Mental Omega News Bulletin #31 (30/10/2020) |
This update also gives all of the previous Special Ops their proper unique loading screen.
The skirmish map pool expansion is the biggest one yet for a single update - over 100 new maps to fight on! Many of these maps use new terrain tiles we have prepared for this patch and some of them are designed as interior.
As always, for a complete list of authors of the big everything see our Credits page.
Again, you can see the complete list of new additions, changes and bugfixes under the following link: Stay tuned and stay safe!
If you'd like to help develop Mental Omega, write an e-mail to mental.omega.apyr@gmail.com Posted on October 30, 2020 by Speeder - Comments: 4 |
Mental Omega News Bulletin #30 (13/06/2018) |
As you might have heard or read, the original plan of mine for patch 3.3.4 for Mental Omega was to have it contain the conclusion of the Act Two storyline - the remaining 7 missions, the names of which you already know. After some thought and some recent developments, I've decided to switch the plans a bit and release new content to the players sooner, since I've known for a while that these final missions of Act Two would take more time and effort than usual to be completed, and a release earlier than in December would not be possible (and this date is not final either). As such, there's going to be an additional patch in Summer - the 3.3.4 update will become something different than I initially intended. Thanks to the efforts of our mission designers, both veterans and newcomers, we've prepared 9 completely new singleplayer missions for this surprise update! They are as follows:
While Covert Ops are mostly side stories, Dawnbreaker and Brothers in Arms are both part of the final Soviet story arc: the liberation of Russia from Yuri's hands. As the Soviet task force on the Moon is preparing for their counter attack, the forces that remained on Earth after Meltdown begin the grand operation ahead of them, preparing the grounds for the major siege of Moscow. Eclipse is a Chinese mission which takes place during their invasion of Japan in Act One. Survivors shows what Malver has done after Obsidian Sands, while Nightcrawler does the same for Rahn. Taciturn takes place between Act One and Act Two and is about Yuri's forces chasing down a Chinese agent who has found out the big Russian secret. The Allied Covert Ops, Fullmetal and Gridlock show what challenges the other task forces from the Paradox Expedition had to face, while the Paradox Engine itself was moving towards Cape Town. In addition to the new Foehn Origins mission and Covert Ops, another Challenge map will be added:
Send us all the feedback regarding the proposed changes for the new update at the usual places. Long live Command & Conquer! The developer playthrough of Mental Omega campaign continues on our YouTube channel. Ahead of its release, you can already take a look at the Epsilon Covert Op Taciturn: If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com We always welcome additional Voxel Artists, 3D & SHP Artists, Mission Scripters and Voice Actors. Single contributions are also welcome and will speed up the development of the mod. Posted on June 13, 2018 by Speeder - Comments: 19 |
Mental Omega News Bulletin #29 (9/03/2018) |
Finally, the newest patch for Mental Omega is here, and it is quite a milestone. The update 3.3.3, which includes Ares 1.0 by AlexB, marks the release, in which the save/load functions have been restored. Yes, you read that right - SAVE/LOAD FUNCTIONS ARE BACK IN MENTAL OMEGA. Additionally, since we've skipped Ares 0.E, we can mention that AlexB has also delivered another selection of improvements to Red Alert 2 Yuri's Revenge game engine. Like always, you can either use the Mental Omega Client to perform the update or download the files manually and extract them to your Mental Omega folder. It's also worth mentioning again that our website supports two other languages, with language packs for the mod, which have been updated to work with update 3.3.3: Chinese and Russian. So, if you didn't get it the first few times: update 3.3.3 fixes save/load, so if you've been stalling your quest through the Mental Omega campaign, waiting for this feature to come back, now is the time! In addition: a customized version of the FinalAlert2 map editor, which is compatible with Mental Omega 3.3, is included in this update and accessible through the mod's client. If you are a Windows 10 user and you've been experiencing issues with Mental Omega multiplayer recently, this update should fix those issues for you. If that doesn't happen, let us know. Also, you might want to try the new renderer, DDrawCompat created by Narzoul - it might enhance your game performance, especially if you are using the aforementioned Windows 10. The 3.3.3 update comes with 11 new singleplayer and cooperative missions, steadily approaching the conclusion to Act Two of Mental Omega. It also marks the release of first 3 missions for the 4th faction, the Foehn Revolt. In the story, they take place after Machinehead.
