~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\\\//////////////////////////////////////\\\\\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~////////// MENTAL OMEGA 3.3 CHANGELOG //////////~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\\\//////////////////////////////////////\\\\\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ========= UPDATE 3.3.6 (RELEASED 29/10/2021) --- UPDATE SIZE: Up to 500 MB (240 MB zip) ===================================================================== . ()()() NEW ADDITIONS --- ++ MO Client by Rampastring, Starkku and Kerbiter updated to version 2.6.10.3 ++ added: Map Renderer version 2.4.0.0 by Zzattack configured for Mental Omega ++ added: new artwork for Wings of Coronia Zorbtrotter and Zorbfloater - by DaFool ++ added: new artwork for Foehn Bastion Wall, Tech Base Expansion Post and SteinsTech London Hangar - by Nooze ++ added: new artwork for Dybbuk-Attacker - by ONEX, the previous artwork is now used for the Hive Dybbuk-Interceptors ++ added: new unit for the Soviets - Reaper Corvette, an amphibious boat, which spews irradiated nuclear waste - by Salted_Old ++ added: new infantry for PsiCorps - Repulsor, a disguisable soldier, who can place gravity-altering bombs on units - by DaFool ++ added: new infantry for Haihead - Neonwasp, an advanced flying infantry armed with a heavy anti-tank plasma cutter - by ONEX ++ added: new unit for Last Bastion - Condor, a heavier variant of the Buzzard, equipped with an anti-crowd blaster - by ONEX ++ added: new defense for Euro Alliance - Camo Pillbox, less sturdy, but camouflaged, won't be fired at until it is discovered ++ added: new building for Scorpion Cell - Fake Pandora Hub, with a Fake Chemplug auto-attached to it 2:30 after its construction ++ added: new upgrade for the Foehn - Netrunner Protocol, applicable to the Foehn Barracks to unlock tech and new powers - by Nooze ++ added: new upgrade for the Soviets - Nuclear Converter, applicable to the Nuclear Reactor to unlock new support powers - by Nooze ++ added: new support power for the Allies - Ultra Miner, an advanced Chrono Miner with unique features, deployable anywhere - by Salted_Old ++ added: new support power for USA - Kingsnakes, advanced jets from a temporary sky portal will engage enemy ground and air units - by ONEX ++ added: new support power for Euro Alliance - Paladin Aid, instantly deploys 2 Paladin Tank Hunters for $2600 at the Experimental Warpshop ++ added: new support power for Pacific Front - Glacial Screen, a frigid aura will form a shield for ground units, rendering them immobile ++ added: new support power for the Soviets - Repair Drones, drops 2 Repair Drones for $1200 instead of 1 once an Industrial Plant is built ++ added: new support power for the Soviets - Irradiation Beta, a more costly version of what is now known as Irradiation Gamma for China ++ added: new support power for the Soviets - Rad Attack, summons kamikaze drone planes, which will strike an area with irradiated waste ++ added: new support power for China - Pack Attack, an enhancement of the previous support power, with double the amount of drone planes ++ added: new support power for China - Nuclear Path, for 180s increases both speed and firepower of units by 25% at the cost of 25% armor ++ added: new support power for Russia - Disruptor, a field of ionizing radiation in the air damages and nerfs firepower of enemy aircraft ++ added: new support power for the Foehn - Decoy Team, spawns 5 Knightframe and 5 Lancer holograms at any location to deceive the enemy ++ added: new support power for Last Bastion - M.A.D. Mine, launches one from a Boidmachine at 64 range, with a recharge set at 3:00 ++ added: new support power for Wings of Coronia - Decoy Squadron, spawns 2 Pteranodon and 1 Quetzal holograms to deceive the enemy ++ added: new optional experimental fix for map lighting and Build Off Ally Bases issues after reloading campaign saved game files ++ added: new skirmish/multiplayer game mode - 'Land Grab': all players start in the center, with little space for base building ++ added: new Allied Act Two mission 'Withershins' ++ added: new Allied Act Two mission 'Hamartia' (Finale) ++ added: new Soviet Act Two mission 'Fatal Impact' ++ added: new Soviet Act Two mission 'Death's Hand' (Finale) ++ added: new Epsilon Act Two mission 'Reality Check' ++ added: new Epsilon Act Two mission 'Babel' (Finale) ++ added: new Foehn Origins mission 'Vanishing Point' ++ added: new Foehn Origins mission 'The Remnant' (Finale) ++ added: new Foehn Special Op mission 'Time Capsule' ++ added: 2 new 'Islands' maps: '(4) Reef Madness', '(6) Water Purifier' ++ added: 5 new 'KOTH' variants: '(4) Amazonas Chi', '(4) Chessboard', '(5) Ripper', '(5) Vento Aureo', '(6) FreezeOut' ++ added: 10 new 'Land Grab' maps: '(8) Barely Afloat', '(8) Chocolate Disco', '(8) Cyber World', '(8) Deadtown, Cityville', '(8) Into the Abyss', '(8) Level Ground Dancing', '(8) Man on the Run', '(8) Parking Trouble', '(8) A Sunken Haven', '(8) Toxic Waste' ++ added: 40 new standard maps: '(2) Andalusia', '(2) Arabian Oasis', '(2) A Campfest', '(2) Compact Combat', '(2) Downhill Rush', '(2) Dustgarden', '(2) Enormous', '(2) Hourgrass', '(2) Millennium Star', '(2) Reconcile II', '(2) Tournament Bowl', '(2) Tournament Stadium', '(4) Autobahn', '(4) Casino Royale', '(4) Dune Retro', '(4) Emerald Reef', '(4) Far Cry', '(4) Focal Point', '(4) Iron Skies', '(4) Parallel North', '(4) Neo Cairo', '(4) Pipeline Double', '(4) Safari Showdown', '(4) Siberian Woods', '(4) Wacky Workbench', '(4) Zero Pressure', '(5) Snowflake Clash', '(6) Fatal Flaw', '(6) Gold and Glory', '(6) Harbouring Doubts', '(6) Horus Versus', '(6) Ice Cap Zone', '(6) Krukov-Reznov Airbase', '(6) Infinity Dune', '(6) Pinnacle Freeze', '(6) Sewer or Later', '(6) Stars and Stripes', '(6) Tidal Tempest', '(6) Totally Nitro', '(8) On the Up-and-up' . ### BUGFIXES --- MISSIONS, MAPS & MODES --- * fixed: custom maps should now again show up correctly for all defined skirmish/multiplayer game modes * fixed: you can no longer build Stallions from Allied War Factories in Soviet Mission 02 'Golden Gate' * fixed: you can no longer win Soviet Mission 12 'Dragonstorm' by destroying just a single enemy base * fixed: you can no longer win Allied Special Op 'Convergence' without destroying the targets as Norio * fixed: repeating enemy off-map Harrier attacks in Epsilon Mission 22 'Unthinkable' have been restored * fixed: objective Libra Clones are no longer crushable by Chronoshift in Epsilon Special Op 'Parasomnia' * fixed: all of the Oil Derricks on Fortress map '(3) Unjust Rising' should now be capturable properly * fixed: all of the Military Docks on map '(6) Lost Inside Redux' should now be capturable properly * fixed: game should no longer crash or fail to assign a starting position on skirmish map '(4) Twilight Heat' * fixed: fixed flags on '(3) Frigid Triangle', '(4) CrissCross', '(4) Desert Pacific', '(4) Gem Pit', '(4) Scars', '(4) War Paint' * fixed: fixed misplaced black tiles on '(2) Sand Snakes', '(4) Desert Pacific', '(4) Gem Pit', '(6) FreezeOut', '(8) OutGrowth' * fixed: Remote Control support power will no longer disappear after a single use in 'Purgatory Challenge' * fixed: it is no longer required to destroy enemy Windbelts to win any of the Challenges against Foehn * fixed: Euro Alliance Shield Command is now available for all factions in the Unholy Alliance mode * fixed: terrain adjustments were made to '(8) Icy Trinity' to fix its serious pathfinding issues * fixed: removed a misplaced big slope tile from the skirmish map '(4) Giant Hog Bay' * fixed: other miscellaneous fixes to missions, maps and game modes have been made . ### BUGFIXES --- GAMEPLAY, AUDIO & VISUALS --- * fixed: connection issues related to server hostname resolution and ping sorting should no longer occur * fixed: the previously listed global build time nerf for Armory objects has been implemented properly * fixed: Soviet ConYard should no longer have animation layering issues if spawned by a ConYard Start * fixed: Scavenger's Tesla Cruiser weapon mode has had its elite ROF and burst values set properly * fixed: Gharial is now immune to ice clouds, smoke, Malver's debuff and Hummingbird's time warp * fixed: Siren Frigate speed no longer increases when switching into its negation shield mode * fixed: Giant Squids and Dolphins will no longer be instantly killed by friendly Iron Guards * fixed: no major superweapon should now be able to take out another superweapon on its own * fixed: Zephyrobot and Knightfall Beacon can no longer be teleported with the Chronolift * fixed: Mosquito Demoboat should no longer be able to deal damage to aircraft in the air * fixed: Tech Heavy Machinery no longer gives veterancy to Mosquito, Siren or tesla Typhoon * fixed: visuals for the Plasmerizer charge and plasma beam display at correct coordinates * fixed: draining a Phantasm MLRS with a Scavenger will now give it the proper weapon mode * fixed: both of the Buratino weapon modes now give the unit the same amount of hitpoints * fixed: Dybbuk-Seizer can no longer mind control enemy Dragonflies or Draco Autoturrets * fixed: Raccoon and Hovracoon will no longer target Hunter-Seekers or Dybbuk-Transports * fixed: decreased the chance of Bloatick Trap spawning only 7 Bloaticks uninterrupted * fixed: Stalker will now deal as much damage to other Armory tab objects as to defenses * fixed: Terror Drones in normal and 'hold fire' mode will now be type-selected together * fixed: another attempt at fixing the Kuznetsov Dreadnought target dead zones was made * fixed: Dragonfly can no longer be cloaked with Chimera Core, Hazequad or Shadow Ring * fixed: Battle Tortoise uses a gun instead of missiles against Terror and Fury Drones * fixed: Syncronauts can no longer be used as a disguise by Hijackers or other agents * fixed: Chitzkoi will no longer get a speed boost when elite to avoid getting stuck * fixed: resistances of cyborg infantry to mutation warheads are now set properly * fixed: superweapon timers will now flash in a white color correctly when ready * fixed: Colossus uses its proper attack command voiceover in the anti-air mode * fixed: Rejuvenator can now properly target and repair all types of submarines * fixed: Megalodon and Shadray will gain a proper firepower increase when elite * fixed: Wallbuster can no longer target or be launched at the water areas * fixed: Invader can now use its laser weapon against Deployed War Rig * fixed: Shadray can now target destructible missile projectiles . @@@ CHANGES --- GENERAL --- * change: you can now use the original soundtracks, if you have Global Soundtrack enabled and the original music mix files --- copy theme.mix and thememd.mix from game CDs to the mod folder, rename them as expandmo10.mix and expandmo11.mix * change: Foehn mission briefings rewritten to lose the unusual formatting, but are still from VOLKNET's perspective * change: adjacency of buildable land mines increased from 10 to 12, activation delay decreased, price down by $100 * change: all defenses and other buildings in the Armory tab now have a global build time multiplier of 1.2x * change: factory multiplier bonus is now 0.9x instead of 0.85x for most of the T3 ground units and aircraft * change: you can now sort and filter multiplayer games according to certain descriptions or chosen settings * change: new scripts for teams introduced by the Ares and FA2Ext DLLs are now available in the map editor * change: proportions and sizes of certain elements in the skirmish/multiplayer lobby have been updated * change: the map editor will no longer instantly close upon clicking its Exit button in the corner * change: strength of all major landable aircraft production facilities has been increased by 100 * change: Repair IFV and Stinger now repair vehicles 5% faster compared to the Soviet Repair Drone * change: prices of all three post-Barracks early technological buildings decreased from $900 to $800 * change: build time multipliers of 1.2x have been removed from all buildable land mines * change: build time multipliers of 1.5x on all amphibious transports have been decreased to 1.2x * change: ROT for all amphibious transports has been increased from 3 to 4, except Mandjet from 4 to 8 * change: Great Tempest and Domination activation delay has been increased by 1 and 2 sec respectively * change: Tech Turret range increased from 7.5 to 8, small tech defenses ROT increased from 7 to 8 * change: strength of the Tech Satellite Hack Center building has been increased from 1000 to 1500 * change: strength of Tech Oil Derrick and Tech Deposit Bank has been increased by 100 for both * change: adjusted effectiveness of certain machine gun and cannon weapons against sea creatures * change: all land mines, the grids and Blast Trenches can now be repaired by repair vehicles * change: added new animations for guns, animal and punch attacks to indicate their targets * change: updated audio and visuals of garrison weapons to make them more distinguishable * change: more visual changes and tile extensions have been made to the terrain theaters * change: adjusted weight values of vehicles to normalize and mostly make them heavier * change: Gap Generator and Chimera Core now have a build time multiplier of 1.1x * change: passengers will now exit all types of transport 1.5x as fast as before * change: the Tech Protector vehicle strength buff was decreased from 50% to 40% * change: strength of all Naval Shipyard buildings increased from 1500 to 2000 * change: minimum range of all long-range T3 defenses has been increased by 1 * change: all of the long-range capital ships are now immune to mind control * change: Spy Plane and Recon Probe are now completely immune to Blasticade * change: many support powers now have target-indicating flare animations * change: build time multiplier on all heroes increased from 1.75x to 2x * change: the Tech SAM Bunker now requires 50 power units instead of 75 * change: the Tech Irradiator has been permanently removed from the game * change: more miscellaneous audio and visual changes have been applied . @@@ CHANGES --- MISSIONS, MAPS & MODES --- * change: both Tournament modes now have the Tech Defense option set to Bunkers * change: you can no longer play the Tournament 2v2 mode with less than 4 players * change: Boidmachines in 'Ouroboros Challenge' fire at smaller intervals instead of all at once * change: replaced Tech Base Expansion Posts with Tech Refineries on '(2) Blistering Red Sands' * change: removed Tech Nuclear Plants located at both starting positions on '(2) Snowpiercer' * change: delay of the first weapon disabling in 'Gladiator Challenge' increased to 12 minutes * change: you can now train additional Engineers from Allied Barracks in mission 'Bad Apple' * change: decreased the amount and intensity of Player's ally attacks in mission 'Relentless' * change: limited the amount of time for chrono reinforcements deployment in mission 'Hysteria' * change: heavy layout changes and modifications to the object placement of mission 'Heartwork' * change: heavy layout changes and modifications of maps: 'Endurance', 'Deception', 'Rush Tactics' * change: heavily altered version of the previous map '(4) Grinder Chasm' -> '(6) Grinder Chasm' * change: layout and ore changes to the following skirmish/multiplayer maps: '(2) Obsidian Knoll', '(2) Fire Island', '(2) Blistering Red Sands', '(4) Collision Course', '(6) Ant Arctic', '(6) DEFCON Six' KOTH, '(6) Quicksand', '(8) Ultimate Arena', '(8) Wyvern's Wrath' * change: many more miscellaneous changes to maps, challenges and missions have been applied . @@@ CHANGES --- ALLIES --- * change: Ore Purifier now also acts as an additional refinery dock and fulfills such prerequisite ! Ore Purifier 25% credits bonus is still applied regardless of which refinery a miner unloads at * change: Warp Miners power is replaced by the Ultra Miner, accessed with Ore Purifier and Warpshop * change: Gap Generator can no longer expand its shroud radius to 10 for power, its radius is now 8 * change: Power Turbine upgrade now requires either the Air Force Command HQ or an Arsenal Depot * change: Chronolift can now only teleport its owner's structures around Warpshops and Warpnodes * change: Cryoshot/Cryospear anims on targets have been updated to differ them from a deep freeze * change: Riot Trooper will no longer try to automatically engage enemy vehicles with his riotgun * change: Aeroblaze gets a new long-range mode on deploy command, +50% range for -70% firepower * change: slightly modified the ROF and weapon duration values for Future Tank Alpha and Paladin * change: added an additional visual indicator for when a SEAL or Tanya C4 is about to go off * change: all basic Allied jets now carry 1 ammo instead of 2, firepower modified adequately * change: Siren Frigate can no longer attack enemy buildings to prevent functionality issues * change: Robot Tank can now be built from Shipyards too and fires small torpedoes in water * change: Robot Tank laser weapon ROF and firepower have been changed from 80/40 to 50/20 * change: all laser weapon visuals, including those of the Future Tanks, have been updated * change: Siegfried will now be scratched by Terror Drones instead of being sliced * change: Chronoboost is now explicitly provided by just the Chronosphere * change: Field Medic can now heal Dolphins and Giant Squids * change: Chrono Prison can no longer be hijacked - nerf: Gap Generator adjacency decreased from 3 to 2 - nerf: G.I. price increased from $100 to $120 - nerf: Tanya IFV firepower decreased from 120 to 110 - nerf: Barracuda ROT decreased from 4 to 3 - nerf: Robot Tank price increased from $500 to $550 - nerf: Hunter-Seeker laser weapon ROF increased from 15 to 18 - nerf: Thor effectiveness vs ground light vehicles decreased by 20%, resistance to IFVs by 25% - nerf: Siegfried strength decreased from 440 to 430, effectiveness vs heavy infantry and heavy units slightly decreased - nerf: Abrams Tank effectiveness vs defenses decreased by 25%, vs buildings by 15%, price increased by $50 - nerf: Hyperion effectiveness vs aircraft decreased by 5-10% depending on armor type - nerf: Trident Battleship minimum range increased from 3 to 4 + buff: Warpnode build limit increased from 2 to 3, adjacency increased from 5 to 6 + buff: Gun Turret strength increased from 650 to 700, firepower from 75 to 80 + buff: Gun Turret effectiveness vs vehicles slightly increased, range to 7.5 + buff: Runway price decreased from $800 to $600, power requirement from 20 to 10 + buff: Experimental Warpshop power requirement decreased from 200 to 150 + buff: Cryomine effect duration increased from 16s to 24s, firepower from 10 to 30 + buff: Power Turbine build time multiplier decreased from 2x to 1.5x, price from $300 to $200 + buff: Ultra Dome strength increased from 1500 to 1800, firepower buff increased from 30% to 50% + buff: Airborne price decreased from $1200 to $1000, now drops 6 GIs and 4 Guardian GIs + buff: Bloodhounds price decreased from $1800 to $1500 + buff: Cryoshot duration increased from 14s to 15s + buff: Sonar Pulse recharge time decreased from 6:00 to 5:30 + buff: Chronolift recharge time decreased from 2:00 to 1:00, radius around Warpshop increased from 18 to 24 + buff: Field Medic strength increased from 100 to 120, range increased by 0.5 + buff: Field Medic IFV weapon ROF decreased from 20 to 15 + buff: Guardian G.I. strength increased from 165 to 170 + buff: Rocketeer strength increased from 125 to 135, range increased from 6 to 6.5 + buff: Chrono Legionnaire firepower inside transports and IFV increased from 8 to 10 + buff: Chrono Legionnaire range inside open-topped transports increased from 7 to 7.5 + buff: Sniper strength increased from 135 to 145, effectiveness vs infantry slightly increased + buff: Siege Cadre effectiveness vs vehicles increased by 60%, vs light infantry by 8%, strength from 140 to 155 + buff: Navy SEAL strength increased from 150 to 170, effectiveness vs infantry by 10%, price decreased to $600 + buff: Norio strength increased from 270 to 290, missile weapon range by 0.5, beam firepower from 30 to 32 + buff: Suppressor price decreased from $1100 to $950, strength increased from 330 to 340 + buff: Riot Trooper resistance to Brute punches increased by 100% + buff: Guardian G.I. IFV mode weapon ROF decreased from 35 to 32 + buff: Riot Trooper IFV mode weapon ROF decreased from 105 to 95 + buff: Stallion Transport ROT increased from 5 to 6 + buff: Bulldog Light Tank strength increased from 380 to 395, cannon firepower from 60 to 65 + buff: Bulldog target painter range increased from 7 to 9, decreases strength by 15% rather than 10% + buff: Tsurugi Powersuit ROT increased from 8 to 9, turret ROT from 14 to 16, is now immune to ice clouds + buff: Robot Tank is now able to attack submerged underwater units with its laser weapons + buff: strength of Stormchild, Harrier and Black Eagle have all been increased by 20 + buff: Stryker/Archon/Tsurugi default ROF decreased from 40 to 35, effectiveness vs aircraft slightly increased, ROT by 1/2 + buff: Zephyr Artillery strength increased from 340 to 360, ROT and turret ROT increased from 5 to 6 and 7 to 8 + buff: Warhawk now fires its missile strike earlier and more often, effectiveness vs vehicles slightly increased + buff: Warhawk strength increased from 300 to 330, ROT from 6 to 8, laser firepower from 15 to 16, infantry heal delay decreased by 3s + buff: Battle Tortoise strength increased from 1150 to 1250, ROT from 4 to 5, gun firepower from 30 to 32, price decreased from $2000 to $1900 + buff: Athena Cannon firepower increased from 165 to 175, effectiveness vs vehicles and defenses by 10%-25%, ROF decreased from 330 to 300 + buff: Athena Cannon can now enter Tank Bunkers, turret ROT increased from 5 to 6, strength from 330 to 370 + buff: Abrams Tank strength increased from 490 to 500 + buff: Aeroblaze strength increased from 340 to 355 + buff: Mirage Tank ROT increased from 6 to 8 + buff: Cryocopter range increased from 10.5 to 12, will now freeze all infantry on a single targeted cell + buff: Prism Tank strength increased from 280 to 330, effectiveness vs medium vehicles increased by 25%, vs heavy by 33% + buff: Thor Gunship effectiveness vs med/heavy inf, light units, ships increased by 10%-20%, strength increased from 800 to 820 + buff: Hailstorm