heads up about all the recent more or less stealth updates on MentalOmega.com.
Posted on July 25, 2016 by Speeder - Comments: 6 |