In addition to the new story-based maps, a new Challenge map has been added, with its own unique trait, and several previously released ones have been heavily revamped.
Just like the last time, let's now talk about important gameplay changes, balance tweaks and bugfixes in this patch.
![]() The developer playthrough of Mental Omega campaign continues on our YouTube channel. Videos for each of the new missions, on Mental difficulty, will soon be available on it. Here's Nobody Home, the beginning of the Foehn Origins. That's all for now, stay tuned for more news! If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com We always welcome additional Voxel Artists, 3D & SHP Artists, Mission Scripters and Voice Actors. Single contributions are also welcome and will speed up the development of the mod. Posted on March 9, 2018 by Speeder - Comments: 7 |
Mental Omega News Bulletin #22 (17/03/2016) |
Silent but not inactive, we've been working on new features for the mod and have begun integration with the current version of CnCNet. More news on that later though, as today we'll dive into the latest additions to the arsenal in Mental Omega, including new Foehn equipment. I post more frequently on Twitter so follow me if you want to stay posted. You might already know World Beyond if you searched for the full version of the music we used in the Side 4 Reveal Trailer, The Remnant. Vladimir Kuznetsov returns with yet another great piece of soundtrack, a tribute to the Command & Conquer: Red Alert series - The Last Line of Defence. This song will also appear as a part of Mental Omega's Foehn Soundtrack, who, just like the three original sides of the conflict, have their unique soundtracks in our mod. More songs will be revealed in time. Give other World Beyond tracks a listen in the meantime. New stolen technology units. We have them.
Previously mentioned, but not presented, the Chrono Prison allows the Allies to combine their chrono technology with Yuri's mind control in order to create a vehicle which can capture and chronoshift enemy units at great ranges. If the unit is immune to the tricks of mind control, it'll simply be trapped inside the vehicle.
To Foehn, the Mirage is one of the technologies lost in the chaos that unfolded during the Battle for Antarctica. Upon finding an Allied Tech Center, chances are that the Clairvoyants will be able to recover this technology. Once that happens, the Phantasm MLRS can be built, a vehicle that fires a volley of powerful projectiles at enemy vehicles and aircraft alike. The Phantasm's other advantage over the Mirage Tank is that it can fire on the move thanks to its rotating turret.
It should be noted first that with the introduction of this unit the role of Hummingbird has slightly changed. The high-tech jet available after constructing a Warpshop will now use its time manipulation devices to decrease the firepower and speed of enemy units in an area by 50% for a moderate while with a single instant strike. The Hummingbird is now also without a doubt the fastest aircraft to rely on air pads in the game.
The Dybbuk-Evolver is the third type of the Dybbuk series in Yuri's Epsilon arsenal (the first being Gehenna's Interceptor and the other Attacker available from the Epsilon Aerodome). It is available to the Proselytes after both the Aerodome and a Cloning Vats has been constructed. The Evolver carries a payload with an experimental substance which will rapidly mutate dying soldiers into loyal Brutes, similar to Rahn's weapon, although at a smaller rate. The gas will also deal decent damage to vehicles and buildings alike, but its primary function is to eliminate large groups of enemy infantry. The Evolver is a bomber; it will not be able to out-range enemy anti-aircraft weapons so extreme caution is advised when relocating the unit, especially considering its high price and late game availability.
Due to the lack of an artillery unit that can be mass produced, the Chinese get an additional fist to punch enemy defenses with - the Armadillo. This unit is a bigger and tougher version of the iconic Borillo, with literally double the firepower and additional space inside vehicle for more troops to suddenly deploy at the enemy gates.