strength increased from 600 to 650, respawns destroyed Hailjets 10% faster, price decreased from $1750 to $1700 + buff: Hailstorm Hailjet effectiveness vs light vehicles increased by 15%, vs heavy vehicles by 25% + buff: Future Tank X-0 and Future Tank Alpha effectiveness vs infantry increased by 50%-66% depending on armor class + buff: Charon Tank price decreased from $1800 to $1700, strength increased from 700 to 710, turret ROT from 4 to 5 + buff: Charon Tank firepower increased to 1000 and to 1250 when elite, range from 8.5 to 9, ROF decreased from 550 to 490 + buff: Blizzard Tank firepower increased from 15 to 16, effectiveness vs infantry and vehicles increased by 10%-20% + buff: Stormchild effectiveness vs non-heavily armored infantry slightly increased, price decreased from $1200 to $1150 + buff: Dolphin weapon now splits into 1 by default, into 3 when elite, effectiveness vs vehicles increased by 10%-20% + buff: Voyager Transport anti-air range increased from 7 to 8, can now fire on the move + buff: Enterprise Aircraft Carrier effectiveness vs big defenses increased by 30% + buff: Trident Battleship ROT increased from 1 to 2 + buff: Horizon Destroyer ROT increased from 5 to 6 . @@@ CHANGES --- SOVIETS --- * change: EMP Control Station has been moved to the Buildings tab * change: Apocalypse is no longer compatible with the Overcharge power * change: Yunru earth breaker now destroys all types of walls instantly * change: max spread of Buratino spread weapon mode decreased from 2.25 to 2 * change: Dustdevil now requires an Airfield and the Field Bureau to be built * change: Wolfhound can explicitly fire on the move, range decreased by 1 to compensate * change: Rhino Iron Curtain multiplier replaced with a tesla shell fired every 3 shots * change: Iron Curtain and Iron Guard effect cast on Qilin Tanks will now last 20% longer * change: Seawolf Gunboat artwork updated to match the visual style of other Soviet units * change: Seawolf Gunboat weapon has been reworked into a rapid-firing heavy machine gun with spread * change: Flak Trooper weapon projectile is no longer visible to match it with the other flak weapons * change: Flak Trooper anti-ground firepower doubled but effectiveness halved, to make him better vs walls * change: Conscript strength increased from 120 to 125, firepower increased from 15 to 16, but price is up by $10 * change: Chinese Irradiation is now called Gamma, costs $800, recharge time down to 5, requires a Nuclear Converter * change: both of the Irradiation types can now be applied to the Desolators, Tesla Troopers and Shock Troopers as well * change: Bomb Pilot and Bomb Biker are now known as Ivan Cadet and Ivan Biker, use Ivan charges instead of mininukes * change: warheads using mininukes are now exclusively tied to nuclear-based weapons and involve radiation effects * change: added an additional visual indicator for when a Crazy Ivan or Arsonist charge is about to go off - nerf: Iron Guard will no longer affect the landable jet aircraft on the ground, price increased to $1800 - nerf: Invulnerability recharge time increased from 6:00 to 6:30, duration decreased from 45s to 40s - nerf: elite Tesla Coil will no longer apply an EMP effect to its targets without a Trooper charge - nerf: Wallbuster will no longer destroy the Deployed War Rig, Ultra Dome or Hyperion in one shot - nerf: Overcharge duration decreased from 24s to 20s, price increased from $800 to $1000 - nerf: EM Pulse support power timer is now visible to all players - nerf: EM Pulse EMP effect duration applied to ships has been halved - nerf: Radar Dish power requirement increased from 150 to 200 - nerf: Smoke Turret price increased from $800 to $900 - nerf: Terror Drop Terror Drone drop speed slightly decreased - nerf: Mortar Quad requirement changed back to a Radar Dish - nerf: Desolator/Eradicator IFV weapon firepower decreased from 175 to 165 - nerf: Crazy Ivan firepower decreased from 450 to 420, ROF increased from 50 to 60 - nerf: Borillo and Armadillo effectiveness vs normal buildings decreased by 10% - nerf: Sentinel strength decreased from 550 to 540 - nerf: Catastrophe Tank speed decreased from 5 to 4 - nerf: Tesla Cruiser strength decreased from 560 to 550, effectiveness vs medium vehicles by 5% - nerf: Iron Dragon strength decreased from 680 to 640, initial firepower from 120 to 80, ROF increased from 145 to 160 - nerf: Nuwa Cannon weapon radiation level decreased from 150 to 100 and from 200 to 150 when elite - nerf: Dustdevil strength decreased from 420 to 400, effect duration from 12s to 10s, speed from 27 to 26 - nerf: Halftrack price increased from $500 to $550 - nerf: Foxtrot speed decreased from 25 to 24 - nerf: Mosquito Demoboat price increased from $1300 to $1350 - nerf: Zubr Transport can no longer attack targets on the ground - nerf: Kuznetsov and Akula minimum range increased from 6 to 7 to reduce a targeting dead spot chance - nerf: Syckle is no longer immune to EMP, but the effect only lasts for 25% of an EMP weapon's default duration + buff: Battle Bunker and Instant Shelter strength increased from 800 to 900, price on both decreased by $100 + buff: EMP Mine effect duration increased from 8s to 10s, firepower increased from 140 to 150 + buff: Repair Crane price decreased from $900 to $800, strength increased from 750 to 800 + buff: Naval Mine price decreased from $500 to $400, firepower increased from 475 to 480 + buff: EMP Control Station build time multiplier of 1.2x removed + buff: Soviet Airbase power requirement decreased from 150 to 100 + buff: Sensor Tower power requirement decreased from 150 to 100 + buff: Smoke Turret strength increased from 700 to 750 + buff: Repair Drone price decreased from $1000 to $900 + buff: Mortar Quad strength increased from 210 to 220 + buff: Pyro IFV range increased from 5.5 to 6 + buff: Pyro, Borillo, Armadillo and Flame Tower effectiveness vs medium and heavy infantry increased slightly + buff: Pyro strength increased from 200 to 225, range in transports by 1, ROF decreased from 50 to 40 + buff: Flak Trooper anti-ground firepower increased from 34 to 36, strength increased from 135 to 145 + buff: Arsonist strength increased from 125 to 140, is no longer crushable by normal vehicles + buff: Chitzkoi is now immune to the weapon disablers of Ruiner and War Rig + buff: Yunru EMP effect radius increased from 1.73 to 2 + buff: Saboteur death weapon effectiveness vs infantry and light vehicles slightly increased + buff: Tesla/Shock Trooper effectiveness vs light and heavy vehicles slightly increased, strength increased by 30 + buff: Shock Trooper price decreased from $550 to $500, firepower and ROF are now 80/90 instead of 40/50, range increased to 5.5 + buff: Gyrocopter effectiveness vs infantry and vehicles increased by 15%-20%, strength to 275, speed from 24 to 26, range by 0.5 + buff: Crazy Ivan explosion radius increased from 1.5 to 2, effectiveness increased by 10%-15% depending on armor class + buff: Desolator/Eradicator effectiveness vs lightly armored infantry slightly increased + buff: Terror Drone can now use its scratch attack vs vehicles deployed into buildings + buff: War Miner effectiveness vs medium and heavy armored infantry increased by 7% and 15%, strength from 1150 to 1200 + buff: Drakuv Prison Vehicle sight increased from 5 to 6, strength from 1000 to 1050, ROT from 5 to 6 + buff: Drakuv Prison Vehicle and Apocalypse Tank infantry heal delay decreased by 3s + buff: Borillo strength increased from 680 to 700, Armadillo strength increased from 760 to 790 + buff: Tesla Cruiser bolt now splits into a weaker one, effectiveness vs heavy vehicles increased by 10% + buff: Catastrophe anti-air weapon range increased from 8.5 to 9.5, strength from 580 to 620 + buff: Apocalypse anti-air weapon range increased from 8.5 to 9 + buff: Buratino strength increased from 350 to 360, turret ROT from 5 to 6 + buff: Vulture strength increased from 370 to 380, effectiveness vs infantry increased slightly + buff: Vulture napalm and Flame Tower support power napalm damage radius increased from 2.5 to 3, firepower from 75 to 80 + buff: Dragonfly can now fire on the move, will attempt to use its beam against different targets unless ordered otherwise + buff: Dragonfly speed increased from 40 to 45, strength from 200 to 230, ROT from 9 to 10, range from 7 to 8, price down to $750 + buff: Dragonfly and Yunru can now use their EMP weapons against vehicles inside of the Tank Bunkers + buff: Halftrack and Tigr APC anti-ground firepower increased from 40 to 42, ROT by 1, Tigr APC strength from 375 to 385 + buff: Nuwa Cannon now has a build time multiplier of 0.9x, strength increased from 1100 to 1180, firepower from 125 to 130 + buff: Sentinel firepower increased from 60 to 70, range to 12.5, speed to 5, turret ROT by 1, price decreased to $1500 + buff: Demolition Truck and Bomb Buggy resistance to jet attacks increased to require 2 jets to destroy a single unit + buff: Demolition Truck and Bomb Buggy effectiveness against heavy vehicles increased by 22% + buff: Fury Drone effectiveness against heavy vehicles slightly increased + buff: Wolfhound strength increased from 430 to 450 + buff: Foxtrot effectiveness vs vehicles increased by 10%, strength increased from 220 to 230 + buff: Hydra Cannon and Tank Killer strength increased from 440 to 450, ROT increased from 8 to 10 + buff: Hydra Cannon gun firepower increased from 15 to 16, rocket firepower increased from 75 to 80 + buff: Zubr Transport anti-air range increased from 8 to 9, strength increased to 1050, can now fire on the move + buff: Kuznetsov Dreadnought strength increased from 1100 to 1200, missile speed increased from 18 to 20 + buff: elite Kuznetsov and Akula missiles will now create a small radiation field upon impact + buff: Akula Missile Sub missile speed increased from 19 to 20, sight from 4 to 5, strength to 1300 + buff: Seawolf Gunboat anti-ground/anti-naval weapon range increased from 6.5 to 7, strength from 440 to 450 + buff: Mosquito Demoboat effectiveness vs medium vehicles slightly increased, ROT increased by 1 . @@@ CHANGES --- EPSILON --- * change: Shadow Ring now requires a Pandora Hub and a Synthesis Vault * change: Malver debuff ROF and effect duration down from 200/220 to 150/180 * change: Brute weapons ROF and firepower decreased simultaneously from 60/100 to 50/85 * change: Dybbuk-Attacker now carries 6 ammo instead of 12, firepower modified adequately * change: added an additional visual indicator for when a Virus warhead is about to go off * change: updated the visual for the Synthesis Vault/War Rig strength enhancement of Tank Bunkers * change: Dybbuk-Seizer now gets a ROF decrease from 40 to 30 when elite instead of a range boost * change: a vehicle crushing a Bloatick will be dealt 50% of the standard Bloatick explosion damage * change: infiltrating a Fake ConYard or Pandora Hub will now play the EVA speech about the stolen tech * change: Piranha, Nautilus and Resheph artwork updated to match the visual style of other Epsilon units * change: Nautilus fires 2 torpedoes at once instead of a series of 4, firepower of one increased adequately * change: added a new weapon mode for the Scavenger: Plasma Cannon from Tarchia, weaker but has no pre-charge * change: added a new weapon mode for the Scavenger: Superlaser from Future Tanks, single-shot but faster firing * change: added a new weapon mode for the Scavenger: Cryogenic Missiles from Hailstorm, rapid fire cryo projectile * change: Plague Splatter armor class changed from medium to light, strength increased from 240 to 270 to compensate - nerf: Chimera Core price increased from $1000 to $1400, adjacency decreased from 3 to 2, strength from 650 to 600 - nerf: Magnetic Beam activation delay slightly increased - nerf: Gatling Tank/Cannon effectiveness vs jets decreased by 8% - nerf: War Rig strength decreased from 1400 to 1350 in both forms, mobile form firepower decreased from 35 to 32 - nerf: Toxic Strike Dybbuk-Striker can no longer get bounty for kills, effectiveness vs buildings decreased by 33%-50% - nerf: Risen Monolith price increased from $800 to $1000, effectiveness vs heroes decreased by 25%, strength from 1400 to 1300 - nerf: Virus effectiveness vs heavy infantry slightly decreased, vs heavy Foehn infantry decreased further, ROF from 160 to 165 - nerf: Initiate effectiveness vs light vehicles decreased by 10%, vs wood structures by 15% - nerf: Stalker price increased from $1300 to $1400, strength decreased from 360 to 345 - nerf: Ghost Miner decloak duration increased from 8s to 10s, strength decreased from 1100 to 1050 - nerf: Scourge weapon ROF inside of an open-topped transport vehicle increased from 25 to 30 - nerf: Lasher Tank reload delay when ammo is not completely empty increased from 40 to 45 - nerf: Marauder strength decreased from 260 to 240, ROT and turret ROT decreased by 2 - nerf: Marauder weapon ROF increased from 90 to 95, firepower decreased from 130 to 125 - nerf: Driller price increased from $900 to $1000, strength decreased from 275 to 240 - nerf: Tyrant strength decreased from 420 to 410, added a short reload every 18 shots - nerf: Shadow Tank strength decreased from 370 to 350, range decreased from 6.5 to 6 - nerf: Gehenna Platform Dybbuk-I effectivess against flying heroes decreased by 33% - nerf: Dybbuk-Attacker price increased from $1100 to $1150 - nerf: rookie Magnetron no longer immobilizes enemy units instantly, but decreases their speed by 85% stackably - nerf: Speeder Trike is no longer immune to EMP, but the effect only lasts on it for 25% of a weapon's default duration - nerf: Speeder Trike effectiveness vs medium and heavy units decreased by 8%, vs buildings by 20-25%, speed decreased from 12 to 11 - nerf: Dybbuk-Evolver effectiveness vs buildings decreased by 25-33% depending on armor class, strength decreased from 450 to 440 + buff: Regen/Wonder Drugs duration increased by 3s and 2s, recharge time decreased by 1:00 and 0:30, healing rate increased by 50% + buff: Psychic Tower price decreased from $1600 to $1500, ROF decreased from 100 to 90 and from 75 to 70 when elite + buff: Rage now restores 50 or 100 health points of the infantry or units it gets applied to + buff: Epsilon Aerodome power requirement decreased from 150 to 100 + buff: Risen Monolith can no longer be shut down by an Invader + buff: Kinetic Barrier duration increased from 45s to 48s + buff: War Rig can now be repaired in its deployed form + buff: Hijackers price decreased from $1400 to $1200 + buff: Genomine firepower increased from 150 to 200 + buff: Ruiner price decreased from $1200 to $1100 + buff: Rahn strength increased from 390 to 410 + buff: Tank Bunker now increases range of the unit inside by 2 rather than 1 + buff: Bloatick effectiveness vs light vehicles increased by 5%, vs heavy by 20% + buff: Dunerider ROF decreased from 75 to 70, strength increased from 135 to 150 + buff: Stalker effectiveness vs vehicles increased by 25%-40% depending on armor class + buff: Malver strength increased from 200 to 230, blade weapon effectiveness vs infantry increased by 20% + buff: Archer strength increased from 140 to 150, weapon ROF decreased from 75 to 70, projectile speed increased + buff: Libra firepower increased from 135 to 140, strength buff when using anti-gravity field increased from 1.5x to 2.5x + buff: Opus Tank default ROF decreased from 60 to 55, ROF with a second barrel from 55 to 50 and firepower from 50 to 55 + buff: T2 infantry in Opus will add a second barrel, but also increase firepower from 55 to 60, T3 infantry from 55 to 65 + buff: Stinger weapon spread radius increased from .6 to .7, ROT by 1, strength from 320 to 330, ROF decreased from 35 to 30 + buff: Gatling Tank weapons and Gatling Cannon anti-ground weapon ROF decreased from 16 to 15, anti-air weapon ROF to 14 + buff: Gatling Tank/Cannon effectiveness vs medium aircraft and vs Pteranodon increased by 12%, ROT increased by 1 + buff: Mantis Tank death effect healing rate increased by 50% + buff: Tyrant effectiveness vs infantry slightly increased + buff: Wormqueen turret ROT increased from 3 to 4 + buff: Giant Squid effectiveness vs infantry increased by 12% + buff: Hazequad speed increased from 9 to 10, strength increased to 260 + buff: Resheph Ballistic Sub projectile strength increased from 225 to 250 + buff: Shadow Tank firepower increased from 32 to 34, effectiveness vs medium vehicles increased by 10% + buff: Oxidizer strength increased from 275 to 300, range from 12 to 13, price decreased from $1050 to $1000 + buff: Colossus strength increased from 600 to 670, turret ROT from 7 to 8, anti-air firepower from 15 to 16 + buff: Colossus anti-ground weapon ROF decreased from 70 to 65, spread damage increased 2x, effectiveness vs inf and med vehicles slightly + buff: Aerial Fortress Irkalla strength increased from 1600 to 1750, speed increased from 5 to 6, default self-healing is now 33% faster + buff: Basilisk firepower increased from 70 to 75, effectiveness vs defenses by 15%-25%, vs light vehicles by 25%, speed from 22 to 25 + buff: Dybbuk-Attacker ROT increased from 4 to 6, firepower increased from 38 to 40 + buff: Dybbuk-Interceptor firepower increased from 27 to 28 . @@@ CHANGES --- FOEHN --- * change: Plasmerizer can no longer be repaired by Engineers * change: Harbinger Tower has been moved to the Buildings tab * change: Golden Wind now boosts Foehn infantry strength as well * change: Quetzal Shield has been permanently removed from the game * change: both of the Irradiation types can now be applied to Duplicants * change: Chaos Touch now requires a Netrunner Protocol and a Cyberkernel * change: Kingsframe and Gharial main weapons no longer deal damage to their team's units * change: M.A.D. Mines can now only be placed through a support power from the Boidmachine * change: Huntress can now detect stealth, underwater and disguised enemy units at range 7 * change: Knightframe weapon ROF and firepower have been changed changed from 65/60 to 55/50 * change: Foehn Barracks armor class changed to big wood structure, but strength decreased to 900 * change: Zorbtrotter firepower and ROF changed from 100/130 to 90/120, deploy wind attack removed * change: Zorbfloater now has +2 range compared to the Zorbtrotter, but his ROF is increased by 20 * change: Zorbfloater's self-healing ability has been modified to be 2x as effective as the normal one * change: Clairvoyant no longer detects stealth or underwater units, can be affected by a negation field * change: Alanqa Skystation anti-air weapon ROF and firepower have been changed from 70/120 to 60/105 * change: Alanqa Skystation can now explicitly fire on the move, but its speed has been decreased from 16 to 15 * change: Syncronin is now available to all Foehn subfactions once Cyberkernel and Netrunner Protocol are built * change: Boidmachine charge animation and sound now indicate that there is 30 seconds left to ready a Boid Blitz * change: Boid Blitz support power logic has been reworked so that it is no longer affected by height differences * change: Boid Blitz is now a ranged support power that can be fired in a radius of 64 cells from the Boidmachine * change: Cyclops visual indicator of close-combat mode has been changed from a wi-fi symbol to red clashing swords * change: Quetzal weapon visuals and logic has been reworked for a more consistent damage with firepower set at 200 * change: Quetzal Eyes will use their weapon against all types of targets, can destroy walls and trees, can get bounty * change: Leviathan Helibot speed decreased from 26 to 25 and ROT from 100 to 32 to fix its random erratic movements - nerf: Reprocessor bounty value decreased from 25% to 20%, 50% bounty value from special units decreased to 20% as well - nerf: Boid Blitz effectiveness vs units decreased by 10%-20% depending on armor class - nerf: Shrike Nest price increased from $600 to $700, strength decreased from 900 to 850 - nerf: Plasmerizer turret ROT decreased from 3 to 2, minimum range increased from 5 to 7 - nerf: Buzzard effectiveness vs buildings slightly decreased, price increased to $1350 - nerf: Boidmachine can no longer gain experience or get bounty for kills - nerf: Signal Inhibitor build limit decreased from 4 to 3 - nerf: Harbinger can no longer get bounty for kills - nerf: Lancer firepower decreased from 65 to 55 - nerf: Syncronin range decreased from 12 to 11.5 - nerf: Clairvoyant strength decreased from 210 to 200 - nerf: Eureka strength decreased from 540 to 520 - nerf: Knightframe price increased from $400 to $450, strength decreased from 280 to 270 - nerf: Zorbfloater strength decreased from 350 to 330, minimum range increased from 1 to 4 - nerf: Tarchia Cannon price increased from $1600 to $1650, effectiveness vs infantry decreased by 20%-25%, firepower by 8% - nerf: Mastodon effectiveness vs infantry decreased by 20%, strength decreased from 1500 to 1450, firepower by 6% - nerf: Alanqa strength decreased from 560 to 550 - nerf: Minermite strength decreased from 525 to 510 - nerf: Roadrunner strength decreased from 430 to 415 - nerf: Gharial price increased from $2000 to $2050 - nerf: Pteranodon effectiveness vs ships decreased by 15% - nerf: Shadray Torch Tank turret ROT decreased from 6 to 5 - nerf: Quetzal strength decreased from 540 to 510 - nerf: Leviathan Helicarrier now has minimum range of 2 + buff: Windtrap strength increased from 1050 to 1100 + buff: M.A.D. Mine firepower increased by 5% + buff: Devourer price decreased from $1200 to $1000 + buff: Nanofiber Loom strength increased from 1450 to 1500 + buff: Knightfall recharge time decreased from 7:00 to 6:30 + buff: Nanocharge effect duration increased from 21s to 24s + buff: Turmoil Grid confusion effect duration increased by 150% + buff: Boidmachine strength increased from 1800 to 2000, speed in mobile form from 3 to 4 + buff: Knightfall Protocol price decreased from $1200 to $900, radius increased from 18 to 20 + buff: Megaarena price decreased from $1500 to $1000, Projector strength increased from 500 to 600 + buff: Boid Blitz no longer has a pre-launch delay animation, recharge time decreased from 6:30 to 5:30 + buff: Stun and Turmoil Grid strength increased to 120/140, weapon range and effect radius slightly increased + buff: Golden Wind recharge time decreased from 6:00 to 5:00, buff increased to 30%, its duration from 8s to 12s + buff: Stun Grid, Clairvoyant, Giantsbane and Buzzard paralyzers