Foehn's power plant is not an ordinary one. First of all, it is the smallest energy generator and also pulls double duty as the side's wall. When two Windbelt posts are placed in a line, they are connected with nanofiber cords that enhance their cooperation during energy production. Windbelt is a wind-based power plant that generates 100 units on its own, while each 'length' of its cord allows for a bonus 10 units, meaning that the longer the Windbelt connection, the more power is generated. The barrier created by two Windbelt posts can only be shut down with EMP/hacking weapons and will not go down if a Foehn base is low on power.
The Alanqa Skystation is the flying guardian of the Coronia. It is for the most part their dedicated Tier 3 anti-aircraft unit, using high power turbines to manipulate the flow of air nearby. With four of its specially designed generators it can take down enemy aircraft and even the levitating units of Epsilon in a matter of seconds. The Alanqa is not defenseless against ground targets either, this machine can use its engines to create powerful tornadoes which will sweep enemy infantry away with ease and deal solid damage to vehicles. While a single Alanqa is not very effective versus heavily armored military buildings, an entire division of them might be enough to demolish whole bases. However, taking on enemy anti-aircraft units might be a challenge due to the Skystations fragile turbines and light armor.
"The Harbinger's legend began during the days when it was just a project in the research facilities of Kanegawa Industries. Before the Chinese attacked, research on particle collision-based weaponry was well underway and the weapon itself was supposed to give the Pacific Front the ultimate advantage over their enemies and perhaps even the ace up their sleeve during the Allied leadership negotiations. After most KI facilities fell into Chinese hands so did the project and laboratories where the tech was being developed. However, due to unforeseen circumstances, the weapon wasn't finished by the Chinese either."
The Warturtle is Foehn's amphibious transport. It has 12 passenger slots which can be used by units and soldiers of various size. The Warturtle's special ability is that it also can make use of Spinblades to increase its speed, making it the fastest amphibious transport in the game. Its normal speed is comparable with the Voyager's and Zubr's. During a "designer's block", Alstar and I kept testing Act One Cooperative missions, recorded them and uploaded them to our YouTube channel as always. After we complete and confirm that all of the missions are still working, I'll be returning to work on fixing and finishing Act Two. I'll also upload some footage, maybe even a complete playthrough of 13th missions. Big thanks to the many people making this project's further evolution a possibility! Stay tuned for more updates. If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com Posted on March 16, 2016 by Speeder - Comments: 7 |
Mental Omega News Bulletin #16 (15/06/2015) |
Volume 5 of the Twisted Insurrection Soundtrack grows larger with the latest additions from various artists. I've recently finished work on my newest track called "Nod Thrash". It is a heavy-stomper which I think works well when you are sending your troops into battle against the GDI dogs. More (hopefully) to come! This marks my 5th creation for Twisted Insurrection, if you'd like to listen to the rest you should check this playlist out. What's this? The Russians and the Chinese are setting their differences aside? The Russian and Chinese leaders sit down at the table to discuss their plans for the world. Once enemies, now side by side, intend to stop Yuri's invasion at all costs. What will the end result be? You'll have to wait and see how the negotiations end, however the wait but not go as uninterrupted as you'd think.. Make sure your outpost is operational and ready for combat when the time comes. Operation: Juggernaut is yet another display of Sandman's advanced skills in creating highly detailed environments in Red Alert 2 Yuri's Revenge and complicated scripts which result in interesting missions with many surprises for the player. Take a look at the pictures above and see how pretty Singapore looks in Mental Omega. Yeah, yeah, Singapore by Red Alert 2 "city accuracy standards". We revealed the Epsilon Aerodome some time ago, now it's time to reveal the first aircraft to go with it. After some thought, I've decided to give the Epsilon a "series" of aircraft, much like Orca was the primary "brand" of the GDI aircraft in the classic Command & Conquer games from the Tiberian saga. With the already existing Dybbuk-Interceptor deployed from the PsiCorps' Gehenna Platform, now comes the Dybbuk-Attacker which is the Epsilon anti-armor attack jet. Compared to the standard Allied and Soviet jets, this one comes with an interesting gimmick that might just place it above the rest - it has infinite ammo - the ARO projectile. There will be at least one more aircraft in the "Dybbuk" series to appear in the future.