now deal 2x as much damage to Engineers and agents + buff: Blast Trench max placement increased from 7 to 8 cells, adjacency from 10 to 12, strength from 600 to 700, price down to $150 + buff: Knightframe effectiveness vs Terror Drones increased by 33%, vs structures by 33%-50% depending on armor class + buff: Lancer weapon projectile speed increased from 35 to 40, strength from 290 to 300, range from 3.5 to 4 + buff: Lancer effectiveness against light vehicles has been increased by 15%, ROF decreased from 40 to 35 + buff: Clairvoyant paralyzer weapon range increased from 5 to 5.5 + buff: Duplicant effectiveness vs all infantry increased by 10%, strength from 180 to 220, transforms infantry slightly faster + buff: Syncronin/Syncronaut price decreased from $1000 to $950, strength increased to 220 and 440 respectively + buff: Huntress, Archelon and Devourer healing ring created upon an infantry's death now heals 12% faster + buff: Fin effectiveness vs lightly and medium armored infantry increased by 20% and 12% + buff: Giantsbane and Clairvoyant IFV paralyzer weapon range increased from 9 to 9.5 + buff: Uragan strength increased from 1000 to 1050, effectiveness vs self and Norio doubled + buff: Huntress price decreased from $850 to $800, effectiveness vs self decreased by 20% + buff: Jackal Racer strength increased from 320 to 360 + buff: Draco Light Tank strength increased from 410 to 420 + buff: Bison Combat Tank strength increased from 490 to 530 + buff: Jackal Racer and Sonic Emitter ROF decreased from 80 to 70, effectiveness vs light vehicles increased by 12% + buff: SODAR Array now has a short stealth sensor with a range of 4 when mobile, speed on land increased from 6 to 7 + buff: Buzzard effectiveness vs flak and heavy infantry increased slightly, vs Terror Drones by 33%, speed increased to 26 + buff: Cyclops turret ROT increased from 9 to 10, strength from 440 to 450, price decreased from $850 to $800, ROF from 20 to 18 + buff: Irritator price decreased from $1300 to $1200, minimum range to 1, ROF to 200, strength increased from 240 to 270, turret ROT to 7 + buff: Hovracoon price decreased from $950 to $900, strength increased from 260 to 280, range increased from 9 to 9.5 + buff: Raccoon strength increased from 220 to 240, range increased from 9 to 9.5 + buff: Roadrunner price decreased from $1300 to $1250 + buff: Shadray Torch Tank can now enter Tank Bunkers, strength increased from 300 to 315 + buff: Sweeper strength increased from 250 to 275, ROT and turret ROT increased from 8 to 12 + buff: Orcinus Waveshaper price decreased from $1900 to $1750, strength increased from 950 to 1150 + buff: Megalodon effectiveness vs defenses increased by 50%, vs light and medium vehicles by 25%, vs heavy by 20% + buff: Megalodon price decreased from $1800 to $1700, strength increased from 900 to 920, ROT increased from 15 to 16 + buff: Diverbee price decreased from $950 to $900, can attack aircraft, but deals 50% of its standard damage, speed up to 36 + buff: Gharial effectiveness vs infantry slightly increased, strength increased from 620 to 750, ROT to 4, turret ROT to 5 + buff: Archelon effectiveness vs heroes doubled, is now immune to all battlefield hazards and effects like Gharial + buff: Seitaad Ballista and Godsbane effectiveness vs lightly armored infantry slightly increased + buff: Alanqa ROT increased to 5, range increased by 0.5, price decreased from $2200 to $2050 + buff: Alanqa projectile speed increased, hurricane firepower increased by 50%, now deals more damage further from the center + buff: Quetzal price decreased from $2300 to $2250, Eyes spawn regen delay decreased from 250 to 240, can now gain experience + buff: Angelshark confusion mine radius increased from 3 to 3.3, sensor range from 7 to 9 + buff: Whipray no longer has to face its target to fire any of its anti-air weapons + buff: Swordfish ROT increased from 7 to 8, turret ROT from 7 to 9 ========= UPDATE 3.3.5 (RELEASED 9/12/2020) --- UPDATE SIZE: Up to 355 MB (160 MB zip) ====================================================================== . (!)(!) EARLY GAME CHANGES --- ++ added: new building for the Allies - Arsenal Depot, comes with one-time 2 free Field Medics, available after Barracks - by Nooze ++ added: new support power for the Allies - Cryoshot, freezes infantry and light units at designated area, accessed from the Arsenal Depot ++ added: new support power for the Allies - Cryospear, replaces Cryoshot once a Tech Center is built, can freeze infantry and units alike * change: Gun Turret, Siege Cadre and Field Medic now require the Arsenal Depot to be built/trained * change: repurposed building for the Soviets - Radar Dish, now the T2 tech access building instead of Field Bureau, provides radar and Spy Plane * change: repurposed building for the Soviets - Field Bureau, now available after Barracks, no longer a prerequisite for the Labs * change: until further notice, the Soviet T2 and T3 infantry can no longer be reverse-engineered inside the Field Bureau * change: Battle Bunker, Tesla Trooper and Pyro now require the repurposed Field Bureau to be built/trained * change: Instant Shelter now requires the repurposed Field Bureau to be accessed * change: Soviet Airbase no longer provides access to radar view or the Spy Plane * change: Drakuv now requires both the Field Bureau and the Radar Dish to be accessed, recharge time increased to 6:00 ++ added: new building for the Epsilon - Synthesis Vault, available after Barracks - by DonutArnold ++ added: new support power for the Epsilon - Regen Drugs, continuously heals infantry for a short period of time, accessed from Synthesis Vault ++ added: new support power for the Epsilon - Wonder Drugs, replaces Regen Drugs once Cloning Vats are built, more effective healing for infantry * change: Synthesis Vault modifies the internal structure of all Tank Bunkers nearby, making them 40% more resistant to damage * change: Quick Fort support power is now available for all Epsilon sides, accessed from the Synthesis Vault * change: Tank Bunker, Brute and Bloatick now require the Synthesis Vault to be built/trained . ()()() NEW ADDITIONS --- ++ Ares DLL by AlexB updated to version 3.0, Syringe by AlexB updated to version 0.7.3.0 ++ FA2Ext DLL by AlexB for the map editor updated to the currently available latest version ++ Mental Omega Client based on the DTA Client by Rampastring with additions by Starkku and Kerbiter updated to version 2.6.7.4 ++ all custom Graphics Renderers, ie. TS-DDraw, IE-DDraw, CnC-DDraw, DDrawCompat, have been added or updated to their latest versions ++ added: new support power for USA - Black Widow Alpha, which has longer duration, is stronger by 15% and has a bigger radar jammer ++ added: new support power for the Soviets - Elite Reserves, for 1:30 all T1 infantry, T1 units and self-destructing units will be built as elite ++ added: new support power for the Epsilon - Psychic Flash, for 1:30 all Inferno Towers and Antares Batteries will fire stronger beams with more range ++ added: new support power for Scorpion Cell - Hijackers, drops 3 Hijackers from a cargo plane at the designated location for $1400 ++ added: new support power for the Foehn - Chaos Touch, can temporarily send enemy units into a state of confusion at regular intervals ++ added: new support power for the Foehn - Golden Wind, accessed from the Blast Furnace, gives 25% armor buff to vehicles around Spinblades ++ added: new unit for the Allies - Siren Frigate, a fast ship with a neutron rifle and a damage absorption shield mode - by Salted_Old ++ added: new defense for Euro Alliance - Ultra Dome, works like the Coordnode did but with a bigger radius, build-limited to 1 - by Nooze ++ added: new defense for Pacific Front - Cryomines, mines spawned in cluster, which temporarily reduce unit speed and strength - by Nooze ++ added: new defense for Pacific Front - Hyperion, replaces the Skyray as the advanced T3 anti-air defense, build-limited to 2 - by Nooze ++ added: new unit for the Soviets - Mosquito Demoboat, a fast explosive ship, filled with highly flammable substances - by Salted_Old ++ added: new infantry for Russia - Shock Trooper, replaces the Tesla Trooper as Russia's unique more powerful variant - by Medalmonkey ++ added: new infantry for Scorpion Cell - Scourge, heavy T3 anti-vehicle infantry, with an inaccurate damaging EMP weapon - by ONEX ++ added: new unit for the Epsilon - War Rig, subterranean, armed, deploys into a refinery and repairs units nearby - by Nooze and ONEX ++ added: new unit for Epsilon HQ - Ruiner, disables infantry weapons and makes them disable nearby soldiers' as well - by Salted_Old ++ added: new unit for Haihead - Hovracoon, replaces the Raccoon as Haihead's unique variant, hover and compatible with Spinblade - by ONEX ++ added: new unit for Coronia - Orcinus Waveshaper, a deploying area-effect ground unit weapon disabler, build-limited to 2 - by ONEX ++ added: new tech building - Tech Protector, gives +50% strength to all ground units stationed around this structure - by Nooze ++ added: new tech unit - Rejuvenator, a flying repair airship, which can be unlocked after capturing a Tech Secret Lab - by ONEX ++ added: new obstacle - Destructible Rocks, a set of 1x1 and 2x2 rocks which can be used to block paths until destroyed - by Nooze ++ added: repurposed skirmish/multiplayer game option - Superweapons, now allows you to choose None, Minor and All superweapons ++ added: new skirmish/multiplayer game option - Tech Defense, allows you to choose between None, Bunkers and All tech defenses ++ added: new skirmish/multiplayer game option - Ore Growth, allows you to choose between Standard, Double, Minimal and None ++ added: new skirmish/multiplayer game option - No Garrisons, only Battle Bunker and Tech Concrete Bunkers/Fortress are garrisonable ++ added: new audio game option - Global Soundtrack, which allows you to enable the entire soundtrack regardless of the chosen faction ++ added: 'No Defenses' as a new game mode, which disables all defenses of all factions and neutral for both the player and the AI ++ added: 'Tournament 1v1/2v2' as new game modes, which lock certain game options, remove Stolen Tech and Tech Reinforcement Pads ++ added: 'No Rush' as a new multiplayer-only game mode, in which no weapon or support power works for the first 10 minutes ++ added: new button in the Skirmish/Multiplayer lobby, which randomly picks the map according to the current number of players ++ added: new mission loading screens for all of the Special Op missions released in the previous patch ++ added: new button in the Load Game menu which allows you to delete previously saved game files ++ added: new checkbox which allows you to mark yourself as 'always ready' for multiplayer games ++ added: new additional button to access the Options screen without leaving a game room ++ added: new skirmish/multiplayer color choice - Sky ++ added: new Allied Special Op mission 'Digital Demon' ++ added: new Allied Special Op mission 'Convergence' ++ added: new Allied Special Op mission 'Parasomnia' ++ added: new Soviet Special Op mission 'Trophy Hunter' ++ added: new Epsilon Special Op mission 'Fallen Ashes' ++ added: new Epsilon Special Op mission 'Split Seconds' ++ added: new Epsilon Co-Op map 'Monochromatic', replaces the old Epsilon Co-Op map 'Monochrome' ++ added: new Challenge map 'Aberration Challenge', against all 3 Allied subfactions with a tech level switcher at their disposal ++ added: new Challenge map 'Ironwall Challenge', against the armies of China with a powerful experimental weapon in their arsenal ++ added: new Challenge map 'Gladiator Challenge', where your enemy has advanced weapon-disabling effects in use to defend themselves ++ added: new Challenge map 'Judgement Challenge', where a mysterious force is affecting your armies and is capable of perishing them all ++ added: 1 new 'Oil Control' map: '(4) Oil in the Center' ++ added: 2 new 'Fortress' maps: '(3) Unjust Rising', '(6) Verity's Hold' ++ added: 3 new 'Islands' maps: '(2) Spooky Waters', '(3) Devil's Triangle', '(4) Canyon Defrost' ++ added: 98 new standard maps: '(2) Below Zero', '(2) Billy Middlewins', '(2) Bone Crusher', '(2) Dawn of Dune', '(2) Future Avenue', '(2) Grimdark', '(2) Honeypot', '(2) Kingsroad', '(2) Modern Wharfare', '(2) The Pointy End', '(2) A Quiet Mesa', '(2) Ravens Pass', '(2) Red Sun Lagoon', '(2) Rock of Egypt', '(2) Sandspring', '(2) Sekigahara', '(2) Simple', '(2) Snowpiercer', '(2) Tiger Bay', '(2) Tournament Spire', '(2) Underneath', '(2) Vector Valley', '(2) Victims', '(4) Amazonas Chi', '(4) Amazonas Iota', '(4) Amazonas Theta', '(4) Ashes to Ashes', '(4) Baked Alaska', '(4) Billy Middletwins', '(4) Border Order', '(4) Carville's Command', '(4) City Escape', '(4) Floral Fury', '(4) Don't Mock the Croc', '(4) Dusk Till Dawn', '(4) Dutch Highlands', '(4) Einstein's Fate', '(4) Enclosure', '(4) Fallen Empire', '(4) The Hypergate', '(4) An Icebox', '(4) In Limbo', '(4) Let Them Eat War', '(4) Modern Wharfare II', '(4) Metro Midway', '(4) Nitro-Fueled', '(4) Oingo Boingo', '(4) Pac-Man Maze', '(4) Quarter Pounder', '(4) Race Base', '(4) Ravens Ravine', '(4) Roundhouse Redux', '(4) Set on Destruction', '(4) Sierra Cleave', '(4) Snowmelt', '(4) Sole Summit', '(4) Southwest Cay', '(4) Stormy Weather II', '(4) Tournament Garden', '(4) Tournament Tower II', '(4) A Town Blitz', '(4) Twilight Heat', '(4) Zen Bazaar, '(4) Zen Cellar', '(5) Civic Hustling', '(5) Dangerous Days', '(5) Lake Wise', '(5) Quinary Barrage', '(5) Ripper', '(6) Angel Island', '(6) Bifold Retreat', '(6) Billy's Full House', '(6) The Bloodiest Feud', '(6) Bluff Reflection', '(6) Boiling Point', '(6) Crystal Moon Cake', '(6) Dante's Inferno', '(6) Desert Descent', '(6) Einstein's Gate', '(6) Eviction Notice', '(6) Gold Experience', '(6) In Spitting Distance', '(6) Krakenhaven', '(6) Living Death Girl', '(6) Lost Inside Redux', '(6) Quicksand', '(6) Rogue Nation', '(6) Replica', '(6) Shrouded Canyon', '(6) Six-Assist', '(6) Vulkan', '(6) Whiplash', '(6) Shrouded City', '(6) Wildfire Steppes', '(8) A Dusty Mesa', including 3 Mega maps: '(8) Knockdown Mega', '(8) Octagony Mega', '(8) Permafrost Mega' . ### BUGFIXES --- MISSIONS, MAPS & MODES --- * fixed: Beacons used to give players a choice in missions can no longer be crushed by omni crush vehicles * fixed: Allied Act One Mission 'Heaven and Hell' - Tech Hospital is properly capturable, Shield Command disabled * fixed: Allied Act One Mission 'Hammer to Fall' - will no longer randomly end with a failure after capturing the Airfield * fixed: Allied Act One Mission 'Panic Cycle' - you can no longer build Epsilon buildings on Easy and Normal * fixed: Allied Act One Mission 'Sunlight' - Volkov and Chitzkoi will no longer appear in this mission * fixed: Soviet Act Two Mission 'Awake and Alive' destroying Radar Spires will decrease enemy reinforcements as intended * fixed: Epsilon Act One Mission 'Human Shield' - War Factories can no longer be infiltrated by spies twice * fixed: Epsilon Act One Mission 'Warranty Void' - capturing a Soviet Barracks will unlock their infantry correctly * fixed: Epsilon Act One Mission 'Singularity' - you now need to destroy all objective buildings to complete the mission * fixed: Epsilon Act Two Mission 'Unthinkable' - the supporting Allied AI on the left will no longer surrender randomly * fixed: Allied Special Op 'Gridlock' - the Allied MCVs should no longer fail to deploy in certain situations * fixed: Epsilon Special Op 'Nightcrawler' - all Psychic Beacons now correctly belong to the player * fixed: Epsilon Special Op 'Survivors' - Malver will now be correctly spotted by the enemy if he kills his infantry * fixed: Allied Co-Op 'Attack on Buggy' - mission should no longer softlock randomly in certain situations * fixed: Allied Co-Op 'Mad Monster' - Super Apocalypses will not move until the Radar Dishes are destroyed * fixed: all of the Machine Shops on islands on skirmish map '(6) Submersion' are now capturable properly * fixed: triggers related to giving a player a free Nuke Strike have been removed from '(8) Elusive Peace' * fixed: skirmish map '(3) Neptune Valley' should no longer freeze randomly late into the game * fixed: many other miscellaneous fixes to maps and missions have been made . ### BUGFIXES --- GAMEPLAY, AUDIO & VISUALS --- * fixed: actually improved "Modified files detected! This person could be cheating!" red message reliability for real this time * fixed: infantry which uses single strike attacks on deploy, ex. Epsilon Adept or Libra, should no longer get randomly stuck * fixed: anti-aircraft units which would previously start chasing enemy air force even when idling should no longer do that * fixed: owning a Tech Missile Silo or Tech Refinery will no longer keep the player alive in a 'Short Game' skirmish * fixed: an icon for friends and ignored users in the multiplayer/LAN player list will now be displayed properly * fixed: the option to ignore users in the multiplayer/LAN lobby and private chat should now work as intended * fixed: a workaround has been made to minimalize the chance of Rahn mutating a Clairvoyant into a Brute * fixed: Blackout Missile can no longer be used to destroy buildings affected by Syncronins/Syncronauts * fixed: Invader will no longer attack drainable structures with its laser weapon while draining * fixed: death sounds of Foehn infantry will no longer be heard when affected by Nanofiber Sync * fixed: Epsilon War Factory lights animation no longer completely disappears when depowered * fixed: Backwarp can no longer be used to restore health of Risen Monolith or Lightning Rod * fixed: neutral objects will no longer be targetable and affected by weapon jammer effects * fixed: Backwarp will now properly repair the Allied Tech Center it was launched from * fixed: Draco Autoturret will now properly fire at objects hidden behind the walls * fixed: unselectable aircraft can no longer be hijacked by a Hijacker or Huntress * fixed: Akula Missile Sub firepower now matches that of the Kuznetsov Dreadnought * fixed: Catastrophe Tank no longer uses missiles against Terror or Fury Drones * fixed: strength of Fake Construction Yard now equals to that of the real one * fixed: Jackal Racer and Sonic Emitter will no longer destroy friendly walls * fixed: Shadow Tank (No Attack) is no longer buildable from a War Factory * fixed: Sweeper Drop no longer requires the Cloud Piercer to be accessed * fixed: death sounds of Dybbuk-A, Knightframe and Hijacker were restored * fixed: Megalodon will no longer reapply its damage on Scatter command * fixed: range indicators of several support powers have been corrected * fixed: Harrier armor debuff is now calculated and applied properly * fixed: correct sound for Navy SEAL's weapon in a transport was set * fixed: inconsistent value of Siege Cadre's ROF inside transports * fixed: Stormchild's laser no longer has a delayed damage effect * fixed: Foehn Ore Refinery is no longer crewed by basic infantry * fixed: Iron Guard can no longer be used to expand build radius * fixed: many other miscellaneous gameplay fixes have been made . @@@ CHANGES --- GENERAL --- * change: worth of gems has been decreased by 25%, changing the gold-to-gems value ratio from 1:2 to 2:3 * change: several of the established naval units have been renamed, new names being as follows: Horizon Destroyer, Enterprise Aircraft Carrier, Trident Battleship, Seawolf Gunboat, Kuznetsov Dreadnought, Nautilus Magnetic Sub, Resheph Ballistic Sub and Leviathan Helicarrier this change was made to give each ship type a class name, in case more variations of it are introduced in the future * change: Warturtle Transport is now known as Watercat Transport, so that its name does not draw similarities to Battle Tortoise * change: Qilin is now known as Qilin Assault Tank, Mantis is now known as Mantis Scrap Tank, Bison is now known as Bison Combat Tank * change: Shadray is now known as Shadray Torch Tank, as its weapon no longer shares traits with Sonic Emitter and Jackal Racer * change: Tech Secret Lab no longer provides its owner with a randomly generated subfaction unit, but a new special unit instead * change: all powered defenses and buildings in general should now have a visual indicator that they are online, usually a light * change: previously unit and infantry speeds would be affected by its movement type and terrain type, this is no longer the case * change: more miscellaneous AI changes, including proper use of support powers that spawn a building * change: all log files generated by the mod's client or the game itself will be auto-deleted after 7 days * change: the mod's client will now inform the player whether they are any missing files from base game * change: the mod's client will now also inform the player if he has any interfering files in the folder * change: the mod's client now has an option to show that you are currently playing the mod in Discord * change: you can now see visual ping indicators for all players in a multiplayer/LAN game lobby * change: you can now see the size of a map under its preview in the skirmish/multiplayer game lobby * change: you can now delete custom maps from the skirmish maps list by right-clicking on them and choosing 'Delete' * change: you can now left-click on a cameo while holding the Shift key to queue creation of 5 objects at once * change: build time multiplier on all heroes increased from 1.5x to 1.75x * change: build time multiplier of 1.67x added to Centurion, Irkalla, M.A.D.M.A.N., Boidmachine and Plasmerizer * change: having multiple barracks or factories will no longer affect the build speed of MCVs, heroes or epic units * change: having multiple ConYards will speed up the construction of T2 defenses by 10% for each instead of 15% * change: having multiple ConYards will speed up the construction of T3 defenses by 5% for each instead of 15% * change: mines no longer explode if destroyed, the ones built in a cluster now spawn in a count of 4 instead of 5 * change: all mines can now be placed 2 cells further from a player's normal base structure than previously possible * change: weapon range indicators have been added to Battle Bunker, Tech Concrete Bunkers/Fortress and M.A.D.M.A.N. * change: price of all capital ships has been increased by $400-$600, ROT of those with 1 to 2 * change: price of all other naval units except for transports has