If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com Posted on June 14, 2015 by Speeder - Comments: 13 |
Mental Omega News Bulletin #15 (8/06/15) - We're back! |
You thought the mod was over? Well, you thought wrong. Apologies for the silence, but now we're back with another news bulletin and more news to come. First of all, a quick status update which should answer some of the inevitable questions regarding current state of the mod. CnCNet5 Online Support: Not there yet Your word keeps our project alive. You'd think there's been plenty of new features designed throughout the weeks we skipped the news bulletins. You'd be correct, but this is just a portion of those features. Let's start with a trivia: the current artwork for the Chinese Science Lab has been a subject of debate in the modding community ever since the pre-release screenshots of Red Alert 2 have been released. That particular building artwork was seen on the Soviet side in the infamous promotional picture, however it's been considered by many to be the pre-release artwork for the final Allied Battle Lab due to many similarities in its design. According to the same people, it did not fit the Soviet architecture too well. I've been a fan of this design ever since version 1.0 of Mental Omega where this structure has also appeared as the Soviet Lab. In the first beta revision of 3.0 it has been used as the Chinese Science Lab, a high tech building unique to one Soviet subfaction that went well with the other two. However after much thought I've given the subject, we've decided to replace it in the next version. The new design fits its subfaction's theme better and has been given an additional bonus to go with it. Here's the Atomheart, created by Nooze. The Atomheart gives the Chinese player access to the advanced nuclear and EMP technologies, but also two new Chinese support powers - the Wallbuster, a missile designed specifically to destroy enemy walls and defenses, and Irradiation which, when used on your vehicles, will generate a radiation effect similar to the one the Eradicator has around himself constantly. Contrary to the other two Soviet laboratory buildings, the Atomheart consumes little power as it is able to fulfill most of its requirements with a reactor of its own. The Hummingbird is a unit designed for support of all Allied subfactions. It is capable of creating a field in which units will move slower, making them more vulnerable to enemy attacks and unable to escape from other jets like the Stormchild or Harrier. The slowest units will suffer from this debuff attack the most. The artwork for this jet was created by Moder.U and the unit has been voiced by Seoras. Rahn makes his first appearance in the mission with a very subtle codename.. Operation: Huehuecoyotl Even though Yuri's Proselytes have successfully infiltrated the Russian network and eliminated traces of Yuri's prototypes and technology schematics, the Latin Confederation is still in possession of 4 Cloning Vats in Spain, now occupied by their forces shortly before the final attack on the Gladius Defense System. Your objective is to infiltrate the Cloning Vats network and infect them with a genetic virus that will turn the tide against the Confederation's forces in Europe. From the dust will emerge a super soldier who will help Yuri destroy the Soviet dominion in the eastern part of the continent. The mission comes from lovalmidas, most famous for the Singularity mission in Act One. Operation: Exist to Exit Yuri's forces are quick to establish two outposts around Morales' location in the city, shortly after the Soviets deploy their forces. Morales must be protected until it is possible to extract him and the important information on Yuri's plans that he carries.
So there it is, Libra gets her own playground and Malver gets a box of sand. At least there's some vanilla ice cream to sweeten things up. In all seriousness though, these are some of the recent additions to the Mental Omega map pool, which is now dangerously close to hitting the 400 maps mark. While we're not showing all of the new additions, only the ones unique to the mod, I can definitely tell you there are plenty of battlefields to choose from. Every map will have their own unique characteristics and they'll all be available in the next release. We are still looking for someone experienced with UVW maps and texturing 3D models who can help with finishing the work on a set of new buildings within the aesthetic style of the game. We already have plenty of finished models to work with, be it in 3DS Max or Blender. We are also looking for additional Voice Actors for new units and missions as well as Red Alert 2/Yuri's Revenge Mission Scripters to help with the ambitious campaign project we are working on as a part of Mental Omega. Singular contributions are also welcome. Use the e-mail address listed above. Posted on June 8, 2015 by Speeder - Comments: 12 |