been increased by 10% * change: price of all Naval Shipyards decreased from $1500 to $1200 * change: price of all T2 defense towers increased from $1000 back to $1200 * change: price of all basic tanks except for Mantis and Bison has been decreased by $50 * change: strength of all T1 units except for Initiate, Qilin, Terror Drone, Cyclops and Bison has been increased by 10-15% * change: strength of all minor superweapons increased from 1000 to 1150, except for the Chronosphere's, which is now 1350 * change: strength of all major superweapons increased from 1250 to 1350 * change: Tech Irradiator power requirement changed from 25 to 20 * change: armor class of ecobooster buildings changed from wood to concrete * change: range of Conscript, G.I., Initiate and Knightframe weapons increased by 0.5 * change: Mirage Tank and Phantasm 'hold fire' modes on deploy have been removed * change: effectiveness of MBTs vs infantry increased from 10% to 20% * change: effectiveness of MBTs vs mechanized infantry increased from 15% to 25% * change: effectiveness of Archer, Guardian G.I. and IFV weapons vs flying infantry increased by 25%-33% * change: effectiveness of T3 defense cannons vs all naval units except for transports increased by 20%-33% * change: effectiveness of fighter jets vs all naval units except for transports increased by 20% * change: fighter jets can now engage all underwater naval units even if they have not surfaced * change: Chitzkoi and Duplicant can now detect Crazy Ivan, Arsonist, Infiltrator and Clairvoyant charges * change: updated Neurotoxin Vats artwork, foundation changed from 2x2 to 2x3, renamed to Neurotoxin Plant * change: added black and yellow stripes to all of the tech buildings which didn't have them previously * change: Grinder and Runway have been moved from the Armory tab to the Buildings tab * change: Tech Reinforcement Pad unit delivery delay has been increased from 4:00 to 5:00 * change: certain units with deploy functions that result in an instant attack, ex. Libra, now use cursors with red marks * change: updated cursors for EM Pulse, Irradiation, Wallbuster, Rage, Kinetic Barrier, Shadow Ring, Field Bureau, Great Tempest * change: updated cursors for Morales' Airstrike, Desolator/Eradicator deploy, agent infantry disguise, Invader drain beam * change: updated cursors for Spy infiltration of prisons, factories, barracks, refineries, radars and ecoboosters * change: impassable terrain Barricades, Highway Road Ends and Guard Rails have been replaced with new passable tiles * change: terrain tiles such as roads and pavement can now all be covered with ore and moved through by subterranean units * change: miscellanous visual changes and tile extensions have been made to all map terrain theaters * change: all invisible light posts have been revised and additional light posts have been included * change: more miscellaneous audio and visual changes to various objects in the game have been applied * change: map editor will now show Foehn, Neutral (Tech) and special buildings in their separate categories * change: attempts were made to increase the stability and performance of the map editor under Windows 10 * change: Destroyable Cliffs have been hidden in the map editor, it is recommended they are not used * change: numerous new trigger-related events, actions and scripts have been added to the map editor * change: more miscellaneous fixes, additions and changes to the map editor have been applied . @@@ CHANGES --- MISSIONS, MAPS & MODES --- * change: you can now adjust the game speed in the singleplayer campaign with the slider in the pause menu, use it at your own risk * change: all of the existing missions and co-ops have been updated with various bugfixes, difficulty adjustments and various changes * change: singleplayer missions now have Casual/Normal/Mental difficulty modes while the level of AI on maps can be Easy/Medium/Hard * change: a heavy emphasis during the revamps has been put on making sure that the Casual difficulty is more accessible to all players * change: text messages shown during the missions will now last longer, so that players can easily read them before they disappear * change: various additional and revised secrets have been included in all of the previously available missions * change: all of the mission-exclusive music has been moved from the patch into a separate Soundtrack Part II * change: heavy layout changes and modifications to the object placement of the following missions: 'The Gardener', 'Panic Cycle', 'Sunlight', 'Hysteria', 'Stormbringer', 'Peace Treaty', 'Recharger', 'Idle Gossip', 'Road to Nowhere', 'Think Different', 'Killing Fields', 'Singularity', 'The Conqueror', 'Godsend' and 'Kill the Messenger' * change: heavy layout changes and modifications to the object placement of the following Co-Op maps: 'Technologic', 'Blut Royale, 'Hypothermia', 'Ravages of War', 'Repentance', 'Combustion', 'Money Source', 'Rainmaker', 'Rush Tactics' and 'Research Stroke' * change: additional introductions to units and buildings appearing for the first time in the campaign have been added * change: skirmish settings presets have been modified for the Challenge modes depending on the chosen difficulty * change: new visual markers to indicate the objectives of the missions on the battlefield have been added * change: all co-op maps now have their precise locations specified in the mission description * change: modified values of certain unit settings in game modes have been adjusted accordingly * change: Build Off Ally Bases is now disabled in 'Fortress' game mode to prevent team-based basewalking * change: all superweapons given to the enemies in the 'Superweapon Challenge' will now activate with a delay * change: rain effects have been removed from the skirmish/multiplayer map '(4) Ebony and Ivory' to reduce lag * change: heavily altered versions of the previous maps: '(2) Grinder Ravine' -> '(4) Grinder Chasm', '(2) Elysion' -> '(4) Elysium', '(2) Paradise Lost' -> '(4) Paradise Lost', '(2) Terraformation' -> '(4) Terraformation', '(4) Yin-Yang' -> '(4) Yin and Yang', '(3) Norio's Dojo' -> '(6) Norio's Dojo', '(6) Amazon Attack' -> '(6) Amazonas Gamma', '(8) Cold Hard Truth' -> '(6) Hard-Headed' * change: layout and ore changes to the following skirmish/multiplayer maps: '(2) Closed Wide Open', '(2) Hanamura', '(2) Inferno Galore', '(2) No Man's Land', '(2) Oasis Trouble', '(3) Tiki Torture', '(4) Arena Attack', '(4) Big Town USA', '(4) Battlebase Octopon', '(4) BizarroGrid', '(4) Central Channel', '(4) Coldest Peak', '(4) Four Corners', '(4) Isle of Oades', '(4) Lady of the Lake', '(4) Not Without a Boat', '(4) Pipeline Plateau', '(4) Two-Faced', '(6) All the Fury', '(6) Bad Weather', '(6) Gryphon Domain', '(6) DEFCON Six', '(6) The Ice Age', '(6) Dead Six', '(8) Heck Freezes Over', '(8) Stone Ocean', '(8) Toxicity', '(8) Twin Bridge' * change: the new Tech Protector building has been added to several of the previously available skirmish and mission maps - removed maps: '(2) Arden River', '(2) Asvetia Cliffs', '(2) Let There Be Fight', '(2) Pig Race Isle', '(2) Sunset Vista', '(4) Austin, Texas', '(4) Convergence', '(4) Carville's Convoy', '(4) Four Pack', '(4) Otters' Revenge', '(4) Snow Valley', '(6) Snowdog', '(8) Aquatic Divide' * change: more miscellaneous changes to maps, challenges and missions have been applied . @@@ CHANGES --- ALLIES --- * change: added new IFV combo types for the remaining Foehn infantry, which now all take 1 slot in a transport * change: Pillbox weapon firepower & ROF changed from 64/24 to 80/30 to make it more different from the Sentry Gun * change: Coordnode is repurposed into Warpnode for all Allies, acts as a Chronolift extender, build-limited to 2 * change: Warpnode can also use a Suppressor-like weapon with a bigger effect radius, as means of defending itself * change: Lightning Rod will no longer automatically draw fire of enemy units nearby * change: Rocketeer tech level requirement changed from 5 to 6, Field Medic's changed from 6 to 5 * change: Riot Trooper now only uses flashbangs on buildings, they will no longer kill any T1 infantry with one hit * change: Riot Trooper assault rifle now has a new effect which makes it difficult for infantry to move when hit * change: Suppressor visual indicator of the weapon effect has been changed from a speech bubble to a sad smiley face * change: Bulldog flashbang replaced with toggleable two weapons: cannon/target painter, which decreases armor by 10% * change: Cavalier lock-on weapon state visual changed from a red laser into a blue indicator on the target * change: Warhawk weapon reworked, fires a volley of missiles at an area instead of using a target painter on enemies * change: Warhawk will now slowly heal all friendly flying infantry in its vicinity, price increased to $1200 * change: Abrams Tank laser ROF and firepower decreased simultaneously from 25/25 to 15/15 * change: Blizzard Tank and Norio cryo cannons have been reworked to be more similar to each other in use and look * change: Stormchild strength increased from 175 to 200, speed decreased from 32 to 30 to match it closer to Harrier * change: Athena Cannon gets a new 'hold fire' mode on deploy command, can still be ordered to attack * change: Charon Tank gets a new 'hold fire' mode on deploy command, can still be ordered to attack * change: Thor Gunship and Lightning Rod visual effects have been updated to match that of Lightning Storm's * change: Black Widow artwork updated, the new enhanced Black Widow Alpha uses the black version now * change: Black Widows require the Tech Center and the T2 tech access building instead of Air Force Command HQ * change: Aegis Cruiser now fires its missiles from all of the launchers, no matter what type the target is * change: Future Tank Alpha can now switch between two weapon modes: lasers + grenades/particle collider * change: Chrono Prison can now abduct up to 3 enemy vehicles, as long as their size in a transport is less than 9 - nerf: all of 3 Allied T2 tech access buildings now require 150 power units instead of 100 - nerf: Experimental Warpshop Chronolift effect radius decreased from 20 to 18 - nerf: Backwarp now costs $800 to use - nerf: Pillbox strength decreased from 550 to 500 - nerf: Target Painter duration decreased from 48 to 40 - nerf: Lightning Rod support power price increased from $800 to $1000 - nerf: Rocketeer price increased from $400 to $450, firepower decreased from 30 to 25 - nerf: Sniper sight decreased from 10 to 8 - nerf: Riot Trooper flashbang ROF increased from 100 to 105 - nerf: Riot Trooper IFV mode weapon ROF increased from 100 to 105 - nerf: Siegfried initial hit firepower decreased from 120 to 100, strength decreased to 440, ROF increased to 210 - nerf: Bulldog Tank is no longer invisible on radar - nerf: Archon AMC sight decreased from 7 to 6 - nerf: Abrams Tank cost price increased from $1400 to $1450, strength decreased from 500 to 490 - nerf: IFV Navy SEAL mode weapon ROF increased from 10 to 12, effectivess vs vehicles decreased - nerf: IFV Guardian G.I. mode firepower decreased from 35 to 30 - nerf: IFV Siege Cadre mode weapon range decreased from 11 to 10.5 - nerf: IFV Tanya mode weapon range decreased from 10 to 9 - nerf: Hailstorm Hailjet range decreased from 12 to 10 - nerf: Hummingbird weapon effect radius decreased from 4 to 3.2 - nerf: Blizzard Tank weapon no longer affects ground vehicle speed - nerf: Barracuda ammo reload time increased by 33%, strength decreased from 350 to 340, added 1.1x build time multiplier - nerf: Black Widow strength decreased from 1500 to 1300, ammo count decreased from 24 to 21 + buff: Runway power requirement changed from 25 to 20 + buff: Drop Control price decreased from $1000 to $800 + buff: Experimental Warpshop power requirement decreased from 300 to 200 + buff: Gun Turret weapon ROF is now 50, elite weapon ROF changed to match it, strength increased from 600 to 650 + buff: Lightning Rod strength increased to 1400, recharge time decreased to 5:00, firepower buff for Thor increased to 25% + buff: Mercury Strike Athena Cannon buff duration increased from 16 to 20 seconds + buff: Chronoboost recharge time decreased from 8:00 to 7:30 + buff: Chronoboost will now also affect Siegfried and Suppressor + buff: Sonar Pulse effect duration increased from 10 to 12 seconds + buff: Warp Miners recharge time decreased from 8:30 to 7:30 + buff: Chronoshift recharge time decreased from 7:00 to 6:30 + buff: Lightning Storm duration increased from 180 frames to 210 frames + buff: G.I. firepower when deployed increased from 23 to 25, range to 5.5 + buff: Field Medic range increased from 1.83 to 2.5, can now heal from open-topped units + buff: Sniper effectiveness vs Terror Drones increased by 50% + buff: Rocketeer anti-aircraft range increased from 6 to 7 + buff: Siege Cadre price decreased to $450, effectivess vs infantry and vehicles increased, firepower to 40, strength to 140 + buff: Chrono Legionnaire sight increased to 5, range increased to 7, strength increased to 210, price decreased to $1250, is immune to dogs + buff: Riot Trooper price decreased to $950, range increased from 8 to 8.5, firepower increased to 60 + buff: Riot Trooper is now more resistant to bullets and radiation weapons, is now immune to dogs + buff: Tanya and Suppressor can now attack vehicles inside of Tank Bunkers + buff: Cavalier lock-on state will make its projectile hit the target instantly and weapon shoot 50% faster and with 0.5 more range + buff: Kappa Tank and Robot Tank speed increased from 8 to 10, ROT and Turret ROT increased heavily + buff: IFV Machinegun/Initiate mode weapon range increased from 6.5 to 7 + buff: IFV Siege Cadre mode weapon firepower increased from 36 to 45 + buff: Robot Tank firepower decreased from 85 to 80, but ROF has also been decreased from 60 to 40 + buff: Robot Tank effectiveness against non-heavily armored infantry slightly increased, sensor range increased to 9 + buff: Tsurugi Powersuit ROT increased from 7 to 8, turret ROT increased from 12 to 14, speed increased from 6 to 7 + buff: Airborne Humvee weapon ROF decreased to 20, range increased to 6, strength increased to 260, firepower increased to 35 + buff: Mirage Tank strength increased to 440, can destroy walls and trees, effectiveness vs infantry increased 1.5x-2x, ROT increased to 6 + buff: Zephyr long range weapon which is used with the Zephyrobot now has a projectile twice as fast + buff: Athena Cannon range increased from 14 to 15, is now invisible on radar + buff: Aeroblaze firepower increased from 55 to 60 + buff: Prism Tank turret ROT increased from 4 to 5 + buff: Blizzard Tank turret ROT increased from 6 to 10, can now fire on the move again, price decreased to $1300 + buff: Battle Tortoise gun ROF decreased from 15 to 10, missile ROF from 80 to 60, strength increased from 1050 to 1150 + buff: Hailstorm sight increased from 5 to 6, Hailjet can now attack vehicles inside of Tank Bunkers + buff: Hailjet effectiveness vs defenses increased by 15-25% depending on armor class + buff: Stormchild laser weapon firepower increased from 35 to 40 + buff: Harrier and Black Eagle now fire two missiles which deal 45 and 50 damage each + buff: Stormchild, Harrier and Black Eagle weapon range increased from 7.5 to 8, strength increased by 25-30 + buff: Stormchild, Harrier and Black Eagle weapons effectiveness against vehicles increased by 5%-10% + buff: Warhawk strength increased from 280 to 300, effectiveness vs heavy units increased + buff: Cryocopter strength increased from 420 to 460 + buff: Thor Gunship effectiveness vs infantry, defenses, light and medium units slightly increased, range from 7 to 7.5 + buff: Thor Gunship secondary ability "Hold the Line" now gives 50% armor boost to all affected units instead of 40% + buff: Horizon Destroyer firepower increased from 75 to 90, ROF decreased from 80 to 75, Osprey respawn delay from 350 to 300 + buff: Horizon and Grand Cannon projectiles can now sometimes split upon impact and deal damage to one other object nearby + buff: Horizon Destroyer Osprey speed increased from 20 to 23 + buff: Dolphin strength increased from 180 to 200, effectiveness vs units increased by 25%-50%, sight increased from 6 to 8 + buff: Aegis Cruiser firepower increased from 50 to 55, strength increased from 700 to 720 + buff: Quickshifter firepower increased from 34 to 36, sight increased from 3 to 5 + buff: Lionheart EMP effect duration increased from 10 seconds to 20 seconds, strength increased from 700 to 800 + buff: Chrono Prison range increased from 9 to 10, strength increased from 900 to 950 + buff: Future Tank Alpha effectiveness vs infantry and defenses doubled . @@@ CHANGES --- SOVIETS --- * change: Naval Mines will now be considered as passable by units, just like the gates, grids or land mines * change: Iron Curtain and Iron Guard effect cast on Rhino Tanks will now last 25% longer than on other vehicles * change: Gear Change will now also affect any new War Factory placed during the duration of its factory shutdown phase of 60s * change: Russian Tank Drop now delivers 2 Hydra Cannons and 2 Tank Killers instead of 3 Rhino Tanks, price decreased to $2400 * change: Terror Drop recharge time decreased from 6 to 5, Terror Drone count changed from 3 to 2, price decreased to $1100 * change: Instant Shelter Battle Bunker now comes with 2 Conscripts already inside, now costs $900 * change: Smoke Bombs support power aircraft has been renamed to Sandstorm, artwork updated * change: Desolator and Eradicator now have an ammo indicator for their deploy weapon * change: Mortar Quad now requires Soviet Barracks and a Soviet War Factory instead of a Field Bureau to be trained * change: Gyrocopter now requires Barracks and a Soviet Airbase instead of an Atomheart, tech level requirement changed to 6 * change: Halftrack and Tigr APC machine gun weapon firepower & ROF changed from 42/22 to 40/20 * change: Terror Drone gets a new 'hold fire' mode on deploy command, can still be ordered to attack * change: Terror Drone will now use the melee attack against Syckles instead * change: Bomb Buggy & Demo Truck can now be veteran and elite, although only through Spies, tech buildings and Elite Reserves * change: Drakuv spawn location can now be specified by the player, but it can be done only near one of the Field Bureaus * change: Kirov firepower decreased from 400 to 375, reload rates and ROF changed from 55/65 to 45/60 * change: Iron Dragon armor class changed from light to medium, strength decreased from 750 to 680 to compensate * change: Typhoon can switch to a mode with a special long range tesla torpedo with bigger splash damage and reload - nerf: Nuclear Reactor explosion now really hurts, price increased to $2000 - nerf: Overcharge now costs $800 to use - nerf: Sentry Gun strength decreased from 550 to 500 - nerf: Repair Cranes can no longer repair flying units - nerf: Iron Guard price increased from $1500 to $1600, strength decreased from 750 to 700 - nerf: Naval Mine effectiveness vs buildings halved, can now only be spawned in the vicinity of owner's Shipyards - nerf: Wallbuster price increased to $1200, recharge time increased from 8:00 to 8:30 and to 9:30 in 'Fortress' - nerf: Wallbuster will no longer destroy Knightfall Beacon spawned through the Knightfall power in one shot - nerf: EM Pulse now costs $1000 to use, EMP effect radius decreased from 6 to 5 - nerf: Pyro ROF increased from 45 to 50 - nerf: Tesla Trooper price increased from $400 to $450 - nerf: Eradicator firepower decreased from 160 to 150 - nerf: Volkov chain lightning basic weapon firepower decreased by 15 - nerf: Yunru EMP effect radius decreased from 2.5 to 1.73 - nerf: Qilin firepower decreased from 70 to 65 - nerf: Borillo strength decreased from 700 to 680, Armadillo strength decreased from 820 to 760 - nerf: Drakuv strength decreased from 1200 to 1000, effectiveness vs heavier infantry decreased by 5%-10% - nerf: Fury Drone effectiveness vs normal buildings has been halved, vs defenses decreased by 20% - nerf: Catastrophe Tank anti-ground firepower decreased from 160 to 150 - nerf: Nuwa Cannon price increased from $1800 to $2000, sight decreased from 8 to 6, strength decreased to 1100 - nerf: Centurion Siege Crawler strength decreased from 2500 to 2250, anti-air range decreased from 12 to 10 - nerf: Sentinel sight decreased from 8 to 6 - nerf: Vulture price increased from $1200 to $1450, speed decreased from 36 to 34, range decreased from 8 to 7.5 - nerf: Kirov Airship sight decreased from 10 to 8 - nerf: Dragonfly sight decreased from 9 to 8, can now be affected by Racoon/Hovracoon - nerf: Sandstorm strength decreased from 1200 to 1125, can now be affected by Raccoon/Hovracoon - nerf: Iron Dragon ROF increased from 135 to 145 - nerf: Apocalypse anti-air firepower decreased from 100 to 75 + buff: Repair Crane price decreased from $1200 to $900 + buff: Smoke Turret strength increased from 600 to 700 + buff: Sensor Tower strength debuff value increased from 10% to 15% + buff: Tesla Coil Tesla/Shock Trooper-charged weapon ROF decreased from 60 to 55 + buff: EMP Control Station build time multiplier decreased from 1.5x to 1.2x + buff: EMP Mines EMP duration increased by 33%, price decreased from $600 to $400, strength increased from 40 to 150 + buff: Naval Mine firepower increased from 450 to 475, recharge time decreased from 4:00 to 3:30 + buff: Smoke Bombs recharge time decreased from 6:30 to 6:00 + buff: Irradiation recharge time decreased from 6:00 to 5:30 + buff: Motor Ambush recharge time decreased from 6:30 to 5:30 + buff: Flame Tower recharge time decreased from 5:00 to 4:30, firepower increased from 45 to 50, ROT increased to 15 + buff: Flame Tower will now create a small fire explosion which will damage units nearby when spawned + buff: Wallbuster buffed against certain standard defenses to ensure their destruction on direct hit + buff: Gear Change will no longer shut down the Deployed Stalin's Fist when activated + buff: Conscript speed increased from 6 to 7, ROF decreased from 22 to 20 + buff: Crazy Ivan, Vulture, Foxtrot flames effectiveness vs light and medium vehicles has been doubled + buff: Crazy Ivan death explosion and weapon radius when elite increased to 1.75, firepower increased from 400 to 450 + buff: Mortar Quad is now immune to EMP effects, strength increased to 210, firepower increased to 60 + buff: Mortar Quad minimum range decreased from 4 to 3, can now fire from open-topped units + buff: Gyrocopter ROF decreased from 23 to 20 + buff: Saboteur strength increased from 130 to 140 + buff: Arsonist napalm charge warhead effectiveness vs defenses and armory buildings increased from 15% to 25% + buff: Arsonist speed increased from 5 to 6, price decreased from $1500 to $1000, detonation delay decreased from 60s to 36s + buff: Chitzkoi firepower increased back from 45 to 50, strength from 450 to 500 + buff: Volkov sight increased from 7 to 9 + buff: Yunru earth breaker firepower increased from 225 to 240 + buff: War Miner weapon range increased from 5.5 to 6 + buff: Repair Drone strength increased from 250 to 280 + buff: Terror Drone strength increased from 110 to 140 + buff: Halftrack and Tigr APC anti-air firepower increased from 13 to 15 + buff: Jaguar Tank Bomb Pilot release probability when rookie increased from 70% to 75%, speed increased to 9 + buff: Borillo/Armadillo effectiveness vs vehicles increased from 15% to 20% + buff: Drakuv fires 3 shots before reloading with ROF set to 75, can fire while moving, can no longer be hijacked + buff: Tesla Cruiser ROF decreased from 60 to 55, EMP duration increased from 6 frames to 10 frames, strength to 560 + buff: Wolfhound range increased by 0.5, sight increased from 7 to 8, gun firepower from 18 to 20, missile firepower from 60 to 65 + buff: Stalin's Fist strength increased to 2000 in both forms, can be repaired in its deployed form, speed increased to 5 + buff: Catastrophe Tank range on both weapons has been increased by 0.5, anti-air firepower increased from 50 to 55 + buff: Fury Drone price decreased to $500, range increased from 9.5 to 10, weapon radius increased from 1.5 to 1.75 + buff: Buratino strength increased from 320 to 350, firepower in spread mode increased to 60, ROF in both modes decreased to 150 + buff: Nuwa Cannon speed increased from 3 to 4, range increased from 8 to 8.5 + buff: Sentinel price decreased from $1600 to $1550, ROT and Turret ROT increased by 1, range increased to 12 + buff: Foxtrot missile targeting accuracy increased to 0.5, strength increased to 220 + buff: Dustdevil strength increased from 400 to 420, price decreased from $1450 to $1400 + buff: Vulture effectiveness vs tanks and aircraft increased by 10-20% depending on armor class, firepower from 22 to 25 + buff: Vulture flame weapon radius increased from 1.5 to 2.5, its firepower increased from 45 to 60, added new animation + buff: Dragonfly speed increased from 38 to 40 + buff: Kirov Airship speed increased from 8 to 9 + buff: Typhoon firepower increased from 50 to 55, ROF decreased from 110 to 100 + buff: Seawolf Gunboat anti-air weapon ROF decreased from 22 to 20, speed increased to 7, ROF to 6, strength to 440 + buff: Syckle weapon range increased from 7 to 8, is now immune to EMP effects + buff: Apocalypse anti-air range increased from 8 to 8.5 + buff: Grumble speed increased from 3 to 4 . @@@ CHANGES --- EPSILON --- * change: Epsilon Aerodome now requires any ore refinery and power plant instead of the Radar Spire to be built * change: Scout Raven will now be cloaked for 8 seconds after spawning instead of appearing from smoke * change: Bloatick Trap now spawns a Tunnel, which can release up to 8 Bloaticks total, 1 for every few seconds * change: Risen Inferno repurposed into Risen Monolith, no longer repairs units, can attack aircraft, lasts longer * change: Shadow Ring now requires a Pandora Hub upgraded with any of the Plugs * change: Rage no longer heals but recharge time was decreased to 5:30, firepower multiplier increased to 60% and radius by 0.2 * change: the Hijacker is no longer a buildable unit, it is only accessible through the Hijackers support power * change: Epsilon Adept/Elite can no longer damage vehicles with its psychic wave when elite, but gets a bigger radius * change: Dunerider now requires the Radar Spire instead of the Pandora Hub to be trained * change: Malver killing an infantry will no longer cause its death sound to play * change: Mantis Tank death effect had its visuals and healing rate modified * change: Gehenna Platform should no longer try to pursue enemy aircraft so aggressively * change: Speeder Trike weapon and visuals have been reworked, new mode allows it to fire projectiles over walls * change: Oxidizer is now amphibious, price increased from $1000 to $1050, strength increased from 250 to 275 * change: toxic clouds left behind by some of the Epsilon units' weapons no longer deal damage to structures * change: added a new weapon mode for the Scavenger: Jammer from Raccoon/Hovracoon, works vs ground and air units only * change: added a new weapon mode for the Scavenger: Neutron Cannon from Charon Tank, can be fired on the move * change: added a new weapon mode for the Scavenger: Golden Rocket from Sweeper and Phantasm, can be fired on the move * change: added a new weapon mode for the Scavenger: Cryo Beam from Blizzard Tank, can be fired on the move - nerf: Grinder no longer keeps the player in the game in 'Short Game', can no longer expand build radius, cannot be sold - nerf: Chimera Core effect radius decreased from 10 to 9, price increased to $1000 - nerf: Geneburst price increased from $800 to $1000, recharge time increased from 6:30 to 7, added an impact delay - nerf: Magnetic Beam duration decreased by 15%, now costs $1000 to use - nerf: Kinetic Barrier now costs $800 to use - nerf: Shadow Ring now costs $800 to use, can no longer be used to cloak the Centurion, Boidmachine or M.A.D.M.A.N. - nerf: Bloatick effectiveness vs units decreased by 20%, vs normal buildings decreased by 20% - nerf: Archer sight decreased from 8 to 6 - nerf: Brute strength decreased from 375 to 365 - nerf: Epsilon Adept and Epsilon Elite sight decreased from 10 to 8 - nerf: Infiltrator price increased from $1000 to $1200 - nerf: Rahn effectiveness vs higher class armors decreased by 5-10%, strength decreased from 450 to 390 - nerf: Driller price increased from $800 to $900, ROT decreased from 5 to 4, strength decreased to 275 - nerf: Mastermind standard ROF increased from 75 to 100, elite ROF increased from 50 to 75 - nerf: Tyrant ROF increased from 4 to 5, burst delay changed to default - nerf: Plague Splatter effectiveness vs large buildings decreased by 10% - nerf: Speeder Trike price increased from $700 to $750 due to its modifications - nerf: Colossus ROT decreased from 7 to 5, turret ROT stays the same, anti-air range decreased from 14 to 12 - nerf: Hazequad price increased from $750 to $800 - nerf: Dybbuk-Attacker price increased from $1050 to $1100, reload rate increased from 0.02 to 0.05, ammo count decreased to 12 - nerf: Piranha Minisub anti-ground weapon range decreased from 7 to 6.5 - nerf: Giant Squid price increased from $800 to $1000, ROF increased from 32 to 40, firepower from 110 to 115 - nerf: Salamander anti-ground weapon range decreased from 11 to 10.5 + buff: Grinder can now pack into a fast Mobile Grinder form, no longer uses power + buff: Epsilon Aerodome price decreased from $1200 to $1000 + buff: Psychic Tower power requirement decreased from 150 to 100 + buff: Tank Bunker vehicle enter and exit delay heavily decreased + buff: Tank Bunker and Quick Fort Tank Bunker strength increased from 950 to 975 + buff: Mind Reader radius increased from 9 to 10, psychic warning anim is more noticeable + buff: Genomine firepower increased from 120 to 150, price decreased from $600 to $400 + buff: Quick Fort recharge time decreased from 5:30 to 5:00 + buff: Quick Fort Tank Bunker now has an initial strength boost by 50% for 40 seconds after spawn + buff: Kinetic Barrier duration increased from 40s to 45s + buff: Magnetic Beam recharge time decreased from 7:30 to 7:00 + buff: Vision recharge time decreased from 6:00 to 5:30, duration increased by 33% + buff: Geneburst firepower increased from 175 to 200, weapon radius increased from 3 to 3.6 + buff: Libra Clones recharge time decreased from 4:30 to 4:00, firepower slightly increased + buff: Bloatick Trap price decreased from $1500 to $1000, recharge time decreased to 5:00 + buff: Toxic Strike no longer requires the Aerodome to be accessed + buff: Initiate basic weapon firepower increased from 26 to 27, effectiveness vs dogs increased by 33% + buff: Bloatick effectiveness vs heavy infantry increased by 15%, vs defenses by 20%, price decreased to $350 + buff: Dunerider price decreased from $650 to $600, strength increased to 135 + buff: Epsilon Adept strength increased from 100 to 110, Epsilon Elite from 125 to 130 + buff: Stalker price decreased from $1500 to $1300, strength increased from 320 to 360, friendly healing increased by 33% + buff: Stalker projectiles for both of his weapons can now be fired over walls, ROF decreased by 25, firepower increased to 110 + buff: Stalker effectiveness vs buildings slightly increased, Stalker IFV ROF decreased from 150 to 140 + buff: Rahn now has an enhanced self-healing ability, which is 3x as effective as normal + buff: Libra and Libra Clones main weapon ROF decreased from 100 to 90 + buff: Gatling Tank and Gatling Cannon effectiveness vs jet/heavy aircraft increased by 20%/33%, vs flak and heavy infantry by ~5% + buff: Stinger ROT increased to 8, turret ROT to 12, range from 5 to 5.5, ROF decreased from 40 to 35, spread increased slightly + buff: Lasher Tank reload delay when ammo is not completely empty decreased from 45 to 40 + buff: Marauder ROT increased from 6 to 10, strength to 260, turret ROT to 14, range to 8, ROF decreased to 90 + buff: Marauder weapon now deals a bit of splash damage, effectiveness vs infantry increased, firepower increased to 130 + buff: Marauder and Colossus can now enter Tank Bunkers + buff: Shadow Tank effectiveness vs defenses increased from 20% to 30%, ROT increased to 7 + buff: Shadow Tank armor class changed from light to medium, strength decreased to 370 to compensate + buff: Speeder Trike speed increased from 11 to 12, ROT to 24, turret ROT to 36 + buff: Magnetron ROT increased from 5 to 6, turret ROT increased from 5 to 7, firepower increased from 170 to 175 + buff: Gehenna ROT increased from 2 to 4, strength increased to 540 + buff: Tyrant range increased from 6 to 6.5 + buff: Colossus anti-air weapon is now mobile instead of stationary, still accessed through mode switch + buff: Colossus anti-ground weapon ROF decreased from 80 to 70, will no longer damage its allies with it + buff: Colossus price decreased from $1600 to $1550, strength increased from 585 to 600 + buff: Hazequad build time multiplier of 1.1x removed + buff: Invader effectiveness vs infantry increased by 15%, ROF decreased from 70 to 60, anti-air range increased to 7.5 + buff: Irkalla laser damage increased from 14 to 15, imploder damage increased from 18 to 20, anti-air range increased from 11 to 12 + buff: Basilisk strength increased from 330 to 360, speed increased from 20 to 22, effectiveness vs Plasmerizer increased by 50% + buff: Dybbuk-Interceptor will no longer forcibly return to the Gehenna after shooting down a target if another one is chosen + buff: Dybbuk-Interceptor reload rate in the Gehenna decreased from 250 to 240, speed increased from 38 to 40 + buff: Dybbuk-Striker effectiveness vs units increased by 25-30% depending on armor class + buff: Dybbuk-Evolver firepower increased from 75 to 100, price decreased from $2000 to $1700, strength increased to 450 + buff: Dybbuk-Attacker firepower increased from 15 to 19, ROF decreased from 3 to 1, strength increased from 240 to 250 + buff: Dybbuk-Seizer speed increased from 36 to 38, strength increased from 420 to 440, firepower buff increased to 60% + buff: Dybbuk-Seizer ROF decreased from 50 to 40, can now mind-control human-piloted aircraft, range increased to 9 + buff: Scavenger strength increased from 1250 to 1300, turret ROT to 7, Super Rupture weapon firepower from 18 to 22 + buff: Piranha Minisub ROF decreased from 80 to 75, minimum range decreased from 1 to 0.5 + buff: Resheph Ballistic Sub strength increased from 900 to 950 . @@@ CHANGES --- FOEHN --- * change: Harbinger Tower tech level requirement increased from 9 to 10 * change: Megaarena now gives a +1 speed boost to Megalodons, but no longer gives any armor boost * change: M.A.D. Mine tech level requirement decreased to 9, Knightfall Protocol to 9, Roadrunner to 5 * change: Blast Trench can now be built without a Blast Furnace present, right after any of the Expansions is built * change: Blasticade can no longer be toggled on and off after its activation, it'll work straight for 2 minutes instead * change: Deviatress, Irritator and Angelshark are now affected by firepower multipliers, changing their effect's duration * change: Zorbtrotter, Zorbfloater, Giantsbane, Godsbane, Fin, Alize, Eureka will now take 1 slot in a transport * change: Giantsbane, Clairvoyant, Stun Grid and Buzzard infantry stun weapons will now deal minimal damage to infantry * change: Roadrunner gets a new 'hold fire' mode on deploy command, can still be ordered to attack, can get veterancy * change: Roadrunner should no longer lose its orders or target after activating its weapon and disabling itself * change: Spinblade can no longer be used by its owner's enemies to increase the speed of their units - nerf: all of 3 Foehn Tier 2 and Tier 3 tech access buildings now require 150 power units instead of 100 - nerf: Cloud Piercer sight decreased from 9 to 8 - nerf: Foehn Ore Refinery price increased from $1400 to $1500 - nerf: Sonic Emitter power requirement increased from 10 to 20 - nerf: Signal Inhibitor is now limited to 4, adjacency decreased from 3 to 2 - nerf: Harbinger Tower now requires 300 power units instead of 250, Harbinger recharge time increased to 9:30 - nerf: Neutralizer effectiveness vs units has been slightly decreased - nerf: Plasmerizer can no longer be moved with the Chronolift, strength decreased from 6600 to 6000 - nerf: Nanocharge recharge time increased to 6:30, no longer heals Foehn infantry, less effective vs Mastodon and Leviathan - nerf: Knightframe ROF increased from 60 to 65, effectiveness vs light and heavy vehicles decreased - nerf: Kingsframe effectiveness vs infantry decreased by 20% - nerf: Clairvoyant price increased from $350 to $400, strength decreased from 210 to 200, added build time multiplier of 1.2x - nerf: Fin and Alize strength decreased from 280 to 260 - nerf: Zorbtrotter/Zorbfloater effectiveness vs infantry decreased by 33% - nerf: Giantsbane and Godsbane sight decreased from 10 to 8 - nerf: Giantsbane stun weapon ROF increased from 50 to 105, strength decreased from 900 to 750 - nerf: Uragan firepower decreased from 75 to 65 - nerf: Minermite repair ROF increased from 25 to 30, speed decreased from 7 to 6, price increased to $900 - nerf: Irritator ROT decreased to 5, range from 9 to 8, speed decreased from 6 to 5, ROF on both weapons increased from 200 to 210 - nerf: Roadrunner strength decreased from 475 to 430, effectiveness vs infantry slightly decreased - nerf: Megalodon sight decreased from 10 to 6 - nerf: Shadray effectiveness vs infantry and light vehicles slightly decreased - nerf: M.A.D.M.A.N. strength decreased from 2500 to 2400, effectiveness vs vehicles decreased by ~10% - nerf: Tarchia Cannon firepower decreased from 140 to 120, strength decreased from 700 to 650 - nerf: Sweeper price increased from $1000 to $1050, deploy time doubled, range decreased from 9 to 8.5 - nerf: Buzzard speed decreased from 26 to 25 - nerf: Quetzal sight decreased from 12 to 10 - nerf: Pteranodon weapon is less effective on the edges but stronger in the center - nerf: Swordfish firepower vs secondary targets decreased from 60 to 35 - nerf: Leviathan Helibot speed decreased from 30 to 26, firepower to 60, effectiveness vs units and buildings decreased by 15-30% - nerf: Leviathan build time multiplier of 0.8x removed, Helibot regen/reload delay increased to 390/130, strength decreased to 1300 - nerf: Phantasm firepower decreased from 60 to 50, ROT decreased from 6 to 5 - nerf: Scavenger railgun mode is no longer as effective vs infantry as the Railgun Tower is - nerf: Ramwagon effectiveness vs vehicles decreased by ~10% depending on armor class + buff: Stun Grid price decreased from $600 to $500 + buff: Turmoil Grid price decreased from $600 to $500 + buff: Nanocoat Regulator strength increased from 750 to 800 + buff: Megaarena effect radius increased from 16 to 18 + buff: Sonic Emitter and Jackal Racer weapon visuals and damage calculations have been reworked, firepower increased by ~15% + buff: Shrike strength increased from 200 to 240, speed from 38 to 42, firepower from 45 to 60, ROF decreased from 15 to 10 + buff: Shrike Nest range increased from 12 to 14, price decreased from $700 to $600 + buff: Plasmerizer is now immune to Suppressor and Warpnode firepower inversion effects + buff: Blast Trench placement range increased from 9 to 10, strength increased from 400 to 600 + buff: M.A.D. Mine firepower increased from 90 to 120, price decreased from $600 to $400, no longer targets infantry + buff: Knightfall recharge time decreased from 7:30 to 7:00, deployment radius around Barracks increased from 16 to 18 + buff: Knightfall Protocol price decreased from $1400 to $1200 + buff: Nanocharge price decreased from $1000 to $800 + buff: Devourer recharge time decreased from 7:00 to 6:30 + buff: Blackout Missile price decreased from $1200 to $1000 + buff: Great Tempest effectiveness vs big wood armor class increased by 30%, slightly adjusted vs others + buff: Knightframe effectiveness vs heavier infantry increased slightly, vs jet aircraft increased by 20% + buff: Lancer effectiveness vs defenses increased from 35% to 50%, vs infantry increased by 25% + buff: Lancer effectiveness when inside an open-topped transport vs all naval units except for transports increased by 10% + buff: Railguneer effectiveness when inside an open-topped transport vs all naval units except for transports increased by 10% + buff: Railguneer effectiveness vs infantry increased by 30% + buff: Huntress price decreased from $900 to $850, strength increased from 230 to 240 + buff: Huntress, Archelon and Devourer healing ring created upon an infantry's death now lasts 2x longer + buff: Deviatress range increased by 0.5, anti-air weapon ROF decreased from 150 to 110 + buff: Deviatress anti-ground confusion duration increased from 105 to 120 + buff: Syncronin price decreased from $1150 to $1000 + buff: Giantsbane price decreased from $1400 to $1300 + buff: Godsbane strength increased from 700 to 725, weapon ROF decreased from 100 to 80, effectiveness vs infantry doubled + buff: Uragan speed increased from 8 to 9 + buff: Zorbtrotter/Zorbfloater effectiveness vs heroes increased by 100% + buff: Zorbtrotter wind shield increases his strength by 50% instead of 25% for 16 seconds now, price decreased to $1350 + buff: Eureka and Eureka IFV range increased to 9 and 9.5, firepower increased by 60%, effectiveness vs defenses increased by ~15% + buff: Minermite strength increased from 500 to 525 + buff: Cyclops strength increased from 420 to 440 + buff: Bison strength increased from 470 to 490 + buff: Draco Autoturret speed increased from 34 to 36, ROT increased from 10 to 16, has self-healing now + buff: Teratorn build time multiplier of 1.1x removed, sight increased to 7, strength to 260, price decreased to $700, turret ROT to 14 + buff: Raccoon can use its beam on the move, price decreased to $850, anti-aircraft range increased by 1 + buff: SODAR Array price decreased from $1000 to $950, is now amphibious + buff: Sweeper can now attack vehicles inside of Tank Bunkers + buff: Shadray anti-ground weapon range increased from 12 to 12.5 + buff: Irritator price decreased from $1350 to $1300, strength increased from 240 to 250, flare armor debuff increased from 10% to 15% + buff: Megalodon ROT increased from 12 to 15, strength increased from 750 to 900, traps units more effectively, weapon slightly reworked + buff: Mastodon size in a transport decreased from 12 to 9, range increased from 11.5 to 12, effectiveness vs infantry increased by 50% + buff: Boidmachine strength increased to 1800, firepower increased to 400, effectiveness vs defenses and armory increased + buff: Tarchia Cannon range increased from 16 to 18, ROT increased from 8 to 9 + buff: Buzzard effectiveness vs vehicles increased by 15-20% depending on armor class, firepower increased from 40 to 45 + buff: Buzzard anti-air range increased from 7 to 8, stun traps duration has been increased by 50% + buff: Quetzal strength increased from 500 to 540, firepower increased from 200 to 250, Eyes speed increased to 25 + buff: Alanqa speed increased from 12 to 16, strength increased from 480 to 560, range increased from 8.5 to 9 + buff: Alanqa firepower on both weapons increased by 15-60% depending on armor class, tornado radius to 3.7, price decreased to $2200 + buff: Pteranodon effectiveness vs defenses increased to 10%, vs infantry by 25%, strength increased to 900, speed to 24 + buff: Diverbee price decreased from $1000 to $950, strength increased from 200 to 220, speed increased from 33 to 34 + buff: Diverbee build time multiplier of 1.1x removed, firepower increased from 200 to 220 + buff: Swordfish minimum range decreased to 1, effectiveness vs infantry increased by 25%, sensor range increased to 9 + buff: Whipray price decreased from $1350 to $1300, speed increased from 6 to 7, strength increased to 650 + buff: Angelshark sight increased to 6, ROT from 8 to 9, speed increased from 7 to 8 + buff: Whipray now fires 3 anti-air missiles instead of 2, each dealing 35 damage instead of 50 + buff: Seitaad EMP duration increased from 12s to 20s, effectiveness vs infantry doubled + buff: Ramwagon effectiveness vs infantry increased by 10-15% depending on armor class + buff: Phantasm turret ROT increased from 6 to 7 ========= UPDATE 3.3.4 (RELEASED 24/09/2018) --- UPDATE SIZE: Up to 215 MB (105 MB zip) ===================================================================== . ()()() NEW ADDITIONS --- ++ Ares DLL by AlexB updated to version 2.0 ++ added: new Allied Special Op mission 'Fullmetal' ++ added: new Allied Special Op mission 'Gridlock' ++ added: new Soviet Special Op mission 'Eclipse' ++ added: new Soviet Special Op mission 'Dawnbreaker' ++ added: new Soviet Special Op mission 'Brothers in Arms' ++ added: new Epsilon Special Op mission 'Taciturn' ++ added: new Epsilon Special Op mission 'Nightcrawler' ++ added: new Epsilon Special Op mission 'Survivors' ++ added: new Foehn Origins mission 'The Great Beyond' ++ added: 'Free for All' restored as a game mode in skirmish/multiplayer ++ added: 1 new 'Islands' map: '(2) Golden Spiral' ++ added: 2 new 'Oil Control' maps: '(4) Dune Petrol', '(6) Black's Big Bluff' ++ added: 16 new standard maps: '(2) Closed Wide Open', '(2) Inferno Galore', '(3) Easter Island', '(4) Blood Feud Redux', '(4) Blue Hawaii', . '(4) Double Shredder', '(4) Goldshire', '(4) Rashidi's Ambition', '(4) Tetris', '(4) The Well', '(4) Woody Island', . '(6) Avalanche', '(6) Death Stranded', '(6) Metallic Madness', '(6) Rorschach', '(6) Winter Desolation' ++ added: new Challenge map 'Firestorm Challenge', against the Wings of Coronia armies with a massive Blasticade stronghold . ### BUGFIXES --- MISSIONS, MAPS & MODES --- * fixed: Epsilon Act One mission 'Peacekeeper' - the default save file is now correctly named 'Peacekeeper' * fixed: Epsilon Act One mission 'Focus Shift' - Topol-M should no longer get permanently stuck anywhere * fixed: Allied Act Two mission 'Stormbringer' - AI should no longer randomly produce lots of amphibious transports * fixed: Allied Act Two mission 'Insomnia' - enemy units will no longer rush you all at once when Time Freeze wears off * fixed: Epsilon Act Two mission 'Unthinkable' - mission will no longer lock if you destroy the Allies too fast * fixed: Foehn Origins 'Kill the Messenger' - Ironwing and Psychic Beacon can no longer be blocked, fixed map prop crash * fixed: Soviet Special Op 'Archetype' - Morales will no longer eliminate vehicle drivers in this mission * fixed: Allied Co-Op 'Low Rider' - no longer crashes the client on a launch attempt * fixed: Allied Co-Op 'Technologic' - Bunker barricade should now always be destroyable with a Missile Strike * fixed: 'Revolution Challenge' - Boris' uses proper weapons again on this map * fixed: 'Ascension Challenge' - more than one Irkalla should no longer appear at one time * fixed: Oil Control/Bounty Hunt map '(8) Ultima Arena' - should no longer randomly freeze * fixed: map '(3) Laced River' - fixed the location of Tech Airport on the map * fixed: map '(4) Death Valley Girl' - incorrect placement of Flags has been fixed for location 2 and 3 * fixed: map '(8) World Rejector' - moved Oil Derrick positions to make all of them capturable . ### BUGFIXES --- GAMEPLAY, AUDIO & VISUALS --- * fixed: Statistics screen will now display the 'Built' information instead of the obsolete 'Economy' * fixed: Haihead AI will no longer auto acquire buildings spawned through support powers with its M.A.D.M.A.N. * fixed: Brute IFV mode elite weapon ROF decreased from 80 to 70 to match the ROF of the rookie weapon * fixed: Whipray no longer gets veterancy from Tech Heavy Machinery, but from Tech Military Docks instead * fixed: you can now build Drop Control after capturing a United States' Allied Construction Yard * fixed: restored missing Kirov Airship attack command voiceovers * fixed: Foehn War Factory no longer turns black when affected by the Force Shield * fixed: crushing enemy infantry will no longer give the player a doubled bounty value * fixed: units with killed drivers should no longer go into a guard or hunt mission when EMP expires * fixed: Magnetron now properly gains self-healing, firepower and speed boosts when elite * fixed: Engineers will no longer get a repair command cursor on a damaged Shipyard * fixed: Robot Tank no longer gets an unwarranted weapon double ROF buff when elite * fixed: Malver and Yunru can no longer be targeted with rad weapons . @@@ CHANGES --- GENERAL --- * change: more miscellaneous AI changes, including improved use of various support powers * change: veteran strength multiplier increased from 1.25x to 1.4x, elite firepower multiplier from 1.25x to 1.4x * change: weapons of all T1 anti-tank infantry are now instant hit and invisible when fired from a garrisonable building * change: the amount of players in the multiplayer lobby is now also displayed in the client's top navigation bar * change: all amphibious transports are now immune to EMP effects (but not freezing effects) * change: build time multipliers of 1.1x on all basic tanks have been removed * change: strength of all basic tanks increased by 20, weapon range from 5.75 to 6 (except for Cyclops) * change: initial money given by Tech Oil Derrick on capture in 'Oil Control' decreased from $1000 to $500 * change: land mines, i.e. EMP, Geno- and M.A.D., are now completely immune to the freeze effects * change: new cursors have been added to units, which are capable of switching modes through the deploy command * change: replaced Components button in the Options menu with a button, which leads to direct Soundtrack download * change: ROT of all capturable Tech Defenses has been increased by 2-4 points depending on type * change: Blackout Missile or Raccoon no longer affect garrisonable structures, Blast Trenches or Gates * change: most of weapon ranges which ended with a .25 or .75 have been rounded to 0 or .5 . @@@ CHANGES --- MISSIONS, MAPS & MODES --- * change: 'Short Game' is now always set to On and 'No Spawn Previews' to Off for all Challenge maps * change: you can now choose a 'random subfaction from a specific side' in skirmish/multiplayer matches * change: you can now clear all game Statistics by clicking a dedicated button in the Statistics screen * change: Dybbuk Hives in 'Insomnia' and 'Purgatory Challenge' now have their own unique artwork - by Nooze * change: difficulty of each of the 'Regenbogen Challenge' special condition phases has been adjusted * change: Observers can now see a player's current production or money by clicking on their buildings * change: Morales' section in Soviet mission 'Happy Birthday' now unlocks after the Field Bureau is built * change: added a radar display for the player in Soviet mission 'Idle Gossip' * change: added a completely black 1x1 tile to the NewUrban and Snow terrain types . @@@ CHANGES --- ALLIES --- * change: Power Turbine power output increased from 100 to 150, price increased from $200 to $300 * change: Hunter-Seekers now spawn from the Allied War Factory, still require a ROCC to work, still 5 max * change: Hummingbird artwork has been updated to remove unused rocket pods and make it stand out more * change: Experimental Warpshop build limit decreased from 2 to 1, price decreased to $1500 * change: Trident Battleship now fires 4 shots instead of 6, ROF versus land changed to match the naval one - nerf: Flak Trooper IFV weapon ROF increased from 10 to 20, firepower decreased from 25 to 20 - nerf: Morales IFV weapon ROF increased from 90 to 120, range decreased from 16 to 15 - nerf: Navy SEAL IFV weapon ROF increased from 8 to 10, range decreased from 6.75 to 6.5 - nerf: Riot Trooper strength decreased from 290 to 265 - nerf: Blizzard Tank can no longer fire on the move, strength decreased from 555 to 530 - nerf: Black Widow support power price increased from $1000 to $1200 - nerf: Hummingbird speed decreased from 38 to 36 - nerf: Prism Tank ROF increased from 100 to 110 - nerf: Siegfried firepower decreased from 130 to 120, ROF increased from 190 to 200 - nerf: Charon Tank price increased from $1700 to $1800, ROF increased from 500 to 550 + buff: Charon Tank firepower increased from 250 to 800 and 1000 when elite + buff: Chrono Legionnaire IFV range increased from 6.5 to 7.5 + buff: Zephyr Artillery armor class changed from light to medium + buff: Athena Cannon turret ROT increased from 3 to 5 + buff: Mirage Tank ROF decreased from 70 to 55 + buff: Archer IFV firepower increased by 50% + buff: Aegis Cruiser ROT increased from 1 to 3 + buff: Abrams Tank laser firepower vs units and structures increased 7-10x + buff: Warhawk strength increased from 250 to 280, ROT increased from 4 to 6 + buff: Crazy Ivan IFV and Arsonist IFV can now shoot their projectiles over walls + buff: Rocketeer price decreased to $400, speed increased to 34, ROF decreased to 20, firepower increased to 30 + buff: Sniper price decreased from $700 to $650, firepower increased by 10%-20% depending on armor class + buff: Mercury Strike Athena Cannon buff effect radius increased from 15 to 18, multiplier from 1.2x to 1.25x + buff: Chrono Prison is now immune to mind control, can now capture up to 3 tanks not immune to mind control + buff: Hunter-Seekers now have a small laser to use vs infantry and units before detonation . @@@ CHANGES --- SOVIETS --- * change: Rhino firepower increased from 90 to 95, Jaguar firepower decreased from 90 to 85 * change: Buratino now has two firing modes: precise and spread, use the deploy command to switch - nerf: Chinese Atomheart now requires 300 power units instead of 50, just like the other Soviet labs - nerf: Flak Trooper price increased from $120 to $150 - nerf: Desolator price increased from $850 to $950, Eradicator price from $1000 to $1100 - nerf: Desolator and Eradicator weapon ROF increased from 40 to 45 and from 35 to 40 - nerf: Chitzkoi firepower decreased from 50 to 45 - nerf: Borillo and Armadillo ROT decreased by 1, strength decreased by 20 - nerf: there is now a very short delay before Hammer weapon hits its target - nerf: elite Tesla Coil ROF now matches the standard one - nerf: Terror Drone now has an Iron Curtain duration multiplier of 0.8 - nerf: Field Bureau build time increased by 25% - nerf: EMP Control Station build time increased by 50% - nerf: Nuclear Reactor build time increased by 25% - nerf: Volkov super-EMP effect duration decreased from 40 to 30 - nerf: Centurion Siege Crawler build time increased by 33% - nerf: Buratino price increased from $1200 to $1350 + buff: Buratino firepower vs defenses increased by 25% + buff: Yunru EMP effect radius increased from 2 to 2.5 + buff: EMP Control Station now requires 150 power units instead of 200 + buff: Naval Mine firepower increased from 420 to 450 + buff: Flame Tower support power price decreased from $600 to $500 + buff: Nuwa Cannon effectiveness vs various targets increased by 5-20% + buff: Mortar Quad strength increased from 145 to 165, firepower increased from 45 to 55 + buff: Desolator and Eradicator effectiveness vs medium and heavy units increased by 10-20% + buff: Demolition Truck and Bomb Buggy are now 50% more resistant to their own explosions + buff: Tesla Coil effectiveness vs structures increased by 40% . @@@ CHANGES --- EPSILON --- * change: Tank Bunker ROF multiplier changed from 1.2x to 1.0x, firepower multiplier changed from 1.25x to 1.4x * change: Shadow Tank 'hold fire' mode no longer makes the unit immobilized, can be ordered to attack * change: Dunerider grenade drop attack previously available through deploy command removed * change: Tyrant poison trail attack previously available through deploy command removed + buff: Dybbuk-Seizer will now apply a 60s long "rage" effect to each unit it captures, increasing its firepower by 50% + buff: Plague Splatter effectiveness vs defenses increased by 33%, strength to 240, firepower from 135 to 150 + buff: Epsilon Adept and Epsilon Elite psychic wave weapon radius increased from 3 to 3.3 + buff: Speeder Trike range increased from 9.5 to 10, ROF decreased from 80 to 70 + buff: Tyrant strength increased from 360 to 420, price decreased from $1500 to $1400, ROF changed from 5 to 4 + buff: Toxic Strike Dybbuk-Striker ammo count increased from 4 to 6 + buff: Archer price decreased from $220 to $200 + buff: Initiate strength increased from 140 to 150 + buff: Brute strength increased from 350 to 375 + buff: Stinger strength increased from 250 to 270 + buff: Genomine firepower increased to 140 . @@@ CHANGES --- FOEHN --- * change: Duplicants will now automatically acquire enemy infantry nearby, like Dogs and Spooks * change: Knightframe, Kingsframe, Lancer, Railguneer, Huntress, Deviatrees now take 1 slot in a transport * change: ROF and firepower of all of the Foehn basic tanks (Cyclops, Draco, Bison) has been doubled * change: Buzzard can now drop a set of portable Stun Grids, which will last for a short period of time * change: Archelon gets a new 'hold fire' mode on deploy command, can still be ordered to attack * change: Gharial now has 3 passenger slots, comes ready with 3 Knightframes * change: Jackal Racer passenger slot amount decreased from 2 to 1 * change: Seitaad Ballista is now immune to its own EMP attack - nerf: Nanocharge and Quetzal Shield will now only affect the user's units, will no longer affect his team - nerf: Seitaad Ballista and Godsbane no longer stun units when using their nanofiber thread weapon - nerf: Ramwagon firepower decreased from 14 to 12 - nerf: Pteranodon speed decreased speed from 24 to 23 + buff: Pteranodon strength increased from 800 to 875 + buff: Minermite ore storage per a single run increased from $250 to $300 + buff: Gharial is now immune to mind control again, ROF decreased from 90 to 80 + buff: Shadray ambient firepower vs aircraft increased by 100% + buff: Godsbane speed increased from 4 to 5, range increased from 9.5 to 10 + buff: Sweeper, Phantasm and Giantsbane missiles' area effect radius increased from .3 to .8 + buff: Raccoon now prevents more enemy vehicle types from firing, ex. Mastermind, Demo Truck + buff: Raccoon speed increased from 9 to 10, price decreased from $1000 to $900 + buff: Sweeper firepower increased from 80 to 100, price decreased from $1100 to $1000 + buff: SODAR Array speed increased from 5 to 6, strength increased from 660 to 750 + buff: Jackal Racer price decreased to $750, strength increased to 290, firepower increased from 10/5 to 12/6 + buff: Sonic Emitter firepower increased from 20/5 to 24/6 + buff: Megalodon strength increased from 680 to 750 + buff: Mastodon can now omni crush vehicles and infantry + buff: Foehn Ore Refinery is now built 10% faster + buff: Buzzard ROT increased from 4 to 5 + buff: Railguneer and Railgun Tower effectiveness vs defenses increased + buff: Eureka effectiveness vs defenses increased + buff: Draco Autoturret firepower increased from 30 to 45 + buff: Sweeper Drop price decreased from $2600 to $2200 + buff: Shrike Nest price decreased from $800 to $700 + buff: Knightframe strength increased from 250 to 260 + buff: Tarchia Cannon strength increased from 660 to 700, firepower increased by 12% + buff: Tarchia and Leviathan Helicarrier effectiveness vs defenses increased + buff: M.A.D. Mine firepower increased by 20% ========= UPDATE 3.3.3 (RELEASED 9/03/2018) --- UPDATE SIZE: Up to 175 MB (86 MB zip) ======================================================================= . ()()() NEW ADDITIONS --- ++ Ares DLL by AlexB updated to version 1.0, which restores Save/Load functions in both singleplayer campaign and skirmish mode ++ added: FinalAlert 2: Mental Omega Map Editor - based on the original editor by M. Wagner, modifications by AlexB, Starkku and RP ++ added: a Statistics screen, which will log and display your scores from the played skirmish/multiplayer matches and Co-Op ++ added: a possibility to edit the game's Hotkeys in the client's Game Options menu - this and previous feature by Rampastring ++ added: a new graphics renderer option, 'DDrawCompat', check if it improves your performance if there are issues - by Narzoul ++ added: the remaining complete briefings for the available Act Two, Foehn Origins and Special Ops missions ++ added: lots of new civilian vehicles ready to be used as environment decorations - by MadHQ and BAZnd ++ added: lots of new Lunar terrain elements, including space-themed tiles - by OmegaBolt ++ added: new naval unit for all Foehn subfactions - Whipray, a dedicated AA ship, with Golden Rockets and a Confusion Ray - by mevitar ++ added: new support power for Scorpion Cell, Quick Fort: deploys a Tank Bunker at the specified location ++ added: new artwork for Tech Ore Refinery - by Nooze, this building should only be used in missions and Co-Op maps ++ added: new client splash screen artwork - by LinkNov ++ added: new campaign-only unit, Ironwing - by ONEX ++ added: new Allied Special Op mission 'Obstinate' ++ added: new Allied Act Two mission 'Insomnia' ++ added: new Soviet Act Two mission 'Meltdown' ++ added: new Soviet Act Two mission 'Earthrise' ++ added: new Epsilon Act Two mission 'Machinehead' (precedes 'Obsidian Sands' in the mission selection screen!) ++ added: new Epsilon Act Two mission 'Unthinkable' ++ added: new Epsilon Special Op mission 'Blood Rage' ++ added: new Foehn Origins mission 'Nobody Home' ++ added: new Foehn Origins mission 'Kill the Messenger' ++ added: new Foehn Origins mission 'Tainted Empire' ++ added: new Epsilon Co-Op map 'Metaphor', replaces the old Epsilon Co-Op map 'Cornered' ++ added: new Challenge map 'Heroslayer Challenge', against the enemies with a powerful "army of clones" ++ added: 1 new Islands map '(3) Don't Cross the Streams' ++ added: 1 new map '(8) Pacific Rim Mega', part of a new map subset, which are the Mega maps, approximately 200x200 in size ++ added: 2 new Oil Control/Bounty Hunt maps '(4) Extra Small', '(8) Tic Tac Toe' ++ added: 19 new standard maps: '(2) Big Little Lake', '(2) Obsidian Knoll', '(2) Poisonous Milk', '(2) Route Sixty-Six', '(3) Medusa', '(4) BizarroGrid', . '(4) Ivory Wastes', '(4) Mentalopolis', '(4) Not Without A Boat', '(4) Practice Yellow', '(4) Red Sun Canyon', '(4) Scorpion Trail' . '(6) All the Fury', '(6) Alert Status Red', '(6) Ant Arctic', '(6) Blizzard Peaks', '(6) Cold Hard Crash', '(6) Frostburn', '(6) Paradise Warfare' . ### BUGFIXES --- MISSIONS, MAPS & MODES --- * fixed: Soviet Act One mission 'Dragonstorm' - you can no longer build an Experimental Warpshop after capturing the Allied base * fixed: Soviet Act Two mission 'Power Hunger' - destroying random civilian objects will no longer trigger a mission failure * fixed: Soviet Act Two mission 'Power Hunger' - Latin Confederation and Chinese AI will now build attack teams properly * fixed: Epsilon Co-Op 'Backbitten' - a correct amount of money is given to the players at the beginning of the mission * fixed: 'Contagion Challenge' - choosing United States no longer gives the player's MCV to the enemy at the beginning * fixed: 'Infantry Only' game mode - Rahn should no longer be trainable. You cannot build Dybbuk-Evolver through Tech Airfield anymore * fixed: 'Tech Share/Unholy/Ultimate Alliance' game modes - Foehn AI will use Megaarena Projector, Harbinger Tower and Boidmachine * fixed: 'Tech Share/Unholy/Ultimate Alliance' game modes - Chinese units will now be built by subfactions other than China too * fixed: '(2) Dimension W' map - broken bridges are now repairable with Engineers as intended . ### BUGFIXES --- GAMEPLAY, AUDIO & VISUALS --- * fixed: various issues, which led to players being unable to connect in multiplayer games when using an updated Windows 10 operating system * fixed: client should no longer accidentally take the player to the original game's main menu when trying to start a mission or a match * fixed: vehicles will no longer move at very slow speed when ordered to change their location by only 1 cell in any direction * fixed: cloaked objects no longer get uncloaked when hit with weapons, healing, repairs or powers, which don't affect those objects * fixed: various behavior issues related to infantry, which can clear garrisons by entering them, like Tanya or Chitzkoi * fixed: you can no longer mind control units, which are already mind controlled by units that have been previously cloaked * fixed: incorrect references to Epsilon Tank Bunker's armor class using 'tnkb' in several warheads * fixed: Epsilon Aerodome is now correctly available in 'Oil Control' and 'Bounty Hunt' game modes * fixed: Virus and Dybbuk-Evolver are now available in 'Oil Control' and 'Bounty Hunt' game modes, they require Chimera Core to be built * fixed: Smoke Turret is now correctly available in 'Infantry Only' game mode * fixed: Fake Domination recharges 15 minutes in 'Infantry Only' game mode, just like the Domination modified for this mode * fixed: Wormqueen now has the properly colored move cursor for the subterranean units, just like Tyrant and Driller * fixed: M.A.D.M.A.N. controlled by the AI should no longer target or retaliate vs enemy infantry or units, but aim for buildings instead * fixed: Volkov's tesla lightning will now destroy trees just like the other tesla weapons do * fixed: Drakuv should no longer lose its healing effect when made invulnerable with Iron Curtain * fixed: Seitaad and Godsbane can no longer destroy targetable rocket projectiles * fixed: AI will properly build multiple Chimera Cores in skirmish * fixed: Flak Cannon can now be given manual orders again * fixed: Catastrophe Tank is now immune to omni crush again * fixed: Allied Runway can't extend build radius anymore * fixed: Tech Hospital now has player colors in its damaged state * fixed: Giant Squid will no longer try to target aircraft when elite * fixed: Riot Trooper firing animation error when in water . @@@ CHANGES --- GENERAL --- * change: in CnCNet lobby, player can now see the game host's ping by hovering over the game's name in the games list * change: lots of AI updates, including bugfixes, difficulty changes and AI for special game modes * change: improved the acceleration and deacceleration of most of land and naval units, removed slowdowns when stopping * change: stat buffs are now applied to units and buildings, which are under the effect of Iron Curtain/Force Shield, most of nerfs still are not * change: in Windowed Mode, the resolution of the loading and score screens will now match the player's chosen resolution of the game * change: Maintenance support power recharge time increased from 4:30 to 5:00 * change: Missile Strike support power recharge time increased from 7 to 7:30 * change: firepower of all capturable tech defenses increased by 10-20% * change: strength of Allied, Soviet and Epsilon T2 tech access buildings increased by 200 * change: strength of all Tier 3 tech access buildings increased by 300, but 4 Barracudas can still destroy them * change: price of all T2 defense towers decreased from $1200 to $1000 * change: Heart Building has been renamed to High Command Heart Building . @@@ CHANGES --- MISSIONS, MAPS & MODES --- * miscellaneous changes related to difficulty settings, map layouts and various details were made to the following Co-Op maps: 'Low Rider', 'Good Old Times', 'Impersonal War', 'Enforcers', 'Technologic', 'Attack on Buggy', 'Blut Royale', 'Mad Monster', 'Hypothermia', 'Needlehead', 'Burned Alive', 'Role Reversal', 'Repentance', 'Lights Out', 'Thunder God', 'Ego Ergo Hax', 'Combustion', 'Money Source', 'Intoxicated', 'Cyberanatomy', 'Television Lies', 'Retaliation', 'Rainmaker', 'Brain Reset', 'Rush Tactics', 'The Cardinal', 'Mind Over Matter', 'Monochrome', 'Research Stroke', 'Neuromancers', 'Backbitten' * change: Soviet mission 'Thread of Dread' - added Dragonfly patrols around the Mainframe, the mission's primary objective * change: 'Battlecity Challenge' - Super Apocalypse Tanks can no longer be targeted by Chrono Legionnaires * change: 'Purgatory Challenge' - various layout and difficulty changes, should now flow faster and have better performance * change: 'Ascension Challenge' - heavy layout and difficulty changes, added a way to delay the arrival of the Golden Armada * change: 'Revolution Challenge' - blocked the possibility of placing buildings on the parade's path, adjustments to the parade itself * change: Tech Reinforcement Pad is now also present in 'Infantry Only' mode, but it provides basic infantry instead of vehicles * change: '(8) Omega City' renamed to '(8) Omega City Mega', '(8) The Grand Stadium' renamed to '(8) Grand Stadium Mega' * change: Fortress map '(2) Insomnia' renamed to '(2) Insurgence', so that it doesn't clash with the Allied mission's name * change: removed all Tech Expansion Posts from map '(4) Warhead Junction' * change: removed the Tech Reinforcement Pad from map '(6) Gryphon Domain' * change: you can no longer build Grinder in 'Oil Control' and 'Bounty Hunt' game modes * change: price of all T1 anti-infantry defenses increased by $200 in 'Infantry Only' mode * change: price of all T2 defenses increased to $1500 in 'Infantry Only' mode * change: disabled all T3 advanced defenses in 'Infantry Only' mode * change: AI will now build units from all factions in 'Unholy/Ultimate Alliance' modes * change: AI will now build all stolen tech units in 'Ultimate Alliance' mode * change: Tech Level is now permanently locked to 10 in 'Ultimate Alliance' mode . @@@ CHANGES --- ALLIES --- * change: Mercury IFV combo removed, Tanya will now create a laser rifle IFV combo, other heroes get their own new combos * change: added new IFV combo types for many Allied, Soviet and Epsilon infantry, which previously couldn't enter the vehicle * change: Field Medic will create a ranged infantry healing IFV combo instead of a unit repair IFV combo now * change: Experimental Warpshop build limit increased from 1 to 2, price increased to $2000 - nerf: you can no longer destroy most of enemy Tier 3 vehicles, heroes, ships or MCVs by chronoshifting your team's units into them - nerf: you can no longer force Cryocopter to fire and "charge up" its weapon on the ground or terrain objects - nerf: decreased the amount of time required for an object to thaw after Cryocopter stops firing at it with its cryo beam - nerf: G.I./Conscript/Initiate IFV mode weapon ROF increased from 10 to 18 - nerf: Stormchild, Harrier, Black Eagle firepower vs structures has been halved - nerf: Runway price increased from $600 to $800 - nerf: Backwarp recharge time increased from 4 to 5 - nerf: Black Widow recharge time increased from 7:00 to 7:30 - nerf: Prism Tank price increased from $1400 to $1450 - nerf: Hummingbird price increased from $1300 to $1400 - nerf: Suppressor speed decreased from 8 to 7, price increased from $1000 to $1100 - nerf: Chrono Legionnaire can no longer target M.A.D.M.A.N., Centurion, Boidmachine or Siegfried - nerf: Battle Tortoise price increased from $1900 to $2000, strength decreased from 1150 to 1050 - nerf: Blizzard Tank price increased from $1200 to $1350 - nerf: Chronolift effect radius decreased from 25 to 20, recharge time increased from 1:30 to 2:00 + buff: Blizzard Tank firepower vs units and infantry increased, no longer damages allies, can target buildings and fire on the move + buff: Sniper minimum range removed to match Virus weapon's lack of minimum range, firepower when deployed increased from 135 to 145 + buff: Suppressor takes 1 slot in a transport instead of 2, can now create an IFV combo + buff: Zephyrobot duration increased by 10%, size of Zephyr's possible bombardment area increased from 1.0 to 2.0 + buff: Charon Tank price decreased from $1800 to $1700, strength increased from 650 to 700 + buff: Aeroblaze turret ROT increased from 6 to 8 + buff: Future Tank Alpha is now immune to omni crush + buff: Rocketeer price decreased from $550 to $500 + buff: Field Medic price decreased from $400 to $300 + buff: Guardian G.I. minimum range removed on both weapons + buff: Coordnode price decreased from $700 to $600 + buff: Warhawk speed increased from 32 to 34 + bufF: Warp Miners support power price decreased from $3500 to $3000 . @@@ CHANGES --- SOVIETS --- * change: Crazy Ivan IFV combo will now throw timed Ivan charges at range instead of firing a mortar weapon * change: updated the cameos for Conscript and Flak Trooper to resemble the originals a bit more - nerf: Foxtrot firepower vs structures has been halved - nerf: Volkov tesla cannon ROF increased from 25 to 30, strength decreased from 650 to 600 - nerf: Chitzkoi strength decreased from 550 to 500, ROF increased from 20 to 25 - nerf: Dustdevil price increased from $1400 to $1450, strength decreased from 420 to 400 - nerf: Apocalypse anti-air weapon effectiveness decreased by 15-20% - nerf: Armadillo strength decreased from 870 to 840 + buff: area-of-effect radius of anti-air flak weapons has been increased from 0.5 to 0.6 + buff: Flak Cannon effectiveness vs aircraft increased by 10-20% depending on armor class + buff: Tesla Trooper IFV combo will now EMP enemy vehicles for a short period of time + buff: Mortar Quad takes 1 slot in a transport instead of 2, can now create an IFV combo + buff: Kirov Airship price decreased from $2500 to $2400, speed increased from 7 to 8 + buff: Sentinel turret ROT increased from 4 to 6 + buff: Typhoon strength increased from 650 to 720 + buff: Catastrophe Tank strength increased from 550 to 580 + buff: Vulture firepower increased from 16 to 22, range increased from 7 to 8, strength from 340 to 350 + buff: Grumble anti-air weapon effectiveness increased by 25-30%, range increased from 25 to 26 + buff: Tesla Coil basic range increased from 7 to 8, ROF decreased from 80 to 60 when charged + buff: increased Sentry Gun firepower to match the Pillbox + buff: Yunru earth breaker effectiveness vs defenses increased by 15-20% + buff: Flame Tower strength increased from 550 to 650, recharge time decreased to 5, price decreased to $600 + buff: Crazy Ivan can now plant charges on underwater units, but only if they're detected beforehand + buff: Stalin's Fist will now fulfill the Soviet War Factory requirement, price increased from $2200 to $2500 + buff: Fury Drone price decreased to $550, firepower increased from 250 to 300, effectiveness vs vehicles increased by 10-20% . @@@ CHANGES --- EPSILON --- * change: fake buildings and Libra Clones will have their true name displayed to their owner - nerf: Stalker strength decreased from 340 to 320, price increased from $1450 to $1500 - nerf: Magnetic Beam recharge time increased from 7 to 7:30 - nerf: Dybbuk-Attacker firepower vs structures has been halved + buff: Dybbuk-Attacker price decreased from $1100 to $1050 + buff: Dybbuk-Seizer strength increased from 360 to 420 + buff: Gehenna Dybbuk-Interceptor speed increased from 36 to 38 + buff: Epsilon Adept/Elite IFV combo will no longer stop firing after a single attack + buff: Epsilon Aerodome price decreased from $1200 to $1000 + buff: Stalker takes 1 slot in a transport instead of 2, can now create an IFV combo + buff: Archer minimum range removed, price decreased from $250 to $220 + buff: Psychic Tower price decreased from $1800 to $1600 + buff: Inferno Tower effectiveness vs infantry increased by 20% + buff: Tyrant price decreased from $1600 to $1500 + buff: Toxic Strike price decreased from $1200 to $1000, recharge time decreased from 7 to 6:30 + buff: Plague Splatter accuracy increased, price decreased from $800 to $750, firepower increased from 120 to 135 + buff: Invader weapon ROF decreased from 80 to 70, range increased from 6 to 6.5, strength increased from 420 to 440 + buff: Malver effectiveness vs units increased by 15-20% . @@@ CHANGES --- FOEHN --- * change: Buzzard spike drop replaced with an infantry paralyzer mine drop, which works on a small area * change: updated the artwork of Irritator deployed form to make it more distinguishable from the mobile mode * change: Swordfish AA drone removed, price decreased from $1000 to $900, naval AA functionality moved to Whipray - nerf: Fin and Alize "sibling healing" rate decreased by 25%, for real - nerf: Megaarena no longer gives a speed boost to Megalodons - nerf: Kingsframe effectiveness vs infantry decreased by 10% - nerf: Pteranodon weapon ROF increased from 100 to 110, strength from 850 to 800, firepower by 10% - nerf: Roadrunner price increased from $1200 to $1300, strength decreased from 500 to 475, firepower vs infantry decreased by 20% - nerf: Clairvoyant no longer gets a boost of range to 6 in open-topped transports, price increased from $300 to $350 - nerf: Harbinger Tower price increased from $1500 to $2000 + buff: Syncronin price decreased from $1200 to $1100 + buff: Spinblade price decreased from $600 to $500, strength increased from 500 to 600 + buff: Clairvoyant can now blow up bridges by attacking the Bridge Repair Hut, just like the Epsilon Infiltrator + buff: Clairvoyant weapon range increased from 4 to 4.5, takes 1 slot in a transport again, can now create an IFV combo + buff: Tarchia Cannon ROT increased to 8, firepower vs vehicles increased by 20%, price decreased to $1600, strength increased to 700 + buff: Alanqa price decreased from $2500 to $2400, strength increased from 440 to 480 + buff: Deviatress weapon range increased by 0.5, strength increased from 460 to 475 + buff: Shadray price decreased from $1650 to $1600 + buff: Shrike speed increased from 36 to 38, projectile speed increased + buff: Paradrop for the Foehn now provides 3 Knightframes and 1 Lancer + buff: Railgun Tower effectiveness vs infantry increased by 20% + buff: Nanocoat Regulator price decreased from $1200 to $1000 + buff: Sweeper Drop recharge time decreased from 7 to 6:30 + buff: Teratorn rocket firepower increased from 60 to 75 + buff: Buzzard price decreased from $1350 to $1250 + buff: Eureka firepower increased by 15% ========= UPDATE 3.3.2 (RELEASED 14/07/2017) --- UPDATE SIZE: Up to 80 MB (31 MB zip) ======================================================================= . ()()() NEW ADDITIONS --- ++ Ares DLL updated to version 0.Dp1 by AlexB ++ added: new artwork for United States Riot Trooper by Trans_C ++ added: new artwork for Scorpion Cell Malver by Trans_C ++ added: new artwork for campaign-only Paladin Tank Hunter by ONEX ++ added: new artwork for Yuri's Statue head piece by DonutArnold ++ added: new artwork for Super Thor by Azri_Apoc and ONEX ++ added: new artwork for Super Apocalypse by Azri_Apoc ++ added: new complete briefings to many of Act Two missions and Special Ops ++ added: new support power for all Allied subfactions, Chronoboost: temporarily increases the speed of vehicles ++ added: new tech building - Tech Reinforcement Pad: every 4:00 automatically drops Tier 1 units nearby, 1 on map max - by Nooze ++ added: new skirmish/multiplayer game option - No Spawn Previews: some info about players' choices will be hidden ++ added: new skirmish/multiplayer game option - ConYard Start: all players will begin the match with a ConYard ++ added: new skirmish/multiplayer color choice - Crimson ++ added: new skirmish/multiplayer game mode - 'Ultimate Alliance': Unholy Alliance with Stolen Tech Units from ecoboosters ++ added: new Allied Act Two mission 'Paranoia' ++ added: new Allied Act Two mission 'Relentless' ++ added: new Soviet Act Two mission 'Power Hunger' ++ added: new Soviet Act Two mission 'Thread of Dread' ++ added: new Epsilon Act Two mission 'Obsidian Sands' ++ added: new Allied Co-Op map 'Hypothermia' ++ added: new Soviet Co-Op map 'Ravages of War' ++ added: new Soviet Co-Op map 'Combustion' ++ added: new Soviet Co-Op map 'Cyberanatomy' ++ added: new Epsilon Co-Op map 'The Cardinal' ++ added: new Epsilon Co-Op map 'Mind Over Matter' ++ added: new Epsilon Co-Op map 'Neuromancers' ++ added: new Epsilon Co-Op map 'Backbitten' ++ added: new Challenge map 'Contagion Challenge', against the Scorpion Cell ++ added: new Challenge map 'Madness Challenge', against the Haihead ++ added: new Challenge map 'Revolution Challenge', against all 3 Soviet subfactions ++ added: new Challenge map 'Heavyobject Challenge', against defensive subfactions ++ added: 11 new standard maps: '(2) Blood Feud II', '(2) Hamlet Mirror', '(2) Hanamura', '(2) Spratly Island', '(4) Dragon Harbour', '(4) Transistor', '(4) Hail Mary's Revenge', '(4) Warhead Junction', '(4) Winterspring Redux', '(6) Gryphon Domain, '(8) Central Quad' . ### BUGFIXES --- MISSIONS, MAPS & MODES --- * fixed: Allied 13 'The Mermaid' - added additional concrete walls to remove some unintended shortcuts * fixed: Allied 18 'Hysteria' - Bio Reactors at shore no longer return to PsiCorps if you capture them before the Spire * fixed: Allied 19 'Stormbringer' - added difficulty labels, you can no longer reverse-engineer Chrono Legionnaires * fixed: Soviet 16 'Firewalking' - removed Marauders and Cryocopters for lore consistency * fixed: Epsilon 06 'Landlocked' - Spooks are replaced with Soviet Dogs, you can no longer fail if you capture the ConYard * fixed: Epsilon 19 'Dance of Blood' - Libra no longer talks on deploy, 2nd weapon disabled, "Hailfox" typo removed * fixed: Allied Co-Op 'Attack on Buggy' - replaced neutral Allied defenses which attacked everything incl. Bomb Buggies * fixed: Soviet Co-Op 'Lights Out' - you should now be able to build the Iron Curtain * fixed: Epsilon Co-Op 'Brain Reset' - disabled Terror Drop, the enemy AI is now China as it should be * fixed: map '(2) Cold War Stalemate' - disabled Tempest Architect, just like the other major superweapons are * fixed: map '(2) Predator Instinct' - removed redundant AI triggers that made no sense * fixed: map '(2) Usurpation' - Oil Derricks on little islands are now accessible to Engineers in Drillers * fixed: map '(4) Four Pack' - incorrect placement of Flags has been fixed for location 2 and 3 * fixed: map '(4) Isle of Oades' - incorrect placement of Flags has been fixed for locations 2-4 * fixed: map '(4) Sunstroke' - incorrect placement of Flags and Machine Shops has been fixed for locations 2-4 * fixed: 'Ascension Challenge' - units should automatically engage the Basilisks from the Golden Armada now * fixed: 'Purgatory Challenge' - Mind Control Impulse no longer ignores superweapon jammers * fixed: 'Infantry Only' mode - Russian AI should no longer build deployed Stalin's Fists * fixed: 'Infantry Only' mode - you can no longer get Hijackers by capturing a Tech Secret Lab * fixed: 'Tech Share' mode - AI will now properly build all tech and build all subfaction units * fixed: 'Capture' mode - the Flag is no longer destructible, you must capture it to destroy the enemy * fixed: 'King of the Hill' mode - AI should no longer be able to sell the Beacon, Hunter-Seeker won't target it . ### BUGFIXES --- GAMEPLAY, AUDIO & VISUALS --- * fixed: 'Back Buffer in Video Memory' toggle in Options menu actually works now * fixed: you can no longer use the ALT key to order your units to occupy an enemy refinery/factory bib to block it * fixed: objects under the effects of Force Shield and Iron Curtain will no longer slow the game down under heavy fire * fixed: money counters over Oil Derricks, Deposit Banks and ecoboosters under cloak are no longer visible to enemies * fixed: vehicles under the Iron Curtain effect can no longer be hijacked by Huntress or Hijacker * fixed: enabling the 'Free Radar' option no longer makes radar buildings immune to infiltration * fixed: amount of money given to the player for selling refineries in 'Infantry Only' mode is now $50 * fixed: Nautilus will now receive veterancy if player captures Tech Military Docks * fixed: Nautilus and Angelshark won't receive veterancy if player captures Tech Heavy Machinery anymore * fixed: Dolphin and Giant Squid won't receive veterancy if player captures Tech Academy anymore * fixed: Dybbuk-Seizer is now immune to mind control as it should be, obviously * fixed: Bulldog flashbang can no longer be fired through walls and gates * fixed: Flak Trooper can now fire over walls when garrisoned inside of a building * fixed: Zorbfloater can no longer remove Terror Drones or Chitzkoi from infected units by getting close to them * fixed: Tech SAM Site, SAM Bunker, Oxidizer, Flak Cannon can no longer be forced to fire into the water * fixed: Eureka, Uragan and Yunru now have their special sounds when becoming elite, just like the other heroes * fixed: added mind control warhead immunity for Aerial Fortress Irkalla armor class * fixed: EMP Mine no longer applies the EMP effect to objects normally unaffected by it, like most of infantry * fixed: Smoke Bombs no longer require both Battle Lab and Airbase, they require only the Battle Lab now * fixed: Gates are no longer resistant to Wallbuster support power * fixed: active Blast Trenches can no longer be sold * fixed: deployed Boidmachine can no longer be chronoshifted * fixed: Catastrophe Tank passengers might now survive its destruction as intended * fixed: faction-specific cargo planes are now also used in missions during scripted events * fixed: units inside of Tank Bunkers can no longer be mind controlled * fixed: Jackal and Airborne Humvee now actually have Tier 1 passenger survivability rate * fixed: Allied Tech Center no longer has an abnormal sight radius of 20 * fixed: Railgun Tower can now fire through/over cliffs just like other Tier 2 defense towers * fixed: Super Apocalypse issues in Allied Co-Op 'Mad Monster', they should now attack the enemy when the time comes . @@@ CHANGES --- GENERAL --- * change: stolen tech units now require the infiltration of both the T3 tech access building and Construction Yard of a side * change: Construction Yards deploy and undeploy 2x slower, new deploy and undeploy sound added * change: infiltration of Consturction Yard no longer reveals the building that it is currently being built * change: all buildings, excl. deployed units, deploy 33% slower, although this mostly affects functionality of defenses * change: units and defenses now have to kill 25% less units to gain a veteran or elite stage * change: all skirmish maps which do not have naval combat will now have 'No Naval Combat' enabled to reflect that * change: game now defaults to English language, which also removes MISSING strings in other language versions * change: added a new modified font which includes simplified Chinese letters * change: if player is repairing a building but runs out of money, repair will not be cancelled but put on hold instead * change: units with build limit set to 1 are now more resistant to EMP, they can't be immobilized completely * change: initial money given by Tech Oil Derrick on capture decreased from $1000 to $500 * change: initial money given by Tech Deposit Bank on capture decreased from $2000 to $1000 * change: you only get 1/4 of MCV price, so $750, when you sell a Construction Yard now * change: if Mental AI is enabled now, AI might build up to 3 Barracks, 3 War Factories and 2 Naval Shipyards * change: various modifications and additions to mouse cursors for certain functions * change: firepower multiplier to infantry inside of open-topped units decreased from 120% to 110% . @@@ CHANGES --- MISSIONS, MAPS & MODES --- * change: Co-Op maps now have their list of objectives displayed in the map selection screen * change: made first steps to make Co-Op difficulty settings change things like starting money, more to come * change: difficulty choice information will be displayed at the beginning of a Co-Op or a Challenge match now * change: 'King of the Hill' mode Psychic Beacon key building can no longer be covered with Iron Curtain or Force Shield * change: Harbinger Tower is no longer available in 'Infantry Only' mode * change: Foehn Ore Refinery price in 'Infantry Only' mode changed from $1100 to $900 * change: MCV Repacks are now disabled in 'Fortress' game mode and you start with a ConYard instead of an MCV * change: Superweapon toggle is no longer always set to 'on' for Challenges, only for the 'Superweapon Challenge' * change: Soviet mission 'Archetype' is moved to a new Campaign section 'Special Operations' at the end of the list * change: Soviet mission 'Noise Severe' has been moved to Special Operations section, is no longer part of main Act Two * change: new Tech Reinforcement Pad replaced Tech Sat Hack Center on maps '(2) Tournament Canal' and '(2) Twisted Malice' * change: Soviet Co-Op 'Needlehead' - lots of various modifications, added Reznov and Krukov for the players to control . @@@ CHANGES --- ALLIES --- * change: old Tank Destroyer permanently removed from the game, replaced by campaign-only Paladin Tank Hunter - nerf: Black Eagle warhead modified, more similar to Harrier and Stormchild, price decreased to $1300 to compensate - nerf: Prism Tank price increased from $1300 to $1400, ROT decreased from 5 to 4 - nerf: Chrono Legionnaire price increased to $1400 because of their weapon buff - nerf: Lionheart time of flying in a line after dropping a bomb lengthened by increasing ROF from 75 to 125 - nerf: Suppressor price increased from $900 to $1000, weapon now turns 100% firepower into 50% healing - nerf: Target Painter armor decrease changed from 25% to 20%, but duration was increased to 48 seconds - nerf: Battle Tortoise price increased from $1800 to $1900 - nerf: Dolphin price increased from $500 to $550 + buff: Dolphin range increased from 8 to 9 + buff: Siege Cadre range increased from 8 to 9, when in IFV, weapon range increased from 10 to 11 + buff: Siege Cadre IFV firepower values per second should now match the Siege Cadre itself + buff: increased speed of Guardian G.I. IFV missiles from 30 to 40 to match standard Guardian G.I. missile speed + buff: Athena Cannon price decreased from $1650 to $1600 + buff: Suppressor has self-healing now + buff: Barracuda strength increased from 320 to 350 + buff: Harrier speed increased from 24 to 25 + buff: G.I. mobile weapon range increased from 4 to 4.5 + buff: Riot Trooper may now hide behind the shield if fired upon, increasing his resistance to physical weapons + buff: Mercury Uplink build time multiplier decreased from 1.5x to 1.25x to match the other T2 access buildings + buff: decreased Cryocopter delay for a nerf effects, freezes units faster, increased strength to 420, speed to 28 + buff: objects frozen by the Cryocopter will no longer 'thaw' instantly if the final freezing stage was reached + buff: Sniper strength increased from 125 to 135, price decreased to $700 + buff: Stormchild speed increased from 30 to 32 + buff: Kappa Tank strength increased from 340 to 360 + buff: Trident Battleship turret ROT increased from 1 to 4 + buff: Tanya range increased from 8.5 to 9 + buff: Lightning Storm will disable radars for twice the duration of the storm itself now + buff: the less health an object has, the faster Chrono Legionnaire and Charon Tank will warp it away now . @@@ CHANGES --- SOVIETS --- * change: deployed Grumble now has an ammo indicator * change: Morales now has an ammo indicator for the sniper rifle weapon * change: Dustdevil is now at Tech Level 6 instead of 5 so that it's placed after Foxtrot in the sidebar - nerf: EMP Mine effectiveness versus infantry decreased by 75%, now arms/disarms after a delay, price increased to $600 - nerf: vehicles which are leaving Iron Guard effect area will lose their Iron Curtain almost instantly now - nerf: Syckle weapon ROF increased from 40 to 55, firepower decreased from 150 to 140 - nerf: Iron Dragon weapon ROF increased from 120 to 135, range decreased from 16 to 14, min. range from 8 to 7 - nerf: Arsonist charges will no longer ignite if the targeted building is sold before activation - nerf: Wallbuster recharge time increased from 7:30 to 8:00 and to 9:00 in 'Fortress' game mode - nerf: Bomb Buggy and Demo Truck take 6 slots inside of an amphibious transport now + buff: Foxtrot missile random targeting accuracy increased from 0.25 to 0.35 + buff: Halftrack and Tigr anti-ground weapon range increased from 5.5 to 6, ROF decreased from 25 to 22 + buff: Grumble firepower increased from 320 to 360 + buff: Desolator and Eradicator strength increased by 50 points, range of both weapons increased by 0.5 cells + buff: Tesla Cruiser range increased from 6.5 to 7 + buff: Pyro price decreased from $400 to $350 + buff: Sentry Gun firepower increased from 16 to 18 + buff: Vulture price decreased from $1300 to $1200, speed increased from 34 to 36 + buff: Catastrophe Tank cannon range increased from 6.5 to 7, minimum range decreased from 2 to 1.5, strength from 520 to 550 + buff: effectiveness of AA weapons on Flak Trooper, Flak Cannon and Seawolf Gunboat vs heavier units increased by 20% + buff: Fury Drone effectiveness vs vehicles and heavy infantry increased by 10%-15%, increased deploy speed 2x + buff: Volkov super EMP effect duration increased from 25 frames to 40 frames, updated weapon visuals + buff: Chitzkoi range increased to 4, strength from 450 to 500, firepower from 45 to 50, ROF decreased from 25 to 20 + buff: Crazy Ivan is now more resistant to fire, but not fire weapons like Pyro or Borillo + buff: Tesla Trooper strength increased from 215 to 240 + buff: Conscript mobile weapon range increased from 4 to 4.5 + buff: Foxtrot price decreased back from $1400 to $1350 + buff: Yunru EMP weapon ROF decreased from 130 to 120 + buff: Mortar Quad strength increased from 125 to 145 + buff: Centurion Siege Crawler turret ROT increased from 2 to 3 + buff: Nuwa Cannon ROT increased from 2 to 3 + buff: Gyrocopter strength increased from 225 to 245 . @@@ CHANGES --- EPSILON --- * change: Mind Reader is no longer capturable - nerf: Virus explosion weapon radius decreased from 1.5 to 1, added a 1.2x build time multiplier - nerf: Nautilus firepower per torpedo decreased from 80 to 70 - nerf: Hazequad price increased from $600 to $750 - nerf: Mind Reader price increased from $700 to $800 - nerf: Dunerider price increased from $550 to $650, strength decreased from 125 to 120 - nerf: Chimera Core requires any of the Pandora Hub plugs to be built - nerf: Magnetron strength decreased from 480 to 440, price increased back to $1500 - nerf: Magnetic Beam recharge time increased from 6 to 7 - nerf: added build time multiplier 1.2x for Epsilon Adept and Epsilon Elite - nerf: Hijacker price increased from $700 to $800, speed decreased from 8 to 7 - nerf: Stalker strength decreased from 380 to 340, price increased from $1400 to $1450 - nerf: Rahn firepower decreased from 270 to 250, "in line of fire" firepower decreased from 90 to 75 + buff: Stalker has self-healing now + buff: Epsilon Aerodome price decreased from $1400 to $1200 + buff: Chimera Core price decreased from $1000 to $900 + buff: Toxic Strike price decreased from $1500 to $1200, Dybbuk-Striker strength increased from 400 to 440 + buff: Genomine is now placed in clusters, costs $600, takes a moment to be armed, mutated Brutes are now owner's + buff: Magnetron armor class changed from light to medium + buff: Invader strength increased from 350 to 420, now drains money from refineries twice as fast + buff: Libra projectile speed increased from 50 to 70 + buff: Plague Splatter strength increased from 210 to 225, firepower increased from 110 to 120, price down to $800 + buff: Dybbuk-Seizer speed increased from 32 to 36, strength increased from 350 to 380 + buff: Gatling Tank and Gatling Cannon begin to fire faster with smaller delay now . @@@ CHANGES --- FOEHN --- * change: Foehn MCV requires the Cloud Piercer instead of the Nanofiber Loom now * change: Haihead AI should now use M.A.D.M.A.N. more effectively and more often * change: Ramwagon now has an ammo indicator for the area hack weapon - nerf: Knightframe ground weapon range decreased from 6 to 5.5 - nerf: Devourer and Archelon first nanite cloud in their attacks no longer heals Foehn infantry - nerf: units should now automatically engage Turmoil Grids and Stun Grids once they're revealed - nerf: Giantsbane effectiveness vs ground vehicles decreased by 10% - nerf: Irritator confusion ray range decreased from 10 to 9 - nerf: Jackal Racer weapon range decreased from 6.25 to 6, turret ROT decreased from 20 to 12 - nerf: Clairvoyant takes 2 passenger slots inside of a transport now, strength decreased from 225 to 210 - nerf: Clairvoyants require one of the three Expansions now - nerf: Zorbtrotter/Zorbfloater strength decreased by 25 points, ROF increased by 10, range decreased by 0.5 - nerf: Zorbfloater rapid self-healing has been weakened, no longer heals Zorbfloaters nearby as well - nerf: Megaarena recharge time increased from 5:30 to 6:30 - nerf: Megaarena Projector strength decreased from 650 to 500 - nerf: Megaarena effect radius decreased from 18 to 16 - nerf: Nanofiber Loom strength decreased from 1600 to 1450 - nerf: Alize weapon radius decreased from 2 to 1.8 - nerf: M.A.D.M.A.N. vehicle repair effectiveness decreased by 50%, just like the Mastermind's - nerf: Kingsframe firepower decreased from 100 to 80 - nerf: the Iron Curtain effect cast on Roadrunner will end once the unit performs its explosion attack - nerf: Cyclops speed decreased from 7 to 6 - nerf: Gharial is no longer immune to mind control + buff: Archelon is now immune to mind control + buff: Buzzard speed increased from 24 to 25 + buff: Huntress range increased from 7 to 7.5 + buff: Irritator price decreased to $1350 + buff: Diverbee price decreased from $1100 to $1000 + buff: M.A.D. Mine price decreased from $800 to $600, takes a moment to be armed after placement + buff: Blasticade can now last 2 minutes totally instead of 1 minute after a full recharge + buff: Blast Trench strength increased from 360 to 400, now matches Bastion Wall strength, requires no power + buff: Spinblade price decreased from $800 to $600, recharge time decreased from 4:30 to 4:00 + buff: Mastodon firepower increased from 145 to 160, turret ROT increased from 2 to 3, price decreased to $2400 + buff: Teratorn rocket firepower increased from 45 to 60 + buff: Duplicant can now detect and automatically engage enemy infiltrators, detection range 7 + buff: Shrike speed increased from 30 to 36, rocket firepower increased from 40 to 45 + buff: Eureka strength increased from 500 to 540, sight increased from 8 to 9, firepower increased by 10% + buff: Shadray siege range increased by 1, anti-air weapon range increased by 2, turret ROT changed to 5 + buff: Sweeper deploy speed increased 2x, price decreased from $1200 to $1100 + buff: Sweeper Drop price decreased from $3000 to $2600 ========= UPDATE 3.3.1 (RELEASED 27/02/2017) --- UPDATE SIZE: Up to 35 MB =================================================================================== . ()()() NEW ADDITIONS --- ++ added: new naval unit for all Epsilon subfactions - Nautilus, a T3 naval engagement heavy torpedo submarine - by mevitar ++ added: new Allied Act Two mission 'Hysteria' ++ added: new Allied Act Two mission 'Stormbringer' ++ added: new Soviet Act Two mission 'Noise Severe' ++ added: new Soviet Act Two mission 'Heartwork' ++ added: new Epsilon Act Two mission 'Lizard Brain' ++ added: new Epsilon Act Two mission 'Dance of Blood' ++ added: new Islands maps '(2) Scholomance', '(8) Submachine' ++ added: new Challenge map 'Regenbogen Challenge', against the Pacific Front ++ added: new Challenge map 'Moltencore Challenge', against the Confederation ++ added: new Challenge map 'Ouroboros Challenge', against the Last Bastion ++ added: new Challenge map 'Purgatory Challenge', against the PsiCorps ++ added: new Challenge map 'Ascension Challenge', against the Epsilon HQ ++ added: new Challenge map 'Endurance Challenge', against all 3 Foehn subfactions ++ added: new Challenge map 'Watercube Challenge', against 3 enemies with large naval bases ++ added: new Challenge map 'Superweapon Challenge', against 3 enemies with 12 superweapons ++ added: 1 new standard map: '(6) Bridging the Gap Redux' . ### BUGFIXES --- MISSIONS, MAPS & MODES --- * fixed: game crash that would occur to some players when attempting to start a campaign mission * fixed: Allied 05 'Bad Apple' - Riot Trooper uses both of his weapons properly now * fixed: Allied 10 'The Gardener' - Repair Cranes will now affect your vehicles * fixed: Soviet 01 'Bleed Red' - you can no longer build a Mercury Uplink after capturing an Allied CY * fixed: Soviet 03 'Happy Birthday' - AI won't use flying units to kill Morales anymore, added free radar * fixed: Soviet 14 'Awake and Alive' - fixed infinite health crate loop trigger and misc issues * fixed: Soviet 15 'Exist to Exit' - you should no longer be able to keep Morales in action after Objective 1 * fixed: Soviet 16 'Firewalking' - post-mission debriefing should now be fixed, fixed Iron Curtain recharge * fixed: Epsilon 02 'Accelerant' - Artillery Bunkers will no longer target PsiCorps Troopers * fixed: Epsilon 11 'Singularity' - Virus range in this mission is 13 instead of 11 * fixed: maps '(5) Eternal Defense', '(5) Yunru's Keep' - removed 'MISSING:None' initial message * fixed: map '(4) Collision Course' - bridges are now indestructible, since there are no Bridge Repair Huts * fixed: map '(8) Bridge Rejector' - AI now builds on this map, fixed cliff error, removed 8 Oil Derricks * fixed: map '(7) Diamond is Unbreakable' - the defender no longer starts the match on low power * fixed: Epsilon Co-Op 'Intoxicated' - removed dummy MCVs, replaced Reznov and Krukov with proper versions * fixed: 'Unholy Alliance' mode - you can now build Allied Air Force Command HQ as any subfaction * fixed: 'Infantry Only' mode - AI should no longer build War Factories if 'Mental AI' is enabled * fixed: 'Infantry Only' mode - AI should no longer build Boidmachine or Megaarena Projector * fixed: 'Infantry Only' mode - AI should no longer build attacker jets/bombers when it captures a Tech Airfield * fixed: 'Bounty Hunt' mode - Mastodon and Leviathan Helicarrier will no longer have infinite Nanocharge effect . ### BUGFIXES --- GAMEPLAY, AUDIO & VISUALS --- * fixed: a tunnel error that appeared for some players recently when trying to play on CnCNet * fixed: Deviatress and Salamander will no longer try to use confusion on targetable projectiles * fixed: Leviathan Helibot projectiles are no longer blocked by walls * fixed: Sentinel incorrect firing rate that made it weaker than it should be * fixed: Grumble will no longer fire into the empty water or ground when forcefully ordered to * fixed: Syckle will no longer fire from the inside of open-topped transports * fixed: Tsurugi Powersuit is immune to radiation and poison as it should be * fixed: Driller can no longer move into the shrouded terrain * fixed: Zubr Transport can now move into the shrouded terrain * fixed: Magnetic Beam is now immune to Blasticade * fixed: Charon Tank incorrectly showing that it has ammo count despite not having reloaded yet * fixed: Gatling Cannon no longer loses anti-air weapon range when fully upgraded * fixed: activating Gear Change when Stalin's Fist is deployed should no longer trigger an EVA report * fixed: visual glitch with Runway that would hide one of the aircraft landed on it * fixed: incorrect Shadray warhead values versus jets and light aircraft like Stallion Transport and Raven * fixed: health bars will now be shown for Turmoil and Stun Grids, aircraft will no longer "land" on them * fixed: Libra should no longer glitch out during movement when elite and after all speed boosts * fixed: Dogs and Spooks should no longer glitch out during movement when elite and after all speed boosts * fixed: a terrain artwork glitch related to destroyed bridge pieces * fixed: incorrect Rashidi cheer animation . @@@ CHANGES --- GENERAL --- * change: included Ares DLL and Syringe license files * change: none of the Barracks will give you a basic trooper when you sell them anymore * change: Oil Derrick and Deposit Bank strength increased by 100 * change: Tech Power Plant provides 250 power units instead of 200 now * change: basic cannon warheads are now 2x more effective vs cybernetic and powersuit infantry * change: tunnels selection window will now be centered in the client when enabled * change: strength of Allied, Epsilon & Foehn lab buildings increased to 1200 . @@@ CHANGES --- ALLIES --- * change: the Euro Alliance AI will now use Force Shield more often and randomly in 'Timekiller Challenge' - nerf: Centurion, Stalin's Fist, Boidmachine and M.A.D.M.A.N. can no longer be chronoshifted - nerf: Black Widow recharge time increased from 6:30 to 7:00, Widow strength decreased from 1700 to 1500 + buff: Trident Battleship effectiveness vs ships increased by 30%-40%, minimum range decreased to 4 + buff: Ore Purifier money gathering bonus is now 25% again instead of 20% + buff: damage done by the Mercury Strike to infantry and vehicles increased by 15%-20% + buff: Sniper price decreased from $1000 to $800, deployed ROF to 160, strength increased from 115 to 125 + buff: weapon range of all basic Allied jets increased from 6 to 7.5 + buff: Chrono Legionnaire strength increased from 150 to 175 + buff: Charon Tank range increased from 7.5 to 8.5 + buff: Siege Cadre range increased from 8 to 8.5 + buff: Dolphin speed increased from 11 to 12 + buff: Tanya is now 2x more resistant to anti-infantry garrison weapons + buff: Suppressor price decreased from $1000 to $900 + buff: Prism Tank speed increased from 5 to 6, range increased from 12 to 13.5 + buff: Thor Gunship strength increased from 700 to 800, range increased to 7, anti-air range to 8 + buff: Coordnode price decreased from $800 to $700 + buff: Blizzard Tank price decreased from $1300 to $1200, speed increased from 5 to 6 + buff: Harrier, Stormchild, Black Eagle, Hummingbird ROT increased by 1 + buff: Hummingbird time warp duration increased from 24 to 28 seconds + buff: Cryocopter final freezing stage armor multiplier changed from 0.1 to 0.05, price decreased to $1400 . @@@ CHANGES --- SOVIETS --- * change: Arsonist flame icon now has an indicator on the time remaining for the weapon to activate - nerf: Foxtrot price increased from $1300 to $1400, firepower per missile decreased from 92 to 70 - nerf: Foxtrot missile random targeting accuracy decreased from 0.75 to 0.25 - nerf: Wallbuster will no longer destroy the Plasmerizer or Concrete Fortress in one shot - nerf: Wallbuster recharge time increased from 7:00 to 7:30 - nerf: Syckle build time has been increased and now equals to a unit that would normally cost $1000 - nerf: Iron Dragon can no longer enter Tank Bunkers - nerf: Iron Guard strength decreased from 900 to 750 - nerf: EMP Control Station is now limited to 1 and is no longer capturable - nerf: Soviet Airbase price increased from $1000 to $1200 + buff: rad beam weapons of Desolator, Eradicator and Syckle will damage tanks in Tank Bunkers now + buff: Nuwa Cannon price decreased from $2000 to $1800 + buff: Arsonist is now more resistant to fire weapons and fire itself + buff: Dustdevil requires Airbase and Field Bureau instead of a Soviet lab building now + buff: Scud Launcher rocket strength increased from 180 to 220 + buff: Gyrocopter price decreased from $650 to $600, strength increased from 215 to 225 + buff: Stalin's Fist price decreased from $2500 to $2200, strength increased by 200 in both states + buff: Demolition Truck and Bomb Buggy price decreased from $1400 to $1300 + buff: Wolfhound range increased from 7.5 to 8.5 on both weapons, speed increased from 19 to 20 + buff: Desolator and Eradicator rad eruption weapon radius increased by 1, ROF decreased by 10 on both + buff: Qilin Tank firepower increased from 60 to 70 . @@@ CHANGES --- EPSILON --- * change: weapon visual for Marauder and Inferno Tower is now in different color compared to Antares - nerf: Tyrant price increased from $1500 to $1600 - nerf: Wormqueen firepower vs buildings and heroes halved - nerf: Stalker effectiveness vs vehicles decreased by 20%, price increased to $1400 - nerf: Rahn weapon ROF increased from 80 to 100 - nerf: Salamander strength decreased from 1350 to 1200, speed decreased from 10 to 9 + buff: Aerodome price decreased from $1500 to $1400 + buff: mind control units will receive experience through units they control 1.5x faster now + buff: Dybbuk-Attacker price decreased from $1400 to $1100, Dybbuk-Evolver from $2300 to $2000 + buff: Basilisk speed increased from 17 to 20 + buff: Genomine firepower increased from 40 to 60 per explosion, price decreased from $600 to $500 + buff: Magnetron price decreased from $1500 to $1400, strength increased from 420 to 480, range from 12 to 13.5 + buff: Gehenna Platform Dybbuk-Interceptor release range increased from 16 to 18 + buff: Dybbuk-Interceptor strength increased from 220 to 250, speed increased from 35 to 36 + buff: Dybbuk-Seizer speed increased from 25 to 32 + buff: Marauder price decreased from $1100 to $1000, armor class changed from light to medium + buff: Shadow Tank speed and sight increased from 6 to 7 + buff: Mind Reader price decreased from $800 to $700 + buff: Oxidizer price decreased from $1100 to $1000 + buff: Plague Splatter price decreased from $900 to $850 + buff: Giant Squid price decreased from $900 to $800, speed multiplier on weapon changed from 0.25x to 0.2x . @@@ CHANGES --- FOEHN --- * change: Boidmachine will now announce Boid Blitz' being ready with its own voice instead of a sound effect - nerf: Knightframe strength decreased from 260 to 250, damage from splash decreased by 50% - nerf: Phantasm MLRS can no longer enter Tank Bunkers - nerf: Foehn Reprocessor does not give the bounty ability to defenses anymore - nerf: Foehn Signal Inhibitor price increased to $2500 - nerf: Clairvoyant strength decreased from 250 to 225 - nerf: Megalodon speed decreased from 10 to 9, should no longer glitch out on higher speeds and when elite - nerf: Megaarena speed buff from 12 to 10, armor buff from 2x to 1.5x, effect radius from 20 to 18 - nerf: Nanofiber Sync recharge time increased from 7:00 to 7:30 - nerf: Giantsbane strength decreased from 1050 to 900 - nerf: Godsbane strength decreased from 950 to 700, firepower of a single thread decreased from 60 to 45 - nerf: Godsbane range decreased from 10 to 9.5, effectiveness vs vehicles is decreased by ~30% - nerf: Fin and Alize strength decreased from 300 to 280 - nerf: Huntress speed decreased from 8 to 7 - nerf: M.A.D.M.A.N. can no longer be covered with Iron Curtain - nerf: Harbinger strength decreased from 2500 to 2000 - nerf: Harbinger Tower power requirement increased from 200 to 250, limited to 1 and no longer capturable - nerf: Shadray Sonic Tank effectiveness vs ground vehicles decreased by 40% vs light and by 60% vs heavy - nerf: Zorbtrotter/Zorbfloater range decreased from 9 to 8.5, ROF increased from 80 to 120 - nerf: Zorbtrotter/Zorbfloater strength decreased from 275 to 240 and 450 to 350 - nerf: Pteranodon speed decreased from 28 to 26, strength decreased from 1050 to 850 - nerf: Quetzal strength decreased from 540 to 500, price increased from $2200 to $2300 - nerf: Lancer projectile no longer ignores walls + buff: Plasmerizer strength increased from 6000 to 6600, ROT increased from 2 to 3, range increased from 20 to 21 + buff: Lancer sight increased from 8 to 9 + buff: SODAR Array price decreased from $1200 to $1000 + buff: Foehn basic tanks' price decreased by $50 + buff: Blast Trench placement range increased from 6 to 9, price decreased from $250 to $200 + buff: Blasticade recharge time decreased from 5 to 4, activation time stays the same (1 minute) + buff: Diverbee price decreased from $1200 to $1100 + buff: Shrike Nest/Swordfish Shrike ammo count increased from 4 to 5 + buff: Duplicant strength increased from 100 to 175 + buff: Duplicant explosion range slightly increased as an attempt to improve its precision + buff: Megalodon weapon damage implementation has been modified to let it acquire experience points + buff: Mastodon range increased from 10.5 to 11 + buff: Nanocoat Regulator strength increased from 600 to 750, price decreased to $1200 + buff: Tarchia Cannon price decreased to $1700, strength increased to 660, firepower from 100 to 120 ======== VERSION 3.3.0 (RELEASED 16/12/2016) ================================================================================================================ ### initial release of Mental Omega 